Difference between revisions of "Trigger"
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A '''Trigger''' is an object that triggers a certain event. | A '''Trigger''' is an object that triggers a certain event. | ||
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==Visual Triggers== | ==Visual Triggers== | ||
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+ | ===Buttons=== | ||
+ | These triggers are pushed by Lara. | ||
+ | * [[Small Push Switch]] | ||
+ | * [[Big Push Button]] | ||
+ | * [[Pressure Plate]] | ||
+ | ===Levers=== | ||
+ | These triggers are flipped by Lara. | ||
+ | * [[Small Lever Switch]] | ||
+ | * [[Grab Hole]] | ||
+ | * [[Jump Switch]] | ||
+ | * [[Wall Lever]] (Big Lever Switch) | ||
+ | * [[Lever Switch]] (Floor Lever) | ||
+ | * [[Crowbar Switch]] (a floor lever without the handle) | ||
+ | * [[Underwater Lever]] | ||
− | == | + | ===Winches=== |
− | * | + | These triggers are wound up by Lara. They often start unwinding as soon as Lara lets go and thus are usually timed. |
− | ** | + | * [[Cog Switch]] (a large cog wheel) |
− | * [[ | + | * [[Turnstile Winch]] |
+ | * [[Axe Winch]] | ||
+ | * [[Rope Winch]] | ||
+ | * [[Pull Switch]] (In Guardian of Light and Temple of Osiris) | ||
+ | === Other Visible Triggers === | ||
+ | * [[Valve Wheel]] | ||
+ | * [[Pullrope]] (in TAoD also underwater) | ||
+ | * [[Codepad]] | ||
+ | * Puzzlepieces / [[Artefacts]] | ||
+ | * Keyhole (and [[Key]]) | ||
+ | * [[Book Switch]] | ||
+ | * [[Shooting Target]] | ||
+ | * [[Breakable Objects]] | ||
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+ | ==Invisible Triggers== | ||
+ | A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers: | ||
+ | * invisible floor triggers triggered by [[movable Objects|Movable Objects]] placed on top. | ||
* a [[boulder]] rolling over a certain floor tile | * a [[boulder]] rolling over a certain floor tile | ||
* a [[baddy]] crossing a certain spot | * a [[baddy]] crossing a certain spot |
Latest revision as of 20:53, 5 May 2017
A Trigger is an object that triggers a certain event.
Contents
Visual Triggers
Buttons
These triggers are pushed by Lara.
Levers
These triggers are flipped by Lara.
- Small Lever Switch
- Grab Hole
- Jump Switch
- Wall Lever (Big Lever Switch)
- Lever Switch (Floor Lever)
- Crowbar Switch (a floor lever without the handle)
- Underwater Lever
Winches
These triggers are wound up by Lara. They often start unwinding as soon as Lara lets go and thus are usually timed.
- Cog Switch (a large cog wheel)
- Turnstile Winch
- Axe Winch
- Rope Winch
- Pull Switch (In Guardian of Light and Temple of Osiris)
Other Visible Triggers
- Valve Wheel
- Pullrope (in TAoD also underwater)
- Codepad
- Puzzlepieces / Artefacts
- Keyhole (and Key)
- Book Switch
- Shooting Target
- Breakable Objects
Invisible Triggers
A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers:
- invisible floor triggers triggered by Movable Objects placed on top.
- a boulder rolling over a certain floor tile
- a baddy crossing a certain spot