Difference between revisions of "Trigger"
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==Invisible Trigger (Trigger in the Level Editor)== | ==Invisible Trigger (Trigger in the Level Editor)== | ||
− | + | A Level Designer will gain a new perspective of triggers. Many things can be invisible triggers: | |
* a [[boulder]] rolling over a certain floor tile | * a [[boulder]] rolling over a certain floor tile |
Revision as of 01:11, 16 November 2016
A Trigger is an object that triggers a certain event.
Visual Triggers
- Levers and Buttons
- Small Push Switch
- Big Push Button
- Small Lever Switch
- Wall Lever (Big Lever Switch)
- Lever Switch (Floor Lever)
- Crowbar Switch (Floor)
- Underwater Switch
- Jump Switch
- Small Wheel
- large Cog Switch
- small Cog Wheel
- Hole Switch
- Pullrope (in TAoD also underwater)
- Pull Switch (In Guardian of Light)
- Codepad
- Puzzlepieces / Artefacts
- Keyhole (and Key)
- Pressure Plate
- Shoot Switch
Secondary Triggers
- Breakable Objects
- Shooting Targets
- Movable Objects
Invisible Trigger (Trigger in the Level Editor)
A Level Designer will gain a new perspective of triggers. Many things can be invisible triggers: