<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
		<id>https://www.wikiraider.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ostercy</id>
		<title>WikiRaider - User contributions [en-gb]</title>
		<link rel="self" type="application/atom+xml" href="https://www.wikiraider.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ostercy"/>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php/Special:Contributions/Ostercy"/>
		<updated>2026-06-09T23:49:24Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.1</generator>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User:Ostercy&amp;diff=48633</id>
		<title>User:Ostercy</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User:Ostercy&amp;diff=48633"/>
				<updated>2017-01-06T13:33:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userinfobox &lt;br /&gt;
| Name            = Ostercy&lt;br /&gt;
| Avatar          = Marvin_the_martian.jpg|100px&lt;br /&gt;
| Rank            = Lead Editor&lt;br /&gt;
| JoinDate        = September 2007 (?)&lt;br /&gt;
| Languages       = English, some French, some Spanish&lt;br /&gt;
| Contact         = ostercy2003@hotmail.com&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ostercy''' (J-P. Janson De Couët) is a member of the fan fiction community and has been involved in fandom since [[1996]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Timeline=&lt;br /&gt;
Below is a partial timeline of this author's involvement in fandom.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1999 - First Tomb Raider story written&amp;lt;br&amp;gt;&lt;br /&gt;
1999 - Fan fiction page &amp;quot;Ostercy's TR Fables&amp;quot;, featuring artwork by Agnes Heyer, founded&amp;lt;br&amp;gt;&lt;br /&gt;
2000 - Foundation of Dark Cafe (www.darkcafe.com)&amp;lt;br&amp;gt;&lt;br /&gt;
2001 - Organises first official fan fiction writing competition (The First Village of Tokakeriby TR Story Competition)&amp;lt;br&amp;gt;&lt;br /&gt;
2002 - The Second Village of Tokakeriby TR Story Competition&amp;lt;br&amp;gt;&lt;br /&gt;
2003 - Administrator for a short time at the Village of Tokakeriby fan forum&amp;lt;br&amp;gt;&lt;br /&gt;
2007 (June) - The Third Village of Tokakeriby TR Story Competition&amp;lt;br&amp;gt;&lt;br /&gt;
2007 (July) - Begins a debate about the content of the GameTap TR Webcasts and about the administration of tombraiderforums.com&amp;lt;br&amp;gt; &lt;br /&gt;
2007 (July) - Writes &amp;quot;Audience&amp;quot; to celebrate 10 years of Tomb Raider&amp;lt;br&amp;gt;&lt;br /&gt;
2008 Wrote an &amp;quot;autobiography&amp;quot; of Natla of Atlantis, 'The Atlantean Way&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
2013 Sequel to &amp;quot;The Atalntean Way&amp;quot; novel called &amp;quot;The United States Of Atlantis&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Fandoms=&lt;br /&gt;
* [[Tomb Raider]]&lt;br /&gt;
&lt;br /&gt;
=Membership=&lt;br /&gt;
Below is a partial list of communities, sites and mailing lists this person belonged to at some point.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Croft Times&amp;lt;br&amp;gt;&lt;br /&gt;
Kurtis Trent Estrogen Brigade&amp;lt;br&amp;gt;&lt;br /&gt;
The K-Files&amp;lt;br&amp;gt;&lt;br /&gt;
Planet Lara&amp;lt;br&amp;gt;&lt;br /&gt;
The Village of Tokakeriby&amp;lt;br&amp;gt;&lt;br /&gt;
Offical Eidos Tomb Raider Forum&amp;lt;br&amp;gt;&lt;br /&gt;
Tomb Raider Movie Ring&amp;lt;br&amp;gt;&lt;br /&gt;
Lara's Tomb&amp;lt;br&amp;gt;&lt;br /&gt;
Wikiraider.com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
fanfiction.net&amp;lt;br&amp;gt;&lt;br /&gt;
The Croft Codex&amp;lt;br&amp;gt;&lt;br /&gt;
Tales of Power and Beauty&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tomb Raider Fables&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Tomb in the Earth;&amp;lt;br&amp;gt;&lt;br /&gt;
 1. Olympus Mons (1999)&amp;lt;br&amp;gt;&lt;br /&gt;
 2. Byzantium (2000)&amp;lt;br&amp;gt;&lt;br /&gt;
 3. GM (2000)&amp;lt;br&amp;gt;&lt;br /&gt;
 4. England, my England (2001)&amp;lt;br&amp;gt;&lt;br /&gt;
 5. An Icon of the Prophet (2001)&amp;lt;br&amp;gt;&lt;br /&gt;
 6. The Dead (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crossovers with Tim Radley;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crocodile tears (Lara and Angel) (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
Plastic fantastic (Lara and Barbie) (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scripts;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Streets Are Not Enough (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
Audience (2007)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Atlantean Way (2008/9) (Final chapter order yet to be determined);&amp;lt;br&amp;gt;&lt;br /&gt;
 Footsteps On The Ocean Bed &amp;lt;br&amp;gt;&lt;br /&gt;
 He Gives Birth To Swimming Horses&amp;lt;br&amp;gt;&lt;br /&gt;
 Dragged And Washed With Eager Hands&amp;lt;br&amp;gt;&lt;br /&gt;
 Angels Come To Kill Your Sons&amp;lt;br&amp;gt;&lt;br /&gt;
 A Glass Hand Cuts Through The Water&amp;lt;br&amp;gt;&lt;br /&gt;
 Those Lips Conspire In Treachery&amp;lt;br&amp;gt;&lt;br /&gt;
 Clouds Are Far Behind Me (set in 1945)&amp;lt;br&amp;gt;&lt;br /&gt;
 Munchkinland (1950's)&amp;lt;br&amp;gt;&lt;br /&gt;
 Dark Up The Skyway (1960's)&amp;lt;br&amp;gt;&lt;br /&gt;
 Lions And Tigers And Bears, Oh My! (set in 1979)&amp;lt;br&amp;gt;&lt;br /&gt;
 The Ocean's Near The Shore (set in 1986)&amp;lt;br&amp;gt;&lt;br /&gt;
 Gone Where The Goblins Go (set in 1993)&amp;lt;br&amp;gt;&lt;br /&gt;
 The Wicked Witch Of The West (set in 1995)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [http://www.ostercy.com/  Ostercy's home page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Tomb Raider fans]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User:Ostercy&amp;diff=48632</id>
		<title>User:Ostercy</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User:Ostercy&amp;diff=48632"/>
				<updated>2017-01-06T13:33:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userinfobox &lt;br /&gt;
| Name            = Ostercy&lt;br /&gt;
| Avatar          = Marvin_the_martian.jpg|100px&lt;br /&gt;
| Rank            = Lead Editor&lt;br /&gt;
| JoinDate        = September 2007 (?)&lt;br /&gt;
| Languages       = English, some French, some Spanish&lt;br /&gt;
| Contact         = ostercy2003@hotmail.com&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ostercy'' (J-P. Janson De Couët)' is a member of the fan fiction community and has been involved in fandom since [[1996]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Timeline=&lt;br /&gt;
Below is a partial timeline of this author's involvement in fandom.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1999 - First Tomb Raider story written&amp;lt;br&amp;gt;&lt;br /&gt;
1999 - Fan fiction page &amp;quot;Ostercy's TR Fables&amp;quot;, featuring artwork by Agnes Heyer, founded&amp;lt;br&amp;gt;&lt;br /&gt;
2000 - Foundation of Dark Cafe (www.darkcafe.com)&amp;lt;br&amp;gt;&lt;br /&gt;
2001 - Organises first official fan fiction writing competition (The First Village of Tokakeriby TR Story Competition)&amp;lt;br&amp;gt;&lt;br /&gt;
2002 - The Second Village of Tokakeriby TR Story Competition&amp;lt;br&amp;gt;&lt;br /&gt;
2003 - Administrator for a short time at the Village of Tokakeriby fan forum&amp;lt;br&amp;gt;&lt;br /&gt;
2007 (June) - The Third Village of Tokakeriby TR Story Competition&amp;lt;br&amp;gt;&lt;br /&gt;
2007 (July) - Begins a debate about the content of the GameTap TR Webcasts and about the administration of tombraiderforums.com&amp;lt;br&amp;gt; &lt;br /&gt;
2007 (July) - Writes &amp;quot;Audience&amp;quot; to celebrate 10 years of Tomb Raider&amp;lt;br&amp;gt;&lt;br /&gt;
2008 Wrote an &amp;quot;autobiography&amp;quot; of Natla of Atlantis, 'The Atlantean Way&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
2013 Sequel to &amp;quot;The Atalntean Way&amp;quot; novel called &amp;quot;The United States Of Atlantis&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Fandoms=&lt;br /&gt;
* [[Tomb Raider]]&lt;br /&gt;
&lt;br /&gt;
=Membership=&lt;br /&gt;
Below is a partial list of communities, sites and mailing lists this person belonged to at some point.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Croft Times&amp;lt;br&amp;gt;&lt;br /&gt;
Kurtis Trent Estrogen Brigade&amp;lt;br&amp;gt;&lt;br /&gt;
The K-Files&amp;lt;br&amp;gt;&lt;br /&gt;
Planet Lara&amp;lt;br&amp;gt;&lt;br /&gt;
The Village of Tokakeriby&amp;lt;br&amp;gt;&lt;br /&gt;
Offical Eidos Tomb Raider Forum&amp;lt;br&amp;gt;&lt;br /&gt;
Tomb Raider Movie Ring&amp;lt;br&amp;gt;&lt;br /&gt;
Lara's Tomb&amp;lt;br&amp;gt;&lt;br /&gt;
Wikiraider.com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
fanfiction.net&amp;lt;br&amp;gt;&lt;br /&gt;
The Croft Codex&amp;lt;br&amp;gt;&lt;br /&gt;
Tales of Power and Beauty&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tomb Raider Fables&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Tomb in the Earth;&amp;lt;br&amp;gt;&lt;br /&gt;
 1. Olympus Mons (1999)&amp;lt;br&amp;gt;&lt;br /&gt;
 2. Byzantium (2000)&amp;lt;br&amp;gt;&lt;br /&gt;
 3. GM (2000)&amp;lt;br&amp;gt;&lt;br /&gt;
 4. England, my England (2001)&amp;lt;br&amp;gt;&lt;br /&gt;
 5. An Icon of the Prophet (2001)&amp;lt;br&amp;gt;&lt;br /&gt;
 6. The Dead (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crossovers with Tim Radley;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crocodile tears (Lara and Angel) (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
Plastic fantastic (Lara and Barbie) (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scripts;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Streets Are Not Enough (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
Audience (2007)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Atlantean Way (2008/9) (Final chapter order yet to be determined);&amp;lt;br&amp;gt;&lt;br /&gt;
 Footsteps On The Ocean Bed &amp;lt;br&amp;gt;&lt;br /&gt;
 He Gives Birth To Swimming Horses&amp;lt;br&amp;gt;&lt;br /&gt;
 Dragged And Washed With Eager Hands&amp;lt;br&amp;gt;&lt;br /&gt;
 Angels Come To Kill Your Sons&amp;lt;br&amp;gt;&lt;br /&gt;
 A Glass Hand Cuts Through The Water&amp;lt;br&amp;gt;&lt;br /&gt;
 Those Lips Conspire In Treachery&amp;lt;br&amp;gt;&lt;br /&gt;
 Clouds Are Far Behind Me (set in 1945)&amp;lt;br&amp;gt;&lt;br /&gt;
 Munchkinland (1950's)&amp;lt;br&amp;gt;&lt;br /&gt;
 Dark Up The Skyway (1960's)&amp;lt;br&amp;gt;&lt;br /&gt;
 Lions And Tigers And Bears, Oh My! (set in 1979)&amp;lt;br&amp;gt;&lt;br /&gt;
 The Ocean's Near The Shore (set in 1986)&amp;lt;br&amp;gt;&lt;br /&gt;
 Gone Where The Goblins Go (set in 1993)&amp;lt;br&amp;gt;&lt;br /&gt;
 The Wicked Witch Of The West (set in 1995)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [http://www.ostercy.com/  Ostercy's home page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Tomb Raider fans]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User_talk:Ostercy&amp;diff=43234</id>
		<title>User talk:Ostercy</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User_talk:Ostercy&amp;diff=43234"/>
				<updated>2015-05-22T13:02:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for your review and correction of my edits to various articles regarding Katie Fleming - it seems we now share a point of view on the matter. The edits were to ensure that her reputation isn't unduly tarnished with anyone fortunate enough to be new to the fan fiction community and unaware of the finer points of the debate (which, by the way, I am glad has blown over and am definitely not trying to stir up again).  Feel free to delete this message if you prefer an empty talk page :) [[User:Tim Arnold|Tim Arnold]] 12:48, 20 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
I'll concede the website thing now you mention it, especially wrt. Google ranking.  Just looked a little subjective at first pass. [[User:Tim Arnold|Tim Arnold]] 15:42, 20 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
RE '''headings''', they should be hierarchical as in a proper document. So the top level heading is your page title, then your main sections are the &amp;quot;second level&amp;quot; headings, subsections are &amp;quot;third level&amp;quot; and so on.  As you know, headings are marked up using the = character.  The number of these used before the actual heading text gives the level of the heading.  You get the top level heading or title for free so all headings added in the page body should be done with two equalses or greater so that they sit ''under'' the title in the hierarchy.  Hope I haven't laboured the point. [[User:Tim Arnold|Tim Arnold]] 16:47, 22 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
Hi Ostercy. I know we never talked before, but I need your help. Seven new users are editing some pages, but posting links instead information. The users are: RoelrOlboc, RolliRomon, TaracLimon, AceltRchio, DomboBocde, RolleTolap, and SitzeLelpa. They are posting these links in only eight pages, it doesn't matter how many times we delect the links, these users post them again and again in the same pages. The pages are: Larson Conway, Kevin Mason, The Sanglyph, The Next Generation Tomb Raider Level Editor, Talk:Main Page, Playstation 3, Lara Croft Tomb Raider: The Action Adventure DVD Game, and 50 Caliber Pistol Ammo (this all page is only links, there is no info in this one). I don't know what that means, but it has to be stopped. I'm a calm person, I can delect these links how many times I want, but we have to contact the administrator to ban these users. Please, contact the tombraidergirl, she will know what to do. &lt;br /&gt;
Thank you, Rubião.&lt;br /&gt;
&lt;br /&gt;
Hey there. Sorry but I'm as helpless as you. I don't have an admin powers, merely a title -  &amp;quot;Leader Editor&amp;quot;. The only person who can help is tombraidergirl. Ost.25/02/09&lt;br /&gt;
&lt;br /&gt;
Hi Ostercy, it's me again. I need your help again. I lost all my contributions!!! I just didn't make edits for some months and my user name Rubião changed to RubiÃ£o. Now, there is two users: Rubião and RubiÃ£o, but both them has MY contributions. Could you help with it? If you can't, just contact tombraidergirl, because I can't edit her user talk page.&lt;br /&gt;
By the way, you will not find RubiÃ£o in the user list. Just see any anniversary relic history that you will find it.&lt;br /&gt;
Thank you, Rubião.&lt;br /&gt;
&lt;br /&gt;
Ok, I understand. So could you contact tombraidergirl about my problem???&lt;br /&gt;
Thank you, Rubião&lt;br /&gt;
&lt;br /&gt;
I don't have a special hotline :) You're going to be as able to contact her as easily as I am ... As I say, I have no special powers or authority or anything really. I'm just an ordinary contributer. Ostercy&lt;br /&gt;
&lt;br /&gt;
So how I contact her? Sorry if I'm not understand the things here, I think you have realized that I'm not an english-speaking person. What you mean with &amp;quot;special hotline&amp;quot;? You mean an e-mail? &lt;br /&gt;
&lt;br /&gt;
Forget what I said before... I went to her page and found how to contact her XD... but I can't enter in her page, it says that I don't have the rights to enter... so what I need? Create a login?&lt;br /&gt;
&lt;br /&gt;
Sorry not to be clear. (When I saw that you were going through all of the artecles changing &amp;quot;artefact&amp;quot; to artifact&amp;quot; I assumed English was your first language :) ) Which page did you find? There is a Support Forum (see the menu at the left of the page) which you can register yourself at ... you need a username and a password, created by yourself, to post there. Tombraidergirl (Jana) usually notices new posts there in my experience. Hope that helps :) [[User:Ostercy|Ostercy]] 27th Feb 2009&lt;br /&gt;
&lt;br /&gt;
Thank you very much :D Rubião&lt;br /&gt;
&lt;br /&gt;
No problem :D Ost&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...or because the magic word is very magic.&amp;quot;??? XD I laughed much when I readed it! It was funny but it all we can think now. I'm sure they will say about it in lara's shadow.&lt;br /&gt;
&lt;br /&gt;
Hello. I'm back from the dead. :) [[User:Ostercy|Ostercy]] ([[User talk:Ostercy|talk]]) 15:02, 22 May 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Talk:Main_Page&amp;diff=30410</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Talk:Main_Page&amp;diff=30410"/>
				<updated>2011-06-16T05:56:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==announcements==&lt;br /&gt;
If you want to change the index page, you will find, that you can't. However you can use the pages [[WikiRaider:Test_Main_Page]], [[WikiRaider:Test_Main_Page2]], ... (just increase the number) to create a new one and if it's good, it might be the new main page soon. &lt;br /&gt;
&lt;br /&gt;
In the future there will be more than one style. I am currently planning a brown-Egypt-Version. So if creating coloured boxes for the main page, create two version, in brownish and blueish they will be included via external stylesheets. &lt;br /&gt;
--[[User:Tombraidergirl|Tombraidergirl]] 13:36, 27 June 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==general talk==&lt;br /&gt;
I really, really do like the idea of WikiRaider, but the thing is u should advertise it much. Make this site alive. I like TR series a lot and sometimes I want to know something and it's hard to find any source of information. I see u've made just basic terms and briefly described some locations. I also see u do it alone, but don't worry, a lot of us- TR fans would help you. It seems to me I'm the first one to add something in here and I'm very proud of myself. I'm gonna visit ya often. Good luck- the biggest ever TR encyclopedia! --Beast 00:01, 23 Mar 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Hey beast, thank you for your interest. I have just getting started, so naturally a lot of stuff is still missing. And I have done most of it alone till now, I don't know everything, and I need much more time. ;-) I do my best in advertising it, on my sites, in forums I visit, getting it into google. Problem is, most of the topsiteslists and webrings don't work as well as they did years ago, so I didn't bother in entering it there. --Tombraidergirl 19:15, 27 Mar 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
One more thing, I am going to open up all articles I had protected. I hope that noone will mess with it, but then you guys can edit where you think it's useful. --Tombraidergirl 19:25, 27 Mar 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
I just added/changed stuff in a lot of the pages (added more details to some weapons and baddies) then read how you are not supposed to edit it or something in WikiRaider:About. Is it ok? --MMAN 21:06, 22 august 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
No, it's alright. I feared that too much damage would be done, but so far it has been not that bad. I have changed the rules, but apparently not everywhere. --Tombraidergirl 21:26, 25 Aug 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
It's ok,but I can not usually log in the site. I dunno if this is causing it or not but it's really cool. TOMBRAIDER LEGEND FOR PS2 COMIN OUT APRIL7! WOOHOOO--KatieCroft&lt;br /&gt;
&lt;br /&gt;
I think Lara Croft is 'FAR' too thin. (I mean she's '9 ST' And for ALL the work she does she'd pass-out for been that thin. I also think he Lips are FAR too big. And she could do with been a little 'Plumper' (I don't know how many of you guys think the same. But please post any comments about what i have just said under this). And i think 'Keeley Hawes' is a great person to do her voice. (So applouse for 'Keeley Hawes' And for the new movies i just want to say &lt;br /&gt;
'Alison Carroll' you'll be REALLY good at it. (So appluse for you too). Well that's all from me for now. From the one and only. 'Lara.VS.Natla'&lt;br /&gt;
&lt;br /&gt;
== I like this site ==&lt;br /&gt;
&lt;br /&gt;
Good luck!&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
I have started to add walkthrough from the tombraidergirl website but i have probablum linking them to the level pages i dont want to edit something in case its important but i cant add them to the pages instead of the current link to the website could [[User:Tombraidergirl]] please tell me what i should do as she seem to be her website but i dont no how else to talk to her --[[User:DMK|DMK]] 21:02, 4 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Editing Updates ==&lt;br /&gt;
&lt;br /&gt;
'''Link Needs Editing'''&lt;br /&gt;
&lt;br /&gt;
While surfing through the site I noticed a link [Quotes] under a section [More Topics] that doesn't match it's own page title [Quotes and Dialogue]. It's great idea to change either the link or the page title related but it would be easier to change the link instead. --[[User:LaraCroft|LaraCroft]] 00:24, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider 2012==&lt;br /&gt;
&lt;br /&gt;
Doesn't the upcoming game actually have the tenth &amp;quot;title&amp;quot;, even if you believe that Anniversary is the same game as TR1 (which personally I don't believe)? Given that the last three titles have been marketed as a &amp;quot;Trilogy&amp;quot; doesn't that make them by definition three games?&amp;lt;br&amp;gt;&lt;br /&gt;
TR1&amp;lt;br&amp;gt;&lt;br /&gt;
TR2&amp;lt;br&amp;gt;&lt;br /&gt;
TR3&amp;lt;br&amp;gt;&lt;br /&gt;
Last Revelation&amp;lt;br&amp;gt;&lt;br /&gt;
Chronicles&amp;lt;br&amp;gt;&lt;br /&gt;
AoD&amp;lt;br&amp;gt;&lt;br /&gt;
Legend&amp;lt;br&amp;gt;&lt;br /&gt;
Anniversary&amp;lt;br&amp;gt;&lt;br /&gt;
Underworld&amp;lt;br&amp;gt;&lt;br /&gt;
Tenth Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Ostercy|Ostercy]] 07:56, 16 June 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider_Forums&amp;diff=30255</id>
		<title>Tomb Raider Forums</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider_Forums&amp;diff=30255"/>
				<updated>2011-06-02T06:01:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Please note that this section is still under construction, so if any forums you know are missing, please enter them at the appropriate spot.''&lt;br /&gt;
&lt;br /&gt;
''They are given in alphabetical order, first divided by language and secondly by domain or just a website.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A list of '''Tomb Raider Forums'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Domains or Domain-related==&lt;br /&gt;
&lt;br /&gt;
===Dutch===&lt;br /&gt;
&lt;br /&gt;
[http://trforum.nedlinux.com/ Tomb Raider Forum]&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
&lt;br /&gt;
* [http://forums.eidosgames.com/forumdisplay.php?f=6 Eidos forums]&lt;br /&gt;
* [http://forum.katietombraider.com/ Katie's Tomb Raider forums]&lt;br /&gt;
* [http://www.kteb.net/forum/ Kurtis Trent Estrogen Brigade forums (KTEB)]&lt;br /&gt;
* [http://forum.tombraidergirl.net laracroftforum.com]&lt;br /&gt;
* Lara's Tomb (Closed)&lt;br /&gt;
* [http://www.larashome.com/forums/ Lara's Home]&lt;br /&gt;
* Planet Lara Interactive (PLi) (Closed)&lt;br /&gt;
* [http://forum.tombraidercommunity.com/ The Croft Society Forums]&lt;br /&gt;
* [http://thevillageoftokakeriby.yuku.com/ The Village of Tokakeriby]&lt;br /&gt;
* [http://www.tombraiderforums.com &amp;quot;Tomb Raider Forums&amp;quot; (TRF)]&lt;br /&gt;
* Tomb Raider Manor (Closed)&lt;br /&gt;
* [http://www.tombrunner.createforum.net/ TombRunner Forums]&lt;br /&gt;
* [http://www.tombraiderboard.com/ Tomb Raider Board]&lt;br /&gt;
&lt;br /&gt;
===Finnish===&lt;br /&gt;
* Tomb Raider Atlantis (Closed)&lt;br /&gt;
&lt;br /&gt;
===French===&lt;br /&gt;
* [http://www.captain-alban.net/forums/viewforum.php?f=41 Captain Alban]&lt;br /&gt;
&lt;br /&gt;
===German===&lt;br /&gt;
* [http://laracroftforum.com laracroftforum.com]&lt;br /&gt;
* [http://forum.laraslevelbase.org forum.laraslevelbase.org]&lt;br /&gt;
&lt;br /&gt;
===Italian===&lt;br /&gt;
* Tomb Raider The Forum, at tombraidertheforum.forumfree.net&lt;br /&gt;
&lt;br /&gt;
===Spanish===&lt;br /&gt;
* [http://foro.tombraiderfans.es/ tombraiderfans.es]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Tomb Raider Websites]]&lt;br /&gt;
[[Category:Websites|!]]&lt;br /&gt;
[[de:Tomb Raider Foren]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=30238</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=30238"/>
				<updated>2011-05-13T06:02:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* Miscellaneous facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|250px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the ruling structure that Atlantis was governed by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
She is an unlockable character in Tomb Raider Anniversary.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. The boxes were thought to be an Easter egg. However, in  [[Tomb Raider Underworld]] it is revealed that Amanda has a corporal relationship with Natla.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
[[File:Jacqueline Natla Imprisoned.jpg|thumb|200px|right|Natla, held prisoner on Amanda's ship, has a reunion with Lara.]]&lt;br /&gt;
Jacqueline Natla returns in [[Tomb Raider Underworld]], held prisoner in a glass tube on a freighter ship by [[Amanda Evert]]. Early in the game she tells Lara about [[Helheim]] and [[Avalon]] being one and the same and informs Lara that she needs Thor's relics to gain access. After visiting [[Jan Mayen Island]] to retrieve [[Thor's Hammer]], Lara sets off to the Andaman Sea on the coast of [[Thailand]] to find Amanda's ship again. Lara confronts and threatens to kill Natla, but is stopped when Natla explains that a ritual is also needed to open the gates of [[Helheim]]; a ritual that only Natla knows. Realising she has no choice if she wants to enter Helheim and find her mother, Lara then smashes the capsule open, allowing Natla to escape. After arriving at Avalon, Natla reveals that she was manipulating Lara to reach an ancient device called the [[Jörmungandr|Midgard Serpent]] to bring about the [[Seventh Age]]. She also claims that she killed [[Richard Croft|Lara's father]] in [[Thailand]] after he betrayed her. Lara manages to destroy the Midgard Serpent, and then knocks Natla into the [[Eitr]] surrounding the device by throwing Thor's Hammer at her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
In Tomb Raider Underworld Jacqueline Natla is considerably taller and prettier than in [[Tomb Raider Anniversary]], which was made by a different design team. &amp;lt;ref&amp;gt;http://wikiraider.com/index.php/The_%E2%80%9CEric_Lindstr%C3%B6m%E2%80%9D_posts&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following text can be found in Lara's journal:&lt;br /&gt;
* ''Natla was the Immortal Queen of [[Atlantis]], and more recently CEO of [[Natla Technologies]]. Somehow she lost her connection with the powerful artifacts of her reign millenia ago, and recently began devoting her knowledge and intellect toward recovering it all from ancient sites around the world. Her aim is to initiate what she calls [[The Seventh Age]], of which I know nothing other than that it would be a very bad turn for humanity. I buried her on a remote island, but apparently Amanda has dug her out and is keeping her prisoner as her own personal Encyclopaedia Atlantica. I hope Amanda understands that she's sitting on a time bomb, and that everything Natla tells her is filtered by her own agenda.'' &amp;lt;ref&amp;gt;Tomb Raider Underworld, Journal&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beneath the Ashes &amp;amp; Lara's Shadow==&lt;br /&gt;
{{mainarticle|Beneath the Ashes Story|Lara's Shadow Story}}&lt;br /&gt;
&lt;br /&gt;
Natla is not a character in [[Beneath the Ashes]]; however, it is suggested that she is still alive. In the final scene of [[Beneath the Ashes]], Lara has learned to control both the [[Thralls]] and the [[Doppelgänger]]&amp;lt;ref&amp;gt;Tomb Raider Underworld, Beneath the Ashes for Xbox 360&amp;lt;/ref&amp;gt;. After Lara establishes that the Doppelgänger has to obey her, the camera shifts and it is not possible to hear what mission or instructions Lara gives the Doppelgänger. However when the camera returns Lara is saying &amp;quot;Make sure Natla suffers&amp;quot;. As the Doppelgänger leaves the room [[Zip]] says &amp;quot;You're letting her go? She killed [[Alister]]!&amp;quot;, and Lara replies &amp;quot;And now, she is an instrument of his vengeance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the second cutscene of [[Lara's Shadow]], the [[Doppelgänger]] comes across Natla in [[Helheim]]; Natla has suffered severe injuries, presumably from [[Thor's Hammer]] and from immersion in the [[Eitr]]. Using the words &amp;quot;Ohk Ehsivar&amp;quot; Natla orders the Doppelgänger to help her back to the pod device that the Doppelganger was created in. Natla then instructs her to reactivate the pod and waits slumped inside, presumably waiting for some regeneration process to begin. She gives the Doppelgänger some final orders, namely to kill Lara and then to commit suicide, the latter appearing to disconcert the Doppelgänger somewhat. Four days later beneath the Croft Manor (see [[Beneath the Ashes]]) Lara somehow frees the Doppelgänger from the control of the magic words ''[[Okh Eshivar]]'' and suggests that the newly independent Doppelgänger should &amp;quot;make Natla suffer&amp;quot;. The Doppelgänger returns to Helheim and turns Natla's pod device off. Natla falls to the ground, gets crushed underneath some rocks and finally is left lying in a pool of Eitr. When the Doppelgänger approaches, Natla again orders her to help. However the Doppelgänger thinks back to what Lara has told her - &amp;quot;You are no longer a slave&amp;quot; (we see a flashback) - and does not obey. Natla realizes she is in trouble and calls for the [[Thralls]] to save her, but they don't show up. Natla screams and presumably dies. We see a close-up of the Doppelgänger's face: she smiles.&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle ([[Tomb Raider Anniversary]], [[Tomb Raider Underworld]]) &amp;lt;ref&amp;gt;http://en.wikipedia.org/wiki/Grey_DeLisle&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Thought to be either [[Vicky Arnold]] or [[Susie Hamilton]] in [[Tomb Raider]] [reference to be added].&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;''&lt;br /&gt;
* Jacqueline Natla of Natla Technologies seems to be an early example of a character type popular in recent science fiction, a sinister female CEO of a sinister research multinational. Other examples include Catherine Weaver, the co-founder and current CEO of ZeiraCorp in ''Terminator: The Sarah Connor Chronicles'' [http://en.wikipedia.org/wiki/Catherine_Weaver#Television] and Nina Sharp, the shady co-owner of Massive Dynamic, a science and technology research organisation, in ''Fringe'' [http://en.wikipedia.org/wiki/Fringe_(TV_Series)].&lt;br /&gt;
* Even if not intended, there are similarities between the [[Anniversary]] version of [[Natla]] and the Egyptian god [[Seth]] from the game [[The Last Revelation]]. Both of them have wings (which both of them are able to hide, as shown when Natla is wearing a business suit and when Seth is imprisoned), are able to cast fireballs, are immortal and have power over the dead.&lt;br /&gt;
* Natla is the first character to appear in a [[Tomb Raider]] game.&lt;br /&gt;
* If Natla is indeed a thrall then her supposed death at the end of [[Lara's Shadow]] should prove nothing more than annoyance as [[Thrall]]s are seen to bathe in the [[Eitr]] throughout [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[The “Eric Lindström” posts]]&lt;br /&gt;
* [[Introducing Natla]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natla's hat.jpg&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:Natlasvaulthead.jpg|Header for the first fan site devoted to Natla, ''Natla's Vault'' (no longer active), with artwork by Agnes Heyer.&lt;br /&gt;
Image:natlasinks.jpg|Natla's final appearance in a cutscene from [[Lara's Shadow]]. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://k.1asphost.com/natlaspyramid/ Natla's Pyramid] fan site, founded 2000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=XNALara&amp;diff=29920</id>
		<title>XNALara</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=XNALara&amp;diff=29920"/>
				<updated>2011-03-16T18:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''XNALara''' is a posing program created by ''Dusan Pavlicek'', which enables the user to create Tomb Raider scenes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
The following components are needed for running XNALara&lt;br /&gt;
* Microsoft .NET Framework&lt;br /&gt;
* Microsoft XNA Framework&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download Links==&lt;br /&gt;
* [https://xnalara.svn.sourceforge.net/svnroot/xnalara/ sourceforge]&lt;br /&gt;
: The download links for XNALara can be found at [http://xnalara.sourceforge.net/ sourceforge] and at [http://www.tombraiderforums.com/showthread.php?t=147100 tombraiderforums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Content==&lt;br /&gt;
* [http://www.tombraiderforums.com/showthread.php?t=153623 Poses]&lt;br /&gt;
* [http://www.tombraiderforums.com/showthread.php?t=151335 User-made objects]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Sphinx_Bull&amp;diff=29738</id>
		<title>Sphinx Bull</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Sphinx_Bull&amp;diff=29738"/>
				<updated>2011-03-06T10:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bull.jpg|thumb|150px|right|Bull]]&lt;br /&gt;
The '''Sphinx Bull''' are enemies from [[The Last Revelation]].&lt;br /&gt;
&lt;br /&gt;
These appears at the [[Guardian of Semerkhet]], the [[Street Bazaar]] and [[Underneath the Sphinx]]. Their image is taken from the Ancient Egyptian god [[Apis]]. These bulls are invincible, and will charge at Lara at every opportunity. Lara manipulates the bulls into smashing through doors, smashing into stone door switches to open an escape door from the Guardian of Semerkhet, and to smash crates. Lara should stand in front of the object that needs to be smashed. As the bull charges, she should move out of the way using her acrobatic skills at the last minute.&lt;br /&gt;
&lt;br /&gt;
We can assume from the name of the level, that the bull was the guardian of [[Semerkhet]]'s tomb. The appearance in street bazaar could link it to [[Seth]] since many beasts were appearing around the [[City of the Dead]] in Cairo. However, because of it's protective role in the tomb of Semerkhet and also in the chambers under the [[Sphinx Complex]], it might not be entirely evil, just irritable.&lt;br /&gt;
&lt;br /&gt;
===The Apis Bulls===&lt;br /&gt;
&lt;br /&gt;
Apis, Hapis or Hapi-ankh was a god worshipped in the Memphis area of Ancient Egypt [http://en.wikipedia.org/wiki/Apis_%28Egyptian_mythology%29]. Cows and bulls were one of the foremost religious symbols of Egyptian mythology, symbolising fertility, and these animals were also often used for sacrifice.&lt;br /&gt;
&lt;br /&gt;
Eventually, the incarnations of Apis (as black bulls) would be chosen by priests and would live in a palace in Memphis for the rest of its life. The death of an incarnation of Apis and the discovery of a new one were great events in Ancient Egyptian life. Incarnations of Apis were buried in their own tombs in the Serapeum at Saqqara.&lt;br /&gt;
&lt;br /&gt;
Apis was considered to be linked to both the gods Ptah and Osiris. Later, he became the centre of the Hellenstic-Egyptian cult of Serapis - now in the form of man rather than a bull.&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider 4 Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:The Last Revelation]]&lt;br /&gt;
[[de:Sphinx-Stier]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Shelley_Blond&amp;diff=29699</id>
		<title>Shelley Blond</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Shelley_Blond&amp;diff=29699"/>
				<updated>2011-02-27T07:49:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shelley Blond was the first and original voice of [[Lara Croft]] in [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SHELLEYBLOND.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Interview from website &amp;lt;i&amp;gt;The Gaming Liberty&amp;lt;/i&amp;gt;[http://thegamingliberty.com/index.php/2011/01/06/an-interview-with-shelley-blond-the-original-voice-of-lara-croft/]==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
TGL: Take us back to the mid nineties and your work with Core Design and Eidos on Tomb Raider? Can you remember your audition for the role?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: I do remember it. I remember getting a call from my agent and being asked to record a few lines from a script into a tape recorder and to send it in. A week or so later Eidos/Core called me and I had to do an audition over the phone on a conference call. They would tell me what to say..for example, “welcome to my home” and I had to repeat it. It was quite nerve racking with all those people breathing down the phone. I knew they had been searching for the voice to no avail for three months at least and so that made me even more nervous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: What was the team’s vision for Lara Croft? What did they ask you to bring to your voice performance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: If I remember correctly it was their first adult game……all their games before had been with kids in mind and they didn’t know if it would be successful or a hit. I do recall them asking me to read the lines very monosyllabically. They specifically said to read them like Sean Connery as Bond…but without the Scottish accent!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: Did you enjoy working with the Tomb Raider development team?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: I did…they were a great bunch of people. Everyone was very excited about the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: Did you have any sense at that time just how much of a significant gaming and cultural icon Lara Croft would become?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: None of us had a clue how huge she would become. When I had to start doing interviews with the New York Times and The New York Herald I started to think….hhhhm..this might be taking off!!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: There seems to be something of a revolving door policy when it comes to Lara’s voice, nearly every voice actress appears to be replaced with every new game. Would you have liked to have been given another shot as Lara’s voice?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: No……I left after the first game on my own terms as I didn’t agree with some things within Core and Eidos and I never just do jobs for the money. I have to love everything about the job too and the company policies. One of my best friends, Jonell, got the job as Lara for the third game and I think 4 and 5 too. They called me a few times to ask if I would be interested to come back for game 7…..but in the end went for a celebrity name.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: How ‘close’ is your voice to Lara’s in the original game?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: Hhhm…similar but I have much more expression in my voice and have a deeper tone. I had to really keep it on one level for Lara. They really wanted that. I do lots of stuff for ITV..all the ‘X Factor’ voicing and ‘I’m a celebrity’ promos…..so it’s more upbeat, street and musical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: What can you remember of the recording process?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: I remember it taking 5 hours and it was a lot of ‘oohs’ ‘ahhs’ and sounds of ”oooofs’ when Lara was smashed into a wall…..or falling off a cliff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: Have you lent your voice to any other videogames?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: Yes. I am about 7 different voices on Black and White. I play kids, old women…….a few men!! But my work consists mostly of cartoons, promos, commercials and jingles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: You’ve appeared in dozens of commercials. Any we’d know off the top of our heads?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: They were quite a time ago now…..but we won awards for our Toffee Crisp Cluster one where I play a changing rooms presenter(!) who does up someone’s house hideously and has to calm them down with toffee crisps. Also two David Gray CD Commercials when my boyfriend and I argue over who gets to keep the album when we split up. They were both very good fun and great comedic roles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: If given the opportunity, would you consider reprising your role as Lara?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: I think so. I am terribly proud of being the first Lara.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Actors]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:SHELLEYBLOND.jpg&amp;diff=29698</id>
		<title>File:SHELLEYBLOND.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:SHELLEYBLOND.jpg&amp;diff=29698"/>
				<updated>2011-02-27T07:48:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Shelley_Blond&amp;diff=29697</id>
		<title>Shelley Blond</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Shelley_Blond&amp;diff=29697"/>
				<updated>2011-02-27T07:48:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shelley Blond was the first and original voice of [[Lara Croft]] in [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
==Interview from website &amp;lt;i&amp;gt;The Gaming Liberty&amp;lt;/i&amp;gt;[http://thegamingliberty.com/index.php/2011/01/06/an-interview-with-shelley-blond-the-original-voice-of-lara-croft/]==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
TGL: Take us back to the mid nineties and your work with Core Design and Eidos on Tomb Raider? Can you remember your audition for the role?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: I do remember it. I remember getting a call from my agent and being asked to record a few lines from a script into a tape recorder and to send it in. A week or so later Eidos/Core called me and I had to do an audition over the phone on a conference call. They would tell me what to say..for example, “welcome to my home” and I had to repeat it. It was quite nerve racking with all those people breathing down the phone. I knew they had been searching for the voice to no avail for three months at least and so that made me even more nervous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: What was the team’s vision for Lara Croft? What did they ask you to bring to your voice performance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: If I remember correctly it was their first adult game……all their games before had been with kids in mind and they didn’t know if it would be successful or a hit. I do recall them asking me to read the lines very monosyllabically. They specifically said to read them like Sean Connery as Bond…but without the Scottish accent!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: Did you enjoy working with the Tomb Raider development team?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: I did…they were a great bunch of people. Everyone was very excited about the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: Did you have any sense at that time just how much of a significant gaming and cultural icon Lara Croft would become?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: None of us had a clue how huge she would become. When I had to start doing interviews with the New York Times and The New York Herald I started to think….hhhhm..this might be taking off!!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: There seems to be something of a revolving door policy when it comes to Lara’s voice, nearly every voice actress appears to be replaced with every new game. Would you have liked to have been given another shot as Lara’s voice?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: No……I left after the first game on my own terms as I didn’t agree with some things within Core and Eidos and I never just do jobs for the money. I have to love everything about the job too and the company policies. One of my best friends, Jonell, got the job as Lara for the third game and I think 4 and 5 too. They called me a few times to ask if I would be interested to come back for game 7…..but in the end went for a celebrity name.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: How ‘close’ is your voice to Lara’s in the original game?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: Hhhm…similar but I have much more expression in my voice and have a deeper tone. I had to really keep it on one level for Lara. They really wanted that. I do lots of stuff for ITV..all the ‘X Factor’ voicing and ‘I’m a celebrity’ promos…..so it’s more upbeat, street and musical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: What can you remember of the recording process?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: I remember it taking 5 hours and it was a lot of ‘oohs’ ‘ahhs’ and sounds of ”oooofs’ when Lara was smashed into a wall…..or falling off a cliff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: Have you lent your voice to any other videogames?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: Yes. I am about 7 different voices on Black and White. I play kids, old women…….a few men!! But my work consists mostly of cartoons, promos, commercials and jingles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: You’ve appeared in dozens of commercials. Any we’d know off the top of our heads?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: They were quite a time ago now…..but we won awards for our Toffee Crisp Cluster one where I play a changing rooms presenter(!) who does up someone’s house hideously and has to calm them down with toffee crisps. Also two David Gray CD Commercials when my boyfriend and I argue over who gets to keep the album when we split up. They were both very good fun and great comedic roles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: If given the opportunity, would you consider reprising your role as Lara?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: I think so. I am terribly proud of being the first Lara.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Actors]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Shelley_Blond&amp;diff=29696</id>
		<title>Shelley Blond</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Shelley_Blond&amp;diff=29696"/>
				<updated>2011-02-27T07:45:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shelley Blond was the first and original voice of [[Lara Croft]] in [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
=Interview=&lt;br /&gt;
&lt;br /&gt;
TGL: Take us back to the mid nineties and your work with Core Design and Eidos on Tomb Raider? Can you remember your audition for the role?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: I do remember it. I remember getting a call from my agent and being asked to record a few lines from a script into a tape recorder and to send it in. A week or so later Eidos/Core called me and I had to do an audition over the phone on a conference call. They would tell me what to say..for example, “welcome to my home” and I had to repeat it. It was quite nerve racking with all those people breathing down the phone. I knew they had been searching for the voice to no avail for three months at least and so that made me even more nervous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: What was the team’s vision for Lara Croft? What did they ask you to bring to your voice performance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: If I remember correctly it was their first adult game……all their games before had been with kids in mind and they didn’t know if it would be successful or a hit. I do recall them asking me to read the lines very monosyllabically. They specifically said to read them like Sean Connery as Bond…but without the Scottish accent!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: Did you enjoy working with the Tomb Raider development team?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: I did…they were a great bunch of people. Everyone was very excited about the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: Did you have any sense at that time just how much of a significant gaming and cultural icon Lara Croft would become?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: None of us had a clue how huge she would become. When I had to start doing interviews with the New York Times and The New York Herald I started to think….hhhhm..this might be taking off!!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: There seems to be something of a revolving door policy when it comes to Lara’s voice, nearly every voice actress appears to be replaced with every new game. Would you have liked to have been given another shot as Lara’s voice?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: No……I left after the first game on my own terms as I didn’t agree with some things within Core and Eidos and I never just do jobs for the money. I have to love everything about the job too and the company policies. One of my best friends, Jonell, got the job as Lara for the third game and I think 4 and 5 too. They called me a few times to ask if I would be interested to come back for game 7…..but in the end went for a celebrity name.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: How ‘close’ is your voice to Lara’s in the original game?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: Hhhm…similar but I have much more expression in my voice and have a deeper tone. I had to really keep it on one level for Lara. They really wanted that. I do lots of stuff for ITV..all the ‘X Factor’ voicing and ‘I’m a celebrity’ promos…..so it’s more upbeat, street and musical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: What can you remember of the recording process?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: I remember it taking 5 hours and it was a lot of ‘oohs’ ‘ahhs’ and sounds of ”oooofs’ when Lara was smashed into a wall…..or falling off a cliff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: Have you lent your voice to any other videogames?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: Yes. I am about 7 different voices on Black and White. I play kids, old women…….a few men!! But my work consists mostly of cartoons, promos, commercials and jingles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: You’ve appeared in dozens of commercials. Any we’d know off the top of our heads?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: They were quite a time ago now…..but we won awards for our Toffee Crisp Cluster one where I play a changing rooms presenter(!) who does up someone’s house hideously and has to calm them down with toffee crisps. Also two David Gray CD Commercials when my boyfriend and I argue over who gets to keep the album when we split up. They were both very good fun and great comedic roles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TGL: If given the opportunity, would you consider reprising your role as Lara?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SB: I think so. I am terribly proud of being the first Lara.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Actors]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=The_Wheels_of_Kathar&amp;diff=29616</id>
		<title>The Wheels of Kathar</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=The_Wheels_of_Kathar&amp;diff=29616"/>
				<updated>2011-02-04T07:04:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At one point in a cutscene in the game [[Tomb Raider Anniversary]], [[Natla]] delivers the following piece of dialogue; &amp;quot;''It cannot be stopped.  The wheels of Kathar are already in motion.  Doom will find you both while I rise from the dust of your bones to finish what I've started...  !''&amp;quot;[http://www.videogames101.net/t8sy.htm]. As a result there has been much fan speculation as to what she is talking about.&lt;br /&gt;
&lt;br /&gt;
Possible clues to the meaning could be;&lt;br /&gt;
*Kathar, the place, could be  a town in Burma/Myanmar [http://en.wikipedia.org/wiki/Kathar] or a village in Nepal [http://en.wikipedia.org/wiki/Kathar,_Nepal]. &lt;br /&gt;
*On the other hand the word &amp;quot;Kathar&amp;quot; could refer to the  &amp;quot;Cathar&amp;quot;, an extinct Christian religious sect[http://en.wikipedia.org/wiki/Cathar]. The most popular theory is that the word Cathar most likely originated from the Greek καθαροί, meaning &amp;quot;pure ones&amp;quot;, a term related to the word &amp;quot;catharsis&amp;quot;, meaning &amp;quot;purification&amp;quot;.&lt;br /&gt;
*The reference to &amp;quot;Wheels&amp;quot; may have something to do with either Mayan concepts of time [http://en.wikipedia.org/wiki/Mayan_calender#Maya_concepts_of_time], Christian eschatology [http://en.wikipedia.org/wiki/Six_Ages_of_the_World] or Tibetan [[Prayer Wheels|prayer wheels]] [http://en.wikipedia.org/wiki/Prayer_wheel].&lt;br /&gt;
&lt;br /&gt;
However in the absence of further information, the meaning and significance of the phrase &amp;quot;Wheels of Kathar&amp;quot; will probably remain forever obscure.&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Lava&amp;diff=29615</id>
		<title>Lava</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Lava&amp;diff=29615"/>
				<updated>2011-02-03T09:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Laralava.jpg|thumb|right|250px]]&lt;br /&gt;
'''Lava''' is molten rock expelled by a volcano during an eruption. When first expelled from a volcanic vent, it is a liquid at temperatures from 700-1,200 °C. Throughout the games it often serves as a [[trap]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occurrence==&lt;br /&gt;
===Tomb Raider===&lt;br /&gt;
Lava appears in the first [[Tomb Raider]] game during Atlantis, either as a pool or oozing from the walls.&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider II===&lt;br /&gt;
In [[Tomb Raider II]] Lara will encounter lava in the [[Floating Islands]] level. &lt;br /&gt;
&lt;br /&gt;
===Tomb Raider Anniversary===&lt;br /&gt;
Lava returns in [[Anniversary]] in the form of pools, puddles and waterfalls.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
&lt;br /&gt;
* Pompeii and Herculaneum, Italy were destroyed by a form of lava known as &amp;quot;tephra&amp;quot; in the eruption of Mount Vesuvius in 79 AD[http://en.wikipedia.org/wiki/Tephra]. &lt;br /&gt;
&lt;br /&gt;
* Lara is unlikely to be able to use stepping stones through a lava field (as in [[Tomb Raider]]) without bursting into flames[http://answers.yahoo.com/question/index?qid=20080710121135AAYeye6]&lt;br /&gt;
&lt;br /&gt;
* Lava also appears in several levels of other games icluding [[Temple of Puna]] in [[Tomb Raider 3]], [[Colosseum]] and [[Labyrinth]] in [[Chronicles]] and [[The Lost Domain]] in [[Angel of Darkness]].&lt;br /&gt;
&lt;br /&gt;
* In [[Anniversary]], [[Natla]] survives a fall into molten lava. On June 12, 1985, geologist George Ulrich had just taken a temperature reading of fresh lava, 2,079 degrees. Suddenly a lava crust broke, and Ulrich stepped into the lava over his boots but was protected by NOMEX burn-resistant clothing. Another geologist pulled him out in about five seconds. Ulrich was flown to Straub Clinic &amp;amp; Hospital on Oahu for treatment of first-, second- and third-degree burns. He recovered fully.[http://archives.starbulletin.com/2002/12/29/news/story2.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Core_Design&amp;diff=29588</id>
		<title>Core Design</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Core_Design&amp;diff=29588"/>
				<updated>2011-01-29T17:29:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Core Design''' were the designers of the first six Tomb Raider games. They were the original creators of [[Lara Croft]] with [[Toby Gard]] as the chief designer, and father of Lara. Core Design had large amounts of success with the early Tomb Raider games. They have sold 25 million units connected to the Tomb Raider franchise worldwide. Their success started to dwindle during the release of [[The Last Revelation]], since ideas began to run out. By the time [[Chronicles]] was released, the days of Tomb Raider at Core Design were limited. Fans and critics called it ''bland'', ''not challenging'' and ''old news''. Core wanted to hit back and so they set out for the new generation of Tomb Raider games, leaving the [[Tomb Raider Classic]] behind. With advanced graphics, AI and a new look for Lara; [[The Angel of Darkness]] was anticipated. But it was ridiculed mercilessly by some reviewers for having atrocious controls and camera angles. The criticism continued onto the game levels. Some fans were very disappointed at the lack of Tombs and historical settings in the game which took place in a mostly urban environment. The limited success of Angel of Darkness proved to be the last straw. The publisher [[Eidos Interactive]] sacked Core Design and gave the responsibility of reviving Lara Croft to [[Crystal Dynamics]].&lt;br /&gt;
&lt;br /&gt;
==Link==&lt;br /&gt;
[http://www.core-design.com/ Official Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider Games]]&lt;br /&gt;
[[Category: Tomb Raider]]&lt;br /&gt;
[[Category: Tomb Raider II]]&lt;br /&gt;
[[Category: Tomb Raider III]]&lt;br /&gt;
[[Category: The Last Revelation]]&lt;br /&gt;
[[Category:Tomb Raider Chronicles]]&lt;br /&gt;
[[Category: The Angel of Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[de:Core Design]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Anniversary_Game_Commentary&amp;diff=29587</id>
		<title>Tomb Raider: Anniversary Game Commentary</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Anniversary_Game_Commentary&amp;diff=29587"/>
				<updated>2011-01-29T17:25:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Tomb Raider: Anniversary Game Commentary''' is an in-game feature that allows commentaries to be played while you are playing. After unlocking them and turning them on, [[Commentary Markers]] can be found throughout the game. In it [[Jason Botta]] and [[Toby Gard]] give you behind-the-scenes information on the original [[Tomb Raider]] and on [[Tomb Raider Anniversary]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Peru, Mountain Caves, Start Platform&lt;br /&gt;
: The first commentary marker crystal is found on the starting platform of the first level [[Peru - Mountain Caves|Mountain Caves]].&lt;br /&gt;
{{Quote|Transcript|&lt;br /&gt;
:: ''Botta'' - Welcome to the game commentary for Tomb Raider: Anniversary. I'm Jason Botta, the creative director for Tomb Raider: Anniversary.&lt;br /&gt;
:: ''Toby'' - And I'm Toby Gard, the original designer, from the first TR1.&lt;br /&gt;
:: ''Botta'' - No, you were the creative director, give yourself some credit.&lt;br /&gt;
:: ''Toby'' - I suppose, there were only six of us though, we didn't have such grand titles back in those days, but yeah. So in terms of the opening sequence of the original game, the whole thing was leading up to sort of the whole wolf extravaganza that happens, where it was the 'big reveal' of Lara Croft. And obviously some of that wasn't really appropriate any more, people know who Lara was, so it enabled us to actually be able to show Lara in the intro in the foyer in Calcutta and obviously we didn't have to go quite so crazy with the wolf bit with the big tails flying off her and stuff. &lt;br /&gt;
:: ''Botta'' - And I think the essence of that whole cinematic and whatnot is the same, sort of an introduction to the main characters of the game and sort of sets up what the entire game is about, so that sort of remains unchanged. &lt;br /&gt;
:: ''Toby'' - Yep&lt;br /&gt;
:: ''Botta'' - Yeah, we sort of tried to follow a lot of the shots from the original game, sort of inspiration for us throughout the entire game but for this opening cine as well.}}&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider_Anniversary_Edition_(Core_Design)&amp;diff=28721</id>
		<title>Tomb Raider Anniversary Edition (Core Design)</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider_Anniversary_Edition_(Core_Design)&amp;diff=28721"/>
				<updated>2010-05-25T06:14:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(work in progress)&lt;br /&gt;
&lt;br /&gt;
[[File:TRAE moves.png|thumb|225px|right|Computer animated moves from TRAE]]&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
Original interviews&lt;br /&gt;
http://www.planetlara.com/trae/interview_phil02.asp&lt;br /&gt;
http://www.planetlara.com/trae/interview_rich01.asp&lt;br /&gt;
&lt;br /&gt;
===Phil Chapman, Lead Artist and Animator===&lt;br /&gt;
&lt;br /&gt;
First posted at Planet Lara, 24th July 2007&lt;br /&gt;
 &lt;br /&gt;
How did the game come about? Did Eidos request a remake specifically for the 10th anniversary or was the game concept left to Core Design’s imagination?&lt;br /&gt;
&lt;br /&gt;
Phil: During the making of Freerunning, about 3-4 years ago, I remember me and Rich having a talk about how good it would be to do a remake of Tomb Raider 1 for the PSP. We approached the ( then ) studio manager Gavin Rummery ( original Tomb Raider coder ) with the idea and he immediately took it and told us he had in fact been looking into the idea himself and had done a few tests on the PC to see if it was viable. &lt;br /&gt;
&lt;br /&gt;
The timeline of events has been subject to much speculation among the fans. When did work first begin on Tomb Raider Anniversary Edition?&lt;br /&gt;
&lt;br /&gt;
Phil: This was the next project to be done after the completion of Freerunning. However the company was going through a lot of turmoil at the time with SCI buying Core from EIDOS and the release of Freerunning was put on hold at which time the team was put to work on TR TAE. &lt;br /&gt;
&lt;br /&gt;
At the time you were making this game was Toby Gard already working with Crystal Dynamics on Tomb Raider: Legend? Was it ever a possibility that he’d be working with your team?&lt;br /&gt;
&lt;br /&gt;
Phil: I don't think there was ever a chance that Toby would return. I do know he saw our version of TR TAE a couple of weeks before it got canned and I was told that certain events, like the T-REX cut scene brought a wry smile....but I wasn't there so I can't confirm that.&lt;br /&gt;
&lt;br /&gt;
A lot of fans are confused as to why the project was actually cancelled, it seemed as though it was almost complete. Was the cancellation because of the series changing developers? If so, why was the game commissioned in the first place?&lt;br /&gt;
&lt;br /&gt;
Phil: Initially we were totally confused as to why it was canned also. Whilst we were making the game there was never any hint from EIDOS that Crystal were also making a version and it must have been developed in parallel. When the news came that our game was canned it was pretty devastating to the team. It was quite well advanced along its production schedule and everyone on the team was really happy with the game we had created thus far. Personally I felt very angry towards EIDOS, not because they canned us, that's something you learn to accept in this industry but because they had strung the team along for so many months knowing that they had Crystal producing their version and that they would eventual end ours...In my books that's pretty disgusting and unprofessional behaviour.&lt;br /&gt;
&lt;br /&gt;
In the end I think all the decision making was political, EIDOS didn't want their biggest franchise being developed by a third party developer, which of course Core-Design had then become.&lt;br /&gt;
&lt;br /&gt;
Other than the graphics, how does the Anniversary Edition differ from the original Tomb Raider game? Was it a priority for Core to stay as true to the original as possible?&lt;br /&gt;
&lt;br /&gt;
Phil: Being real fans of the series ourselves we wanted to make it instantly recognisable to anyone who had played the original but with enough of a twist to keep players on their toes. So a room might look familiar but it would play quite different, after all game play has moved on somewhat in the last 10 years and we had to make sure that the game play would keep today’s gamer engaged as well as providing those moments of nostalgia.&lt;br /&gt;
&lt;br /&gt;
Did the script undergo many changes? Was it ever considered to use the same voice track from the original Tomb Raider to keep the hardcore fans happy?&lt;br /&gt;
&lt;br /&gt;
Phil: The script was to run along the same lines as the original but again things have progressed over the years and I think we would have had something a bit more cinematic....all done using the in game engine. The original videos were to be included as a bonus unlockable.&lt;br /&gt;
