The Golden Mask

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Template:Gameline|Tomb Raider II Golden Mask Gold cover.jpg Template:Gameline|The Golden Mask Developer Core Design Publisher Eidos Interactive Release Date 1999 Designers Gavin Rummery (lead programmer), Neil Boyd and Heather Gibson (level designers), Nathan McCree (music and sound effects) Platforms PC and PlayStation Rating ESRB: Teen Template:Gameline|Predecessor Tomb Raider II Template:Gameline|Successor Tomb Raider III

Tomb Raider II - Golden Mask is an expansion of Tomb Raider II, by adding the adventure: The Golden Mask, consisting of four levels with a bonus level. The first three Tomb Raider games included add-on adventures which were released at a later date as an expansion of the Tomb Raider game it complimented.

Synopsis

During the course of her day-to-day investigative research, Lara comes across some clues referring to a small island in the Bering Sea - Melnikov Island; a faded photograph shows an Inuit whale-hunter holding what looks like an ancient Golden Mask; an old newspaper from 1945 mentions a conflict over an Alaskan gold discovery; and a secret blueprint in Russian outlines some kind of fortified military minebase. Locked into the idea of uncovering the Mask, Lara discovers that it might be the long-lost Golden Mask of Tornasuk - a 'Greater Spirit', said to bestow powers of re-animation on the mask holder.

Levels

Lara on a snowmobile in The Cold War.
Melnikov Island


Nightmare in Vegas.
Nevada




Gameplay

The gameplay of Golden Mask in exactly the same as Tomb Raider II. The weapons and moves Lara uses are the same. This is why Golden Mask is an expansion of Tomb Raider II, even though it is technically a seperate adventure. To gain access to the bonus level, all the 12 secrets of the previous 4 levels have to be collected.

Enemies

- Armed Thugs
- Barracudas
- Divers
- Dogs
- Rats
- Sharks
- Snow Leopards
- Snowmobilers
- Eagles

Weapons

- Pistols (with unlimited Ammo)
- Shotgun
- Uzis
- Automatic Pistols
- M16
- Grenade Launcher
- Harpoon