Difference between revisions of "Tomb Raider Chronicles"
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!align="left" valign="top"|Publisher | !align="left" valign="top"|Publisher | ||
|colspan="2" valign="top"|[[Eidos Interactive]] | |colspan="2" valign="top"|[[Eidos Interactive]] | ||
− | |||
− | |||
− | |||
|- | |- | ||
!align="left" valign="top"|Rating | !align="left" valign="top"|Rating | ||
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Again [[Croft Mansion]] does not appear in the game. Instead, a short obstacle and training course disguised as a backstage area of an opera house makes an appearence at the beginning of the level: Streets of Rome. | Again [[Croft Mansion]] does not appear in the game. Instead, a short obstacle and training course disguised as a backstage area of an opera house makes an appearence at the beginning of the level: Streets of Rome. | ||
+ | |||
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* [[Irleland]] | * [[Irleland]] | ||
* [[USA]], [[New York]] | * [[USA]], [[New York]] | ||
+ | : Although the game does not specify the location of the last adventure, it clearly indicates that [[VCI]] is located in New York City since the World Trade Center can be seen in the background scenery, looking out through the windows. | ||
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− | ===other | + | ===other Items=== |
+ | |||
+ | |||
+ | ===Tools=== | ||
+ | |||
+ | ===Finds=== | ||
+ | (Keys, smaller Artefacts...) | ||
+ | |||
+ | ===Main Artefacts=== | ||
+ | * [[Philosopher's Stone]] | ||
+ | * [[Spear of Destiny]] | ||
+ | * [[Iris]] | ||
− | ==Characters and | + | |
+ | ==Outfits== | ||
+ | * [[Classic Outfit]] | ||
+ | * [[Russia Outfit]] | ||
+ | * [[Ireland Outfit]] | ||
+ | * [[VCI Catsuit]] | ||
+ | |||
+ | |||
+ | ==Characters and Enemies== | ||
=== Characters === | === Characters === | ||
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{{tr5baddies}} | {{tr5baddies}} | ||
+ | |||
+ | |||
+ | == Traps and Obstacles== | ||
+ | |||
+ | ===Traps=== | ||
+ | |||
+ | ===Obstacles=== | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Development Team == | ||
+ | |||
+ | Programmers:<br /> | ||
+ | * Martin Gibbins | ||
+ | * Deker Leigh-Gilchrist | ||
+ | * Alex Davis (not for PlayStation?) | ||
+ | |||
+ | AI Programming:<br /> | ||
+ | * Tom Scutt | ||
+ | |||
+ | Animators:<br /> | ||
+ | * Phil Chapman | ||
+ | * Jerr O'Carroll | ||
+ | |||
+ | Level Designers:<br /> | ||
+ | * Andrea Cordella | ||
+ | * Richard Morton | ||
+ | * Andy Sandham | ||
+ | * Joby Wood | ||
+ | |||
+ | FMV Sequences:<br /> | ||
+ | * Ex-Machina | ||
+ | |||
+ | Additional Artwork:<br /> | ||
+ | * Damon Godley | ||
+ | * John Lilley | ||
+ | |||
+ | Music & Sound FX:<br /> | ||
+ | * Peter Connelly | ||
+ | |||
+ | Original Story:<br /> | ||
+ | * Richard Morton | ||
+ | * Andy Sandham | ||
+ | |||
+ | Script:<br /> | ||
+ | * Andy Sandham | ||
+ | |||
+ | Producer:<br /> | ||
+ | * Andy Watt | ||
+ | |||
+ | Executive Producer:<br /> | ||
+ | * Jeremy H. Smith | ||
+ | * Adrian Smith | ||
+ | |||
+ | |||
+ | |||
+ | == Moves/Controls == | ||
+ | |||
+ | == Cheats == | ||
+ | === PlayStation === | ||
+ | |||
+ | === PC === | ||
+ | |||
+ | === Sega Dreamcast === | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Systemrequirements == | ||
+ | ===PC=== | ||
+ | ===Mac=== | ||
+ | ===PlayStation=== | ||
+ | == Ratings == | ||
+ | (game quality, not age ratings) | ||
− | == | + | == Coverimages == |
− | |||
− | |||
− | [ | + | == Links== |
+ | * [:trgcom:tr5/index|Walkthrough on tombraidergirl.com] | ||
Revision as of 13:47, 5 July 2006
Template:Gameline|Tomb Raider V | ||
---|---|---|
Template:Gameline|Chronicles | ||
Release Date | 2000 | |
Platforms | PC, Mac, PlayStation and Dreamcast | |
Number of Levels | 13 | |
Secrets | 36 | |
Developer | Core Design | |
Publisher | Eidos Interactive | |
Rating | ESRB: Teen | |
Template:Gameline|Game Chronology | ||
The Last Revelation | Chronicles | The Angel of Darkness |
Template:Gameline|Walkthrough |
Tomb Raider Chronicles is the fifth in the Tomb Raider game series, and the last of the Tomb Raider Classic. The game consists of 4 short adventures and has no expansions. A level editor program however accompanies the game.
Contents
Release Dates in Detail
Windows
- Germany - 14th November 2000
PlayStation
- Germany - 14th November 2000
Levels
Rome
Synopsis
Summary
Tomb Raider: Chronicles reveals four newly discovered, and previously untold adventures, taking you on a journey from the ruins of Rome, to the bowels of a German U boat, to the rooftops of a hi-tech city in a search of four ancient artifacts.
In light of Lara's recent disappearance, those closest to her gather together at the Croft Estate on a gray, rainy day for a memorial service in her honor. Afterwards, the friends sit quietly together in the study of the Croft Mansion and provide new insights about Lara's past exploits; exploits that have until now remained a secret...
Features
- Create your own adventures with the Tomb Raider level editor, including an example/tutorial level plus all the tools required to construct levels. (PC Version Only)
- Utilize new moves to overcome obstacles: tightrope walking, parallel bar swinging, and a hand-to-hand stealth attack.
- Enhanced inventory system for greater combinations of a variety of weapons and items.
- Search through cabinets, shelves and drawers for inventory items.
- Discover the back story: four unique scenarios from the past that give more details about Lara's young and adult life as well as characters from previous adventures.
Gameplay
The game uses the same engine that created The Last Revelation. Lara can perform all the moves from the previous games but Chronicles boasts no new moves. The only weapon to be added to Lara's arsenal is the grappling gun which is only used twice in the game. The HK Gun is not a new weapon, but rather an upgrade of the MP5. Graphics are slightly improved, with better reflections off Lara's catsuit, a new outfit which Lara wears later in the game.
The only unique essence about Chronicles is the story telling mode which it adopts, the short but snappy stories do not intertwine with each other. Larson and Pierre Du Pont make a second appearence giving us some chronological order to the adventures that take place. Along with Chronicles, comes the Level Editor, a chance for players to edit rooms and create their own obstacles, then test them using Lara.
Again Croft Mansion does not appear in the game. Instead, a short obstacle and training course disguised as a backstage area of an opera house makes an appearence at the beginning of the level: Streets of Rome.
Story
Introduction
It is a cold dark rainy day, the memorial service for Lara Croft over, Charles Kane, Winston and Father Dunstan retire to Croft Mansion. As thay collect their thoughts, they reminisce about Lara's past adventures...
Meanwhile hundreds of miles away Werner Von Croy co-ordinates the frantic dig searching for answers buried deep beneath the Egyptian desert...
Locations
- Although the game does not specify the location of the last adventure, it clearly indicates that VCI is located in New York City since the World Trade Center can be seen in the background scenery, looking out through the windows.
Secrets
There are 36 secrets in this game, they are in the shapes of Roses.
Gear
Weapons
- Pistols (with Unlimited Pistol Ammo)
- Shotgun
- Uzis
- HK Gun
- Desert Eagle
- Revolver
- Grappling Gun
First Aid
other Items
Tools
Finds
(Keys, smaller Artefacts...)
Main Artefacts
Outfits
Characters and Enemies
Characters
- The butler returns as a storyteller. He tells the tale of the reclaimation of the Iris and the story of the Philosopher's Stone.
- A storyteller and close friend of Lara. He tells the story about the Spear of Destiny.
- A storyteller and close friend of Lara. He tells the story about Lara's and his experiences with demons in Ireland.
- He makes his second appearence in Rome. Working with Pierre, he tries to obtain the Philosopher's Stone but fails.
- He makes his second appearence in Rome. Working with Larson, he tries to obtain the Philosopher's Stone but fails.
- He commandeers the submarine looking for the Spear of Destiny. His resources and power had been bought by the mafia. He had no interest in the artefact.
- Making his debue, he aids Lara in stealing the Iris. He communicates with her via a headset and has an extensive knowledge of security systems.
Enemies
- Brown Beats (Maze)
- Cyborg
- Dog
- Dobermann (Rome)
- German Shepherd (Base)
- Flock of Bats
- Gladiator
- Larson
- Laser Head
- Lion
- Little Demon
- Mechanical Diver
- Red Beetles
- Russian Guard
- Russian with Pistols
- Russian with Uzi
- Roman Statue
- Russian Guard (three types: with Gun, robot control & M16)
- Russian Sniper
- Sea Hag
- Serpent Gargoyles
- Submarine Chef
- Swarm of Rats
- Sworded Skeleton
- VCI Worker (harmless)
- VCI Guard (with handgun)
- VCI Guard 2 (last level)
- VCI Armoured Soldier
- VCI Helicopter
Traps and Obstacles
Traps
Obstacles
Development Team
Programmers:
- Martin Gibbins
- Deker Leigh-Gilchrist
- Alex Davis (not for PlayStation?)
AI Programming:
- Tom Scutt
Animators:
- Phil Chapman
- Jerr O'Carroll
Level Designers:
- Andrea Cordella
- Richard Morton
- Andy Sandham
- Joby Wood
FMV Sequences:
- Ex-Machina
Additional Artwork:
- Damon Godley
- John Lilley
Music & Sound FX:
- Peter Connelly
Original Story:
- Richard Morton
- Andy Sandham
Script:
- Andy Sandham
Producer:
- Andy Watt
Executive Producer:
- Jeremy H. Smith
- Adrian Smith
Moves/Controls
Cheats
PlayStation
PC
Sega Dreamcast
Systemrequirements
PC
Mac
PlayStation
Ratings
(game quality, not age ratings)
Coverimages
Links
- [:trgcom:tr5/index|Walkthrough on tombraidergirl.com]