&lt;br /&gt;
It was said quite some time back that the level design for TRAE was built upon the original level structures of Tomb Raider 1. Could you tell us more about this? &lt;br /&gt;
&lt;br /&gt;
Phil: We did have all 15 original maps, exported from the original game, to use as templates for the new levels. This would provide us with the feeling of familiarity within the level design but advances in graphics and code allowed us to ' open ' up a lot of these area's bringing a much grander scope and feel to many of them.&lt;br /&gt;
&lt;br /&gt;
Shortly after the leak of the TRAE trailer it was stated that the version used was that of the PS2 build. Is it true that Core were planning on releasing the game for the PS2 and PC as well as the PSP stated on the trailer?&lt;br /&gt;
&lt;br /&gt;
Phil: The trailer was actually running on the PSP, though many people still seem unable to believe it,so the team was quite chuffed when everyone thought it was running on the PS2. We were developing a PS2 version at the same time which was looking sweet and I'm sure a PC version was on the cards.&lt;br /&gt;
&lt;br /&gt;
It was noted by quite a lot of fans that the Lara Croft model for this game is strikingly similar to the Tomb Raider Legend model. Could you fill us in on some of the design decisions on the look and feel?&lt;br /&gt;
&lt;br /&gt;
Phil: The model was created in house from scratch by Jamie Gibson but we were asked by EIDOS to adapt some of the clothing /accessories to closer resemble the Legend model.&lt;br /&gt;
&lt;br /&gt;
We have seen animation of a bear performing a surprise attack on Lara. What other elements of improved AI would we have been treated to?&lt;br /&gt;
&lt;br /&gt;
Phil: The one thing we hated about the original game was the fact that you could stand on any block and blast the hell out of the enemies. That just wouldn't cut it these days. So we designed as many of the enemies as possible to be able to climb and jump etc, so that they could pursue you relentlessly across the map. Any that couldn't would hide and take cover until you were vulnerable again. We also wanted you to have to lure some of them into traps, for instance the T-Rex. On the lost valley level you had to construct a trap during periods when the Rex was stunned and the lure him into it.&lt;br /&gt;
&lt;br /&gt;
What excited you most about the game? What new features? &lt;br /&gt;
&lt;br /&gt;
Phil: Knowing that fans of the series would come away with a big grin after playing it. From seeing how we took an old map and made it look spectacular to catching them out with some very clever new takes on the old puzzles....oh yeah and we were going to have a co-operative multiplayer version using a new character, Melissa Croft, which involved 2 player takes on many of the puzzles.&lt;br /&gt;
&lt;br /&gt;
What are your future plans? Are you working on any exciting projects now that you can tell us about?&lt;br /&gt;
&lt;br /&gt;
Phil: Yes but for a new company (working with many of the TR TAE team) so I can't reveal anything yet.&lt;br /&gt;
&lt;br /&gt;
===Richard Morton, Lead Level Designer===&lt;br /&gt;
&lt;br /&gt;
First posted at Planet Lara, 24th July 2007&lt;br /&gt;
&lt;br /&gt;
First of all we would like to congratulate you on Lara receiving the converted ‘blue plaque’ award. Will it be sad to see the Derby offices go or do you focus on the positive of Lara being acknowledged with such an honour? &lt;br /&gt;
&lt;br /&gt;
Richard: It’s great that Lara has received the Blue Plaque, regardless of where her current home resides.&lt;br /&gt;
&lt;br /&gt;
How did the Anniversary Edition come about? Did Eidos request a remake specifically for the 10th anniversary or was the game concept left to Core Design’s imagination?&lt;br /&gt;
&lt;br /&gt;
Richard: Core developed the idea, myself and a few others came up with the idea and suggested making it. We knew we wanted to remake the original for the new generation and celebrate the 10th Anniversary of the first game.&lt;br /&gt;
&lt;br /&gt;
The timeline of events has been subject to much speculation among the fans. When did work first begin on Tomb Raider Anniversary Edition?&lt;br /&gt;
&lt;br /&gt;
Richard: Work first began in late 2005, we had a year to finish it which would have meant the game would have been released in time for xmas 2006, the 10th Anniversary year.&lt;br /&gt;
&lt;br /&gt;
At the time you were making this game was Toby Gard already working with Crystal Dynamics on Tomb Raider: Legend? Was it ever a possibility that he’d be working with your team?&lt;br /&gt;
&lt;br /&gt;
Richard: Yes, Toby was working on Legend at the same time as we were working on 10th Anniversary. There was never any talk of Toby working with us though.&lt;br /&gt;
&lt;br /&gt;
A lot of fans are confused as to why the project was actually cancelled, it seemed as though it was almost complete. Was the cancellation because of the series changing developers? If so, why was the game commissioned in the first place?&lt;br /&gt;
&lt;br /&gt;
Richard: It was a strange time really, we’d just finished Free Running for PSP/PS2 and had developed a really good control system and camera, we started messing about with a Lara model on the PSP in the Free Running engine and the idea of 10th Anniversary was born. We suggested it to Eidos who allowed us to develop it, but when Core was sold to Rebellion it seemed like they didn’t want the franchise to go ‘out-of-house’ hence the cancellation of our project.&lt;br /&gt;
&lt;br /&gt;
Other than the graphics, how does the Anniversary Edition differ from the original Tomb Raider game? Was it a priority for Core to stay as true to the original as possible?&lt;br /&gt;
&lt;br /&gt;
Richard: We wanted to stay true to the original in terms of story and level flow, but we also wanted to offer the player something new in terms of moves and puzzles, so many of the big puzzles were twisted around to be different but still familiar to the player. We wanted to make the good bits even better and re-imagine the bad bits into something spectacular, we even planned an new extended ending level.&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:TRAE_moves.png&amp;diff=28720</id>
		<title>File:TRAE moves.png</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:TRAE_moves.png&amp;diff=28720"/>
				<updated>2010-05-25T06:09:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider_Anniversary_Edition_(Core_Design)&amp;diff=28719</id>
		<title>Tomb Raider Anniversary Edition (Core Design)</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider_Anniversary_Edition_(Core_Design)&amp;diff=28719"/>
				<updated>2010-05-25T06:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(work in progress)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
Original interviews&lt;br /&gt;
http://www.planetlara.com/trae/interview_phil02.asp&lt;br /&gt;
http://www.planetlara.com/trae/interview_rich01.asp&lt;br /&gt;
&lt;br /&gt;
===Phil Chapman, Lead Artist and Animator===&lt;br /&gt;
&lt;br /&gt;
First posted at Planet Lara, 24th July 2007&lt;br /&gt;
 &lt;br /&gt;
How did the game come about? Did Eidos request a remake specifically for the 10th anniversary or was the game concept left to Core Design’s imagination?&lt;br /&gt;
&lt;br /&gt;
Phil: During the making of Freerunning, about 3-4 years ago, I remember me and Rich having a talk about how good it would be to do a remake of Tomb Raider 1 for the PSP. We approached the ( then ) studio manager Gavin Rummery ( original Tomb Raider coder ) with the idea and he immediately took it and told us he had in fact been looking into the idea himself and had done a few tests on the PC to see if it was viable. &lt;br /&gt;
&lt;br /&gt;
The timeline of events has been subject to much speculation among the fans. When did work first begin on Tomb Raider Anniversary Edition?&lt;br /&gt;
&lt;br /&gt;
Phil: This was the next project to be done after the completion of Freerunning. However the company was going through a lot of turmoil at the time with SCI buying Core from EIDOS and the release of Freerunning was put on hold at which time the team was put to work on TR TAE. &lt;br /&gt;
&lt;br /&gt;
At the time you were making this game was Toby Gard already working with Crystal Dynamics on Tomb Raider: Legend? Was it ever a possibility that he’d be working with your team?&lt;br /&gt;
&lt;br /&gt;
Phil: I don't think there was ever a chance that Toby would return. I do know he saw our version of TR TAE a couple of weeks before it got canned and I was told that certain events, like the T-REX cut scene brought a wry smile....but I wasn't there so I can't confirm that.&lt;br /&gt;
&lt;br /&gt;
A lot of fans are confused as to why the project was actually cancelled, it seemed as though it was almost complete. Was the cancellation because of the series changing developers? If so, why was the game commissioned in the first place?&lt;br /&gt;
&lt;br /&gt;
Phil: Initially we were totally confused as to why it was canned also. Whilst we were making the game there was never any hint from EIDOS that Crystal were also making a version and it must have been developed in parallel. When the news came that our game was canned it was pretty devastating to the team. It was quite well advanced along its production schedule and everyone on the team was really happy with the game we had created thus far. Personally I felt very angry towards EIDOS, not because they canned us, that's something you learn to accept in this industry but because they had strung the team along for so many months knowing that they had Crystal producing their version and that they would eventual end ours...In my books that's pretty disgusting and unprofessional behaviour.&lt;br /&gt;
&lt;br /&gt;
In the end I think all the decision making was political, EIDOS didn't want their biggest franchise being developed by a third party developer, which of course Core-Design had then become.&lt;br /&gt;
&lt;br /&gt;
Other than the graphics, how does the Anniversary Edition differ from the original Tomb Raider game? Was it a priority for Core to stay as true to the original as possible?&lt;br /&gt;
&lt;br /&gt;
Phil: Being real fans of the series ourselves we wanted to make it instantly recognisable to anyone who had played the original but with enough of a twist to keep players on their toes. So a room might look familiar but it would play quite different, after all game play has moved on somewhat in the last 10 years and we had to make sure that the game play would keep today’s gamer engaged as well as providing those moments of nostalgia.&lt;br /&gt;
&lt;br /&gt;
Did the script undergo many changes? Was it ever considered to use the same voice track from the original Tomb Raider to keep the hardcore fans happy?&lt;br /&gt;
&lt;br /&gt;
Phil: The script was to run along the same lines as the original but again things have progressed over the years and I think we would have had something a bit more cinematic....all done using the in game engine. The original videos were to be included as a bonus unlockable.&lt;br /&gt;
&lt;br /&gt;
It was said quite some time back that the level design for TRAE was built upon the original level structures of Tomb Raider 1. Could you tell us more about this? &lt;br /&gt;
&lt;br /&gt;
Phil: We did have all 15 original maps, exported from the original game, to use as templates for the new levels. This would provide us with the feeling of familiarity within the level design but advances in graphics and code allowed us to ' open ' up a lot of these area's bringing a much grander scope and feel to many of them.&lt;br /&gt;
&lt;br /&gt;
Shortly after the leak of the TRAE trailer it was stated that the version used was that of the PS2 build. Is it true that Core were planning on releasing the game for the PS2 and PC as well as the PSP stated on the trailer?&lt;br /&gt;
&lt;br /&gt;
Phil: The trailer was actually running on the PSP, though many people still seem unable to believe it,so the team was quite chuffed when everyone thought it was running on the PS2. We were developing a PS2 version at the same time which was looking sweet and I'm sure a PC version was on the cards.&lt;br /&gt;
&lt;br /&gt;
It was noted by quite a lot of fans that the Lara Croft model for this game is strikingly similar to the Tomb Raider Legend model. Could you fill us in on some of the design decisions on the look and feel?&lt;br /&gt;
&lt;br /&gt;
Phil: The model was created in house from scratch by Jamie Gibson but we were asked by EIDOS to adapt some of the clothing /accessories to closer resemble the Legend model.&lt;br /&gt;
&lt;br /&gt;
We have seen animation of a bear performing a surprise attack on Lara. What other elements of improved AI would we have been treated to?&lt;br /&gt;
&lt;br /&gt;
Phil: The one thing we hated about the original game was the fact that you could stand on any block and blast the hell out of the enemies. That just wouldn't cut it these days. So we designed as many of the enemies as possible to be able to climb and jump etc, so that they could pursue you relentlessly across the map. Any that couldn't would hide and take cover until you were vulnerable again. We also wanted you to have to lure some of them into traps, for instance the T-Rex. On the lost valley level you had to construct a trap during periods when the Rex was stunned and the lure him into it.&lt;br /&gt;
&lt;br /&gt;
What excited you most about the game? What new features? &lt;br /&gt;
&lt;br /&gt;
Phil: Knowing that fans of the series would come away with a big grin after playing it. From seeing how we took an old map and made it look spectacular to catching them out with some very clever new takes on the old puzzles....oh yeah and we were going to have a co-operative multiplayer version using a new character, Melissa Croft, which involved 2 player takes on many of the puzzles.&lt;br /&gt;
&lt;br /&gt;
What are your future plans? Are you working on any exciting projects now that you can tell us about?&lt;br /&gt;
&lt;br /&gt;
Phil: Yes but for a new company (working with many of the TR TAE team) so I can't reveal anything yet.&lt;br /&gt;
&lt;br /&gt;
===Richard Morton, Lead Level Designer===&lt;br /&gt;
&lt;br /&gt;
First posted at Planet Lara, 24th July 2007&lt;br /&gt;
&lt;br /&gt;
First of all we would like to congratulate you on Lara receiving the converted ‘blue plaque’ award. Will it be sad to see the Derby offices go or do you focus on the positive of Lara being acknowledged with such an honour? &lt;br /&gt;
&lt;br /&gt;
Richard: It’s great that Lara has received the Blue Plaque, regardless of where her current home resides.&lt;br /&gt;
&lt;br /&gt;
How did the Anniversary Edition come about? Did Eidos request a remake specifically for the 10th anniversary or was the game concept left to Core Design’s imagination?&lt;br /&gt;
&lt;br /&gt;
Richard: Core developed the idea, myself and a few others came up with the idea and suggested making it. We knew we wanted to remake the original for the new generation and celebrate the 10th Anniversary of the first game.&lt;br /&gt;
&lt;br /&gt;
The timeline of events has been subject to much speculation among the fans. When did work first begin on Tomb Raider Anniversary Edition?&lt;br /&gt;
&lt;br /&gt;
Richard: Work first began in late 2005, we had a year to finish it which would have meant the game would have been released in time for xmas 2006, the 10th Anniversary year.&lt;br /&gt;
&lt;br /&gt;
At the time you were making this game was Toby Gard already working with Crystal Dynamics on Tomb Raider: Legend? Was it ever a possibility that he’d be working with your team?&lt;br /&gt;
&lt;br /&gt;
Richard: Yes, Toby was working on Legend at the same time as we were working on 10th Anniversary. There was never any talk of Toby working with us though.&lt;br /&gt;
&lt;br /&gt;
A lot of fans are confused as to why the project was actually cancelled, it seemed as though it was almost complete. Was the cancellation because of the series changing developers? If so, why was the game commissioned in the first place?&lt;br /&gt;
&lt;br /&gt;
Richard: It was a strange time really, we’d just finished Free Running for PSP/PS2 and had developed a really good control system and camera, we started messing about with a Lara model on the PSP in the Free Running engine and the idea of 10th Anniversary was born. We suggested it to Eidos who allowed us to develop it, but when Core was sold to Rebellion it seemed like they didn’t want the franchise to go ‘out-of-house’ hence the cancellation of our project.&lt;br /&gt;
&lt;br /&gt;
Other than the graphics, how does the Anniversary Edition differ from the original Tomb Raider game? Was it a priority for Core to stay as true to the original as possible?&lt;br /&gt;
&lt;br /&gt;
Richard: We wanted to stay true to the original in terms of story and level flow, but we also wanted to offer the player something new in terms of moves and puzzles, so many of the big puzzles were twisted around to be different but still familiar to the player. We wanted to make the good bits even better and re-imagine the bad bits into something spectacular, we even planned an new extended ending level.&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider_Anniversary_Edition_(Core_Design)&amp;diff=28718</id>
		<title>Tomb Raider Anniversary Edition (Core Design)</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider_Anniversary_Edition_(Core_Design)&amp;diff=28718"/>
				<updated>2010-05-25T06:02:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: There's a rumour that the Planet Lara site is not being maintained, so I thought you might want a copy of these interviews on the Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(work in progress)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
Original interviews&lt;br /&gt;
http://www.planetlara.com/trae/interview_phil02.asp&lt;br /&gt;
http://www.planetlara.com/trae/interview_rich01.asp&lt;br /&gt;
&lt;br /&gt;
===Phil Chapman, Lead Artist and Animator===&lt;br /&gt;
&lt;br /&gt;
First posted at Planet Lara, 24th July 2007&lt;br /&gt;
 &lt;br /&gt;
How did the game come about? Did Eidos request a remake specifically for the 10th anniversary or was the game concept left to Core Design’s imagination?&lt;br /&gt;
&lt;br /&gt;
During the making of Freerunning, about 3-4 years ago, I remember me and Rich having a talk about how good it would be to do a remake of Tomb Raider 1 for the PSP. We approached the ( then ) studio manager Gavin Rummery ( original Tomb Raider coder ) with the idea and he immediately took it and told us he had in fact been looking into the idea himself and had done a few tests on the PC to see if it was viable. &lt;br /&gt;
&lt;br /&gt;
The timeline of events has been subject to much speculation among the fans. When did work first begin on Tomb Raider Anniversary Edition?&lt;br /&gt;
&lt;br /&gt;
This was the next project to be done after the completion of Freerunning. However the company was going through a lot of turmoil at the time with SCI buying Core from EIDOS and the release of Freerunning was put on hold at which time the team was put to work on TR TAE. &lt;br /&gt;
&lt;br /&gt;
At the time you were making this game was Toby Gard already working with Crystal Dynamics on Tomb Raider: Legend? Was it ever a possibility that he’d be working with your team?&lt;br /&gt;
&lt;br /&gt;
I don't think there was ever a chance that Toby would return. I do know he saw our version of TR TAE a couple of weeks before it got canned and I was told that certain events, like the T-REX cut scene brought a wry smile....but I wasn't there so I can't confirm that.&lt;br /&gt;
&lt;br /&gt;
A lot of fans are confused as to why the project was actually cancelled, it seemed as though it was almost complete. Was the cancellation because of the series changing developers? If so, why was the game commissioned in the first place?&lt;br /&gt;
&lt;br /&gt;
Initially we were totally confused as to why it was canned also. Whilst we were making the game there was never any hint from EIDOS that Crystal were also making a version and it must have been developed in parallel. When the news came that our game was canned it was pretty devastating to the team. It was quite well advanced along its production schedule and everyone on the team was really happy with the game we had created thus far. Personally I felt very angry towards EIDOS, not because they canned us, that's something you learn to accept in this industry but because they had strung the team along for so many months knowing that they had Crystal producing their version and that they would eventual end ours...In my books that's pretty disgusting and unprofessional behaviour.&lt;br /&gt;
&lt;br /&gt;
In the end I think all the decision making was political, EIDOS didn't want their biggest franchise being developed by a third party developer, which of course Core-Design had then become.&lt;br /&gt;
&lt;br /&gt;
Other than the graphics, how does the Anniversary Edition differ from the original Tomb Raider game? Was it a priority for Core to stay as true to the original as possible?&lt;br /&gt;
&lt;br /&gt;
Being real fans of the series ourselves we wanted to make it instantly recognisable to anyone who had played the original but with enough of a twist to keep players on their toes. So a room might look familiar but it would play quite different, after all game play has moved on somewhat in the last 10 years and we had to make sure that the game play would keep today’s gamer engaged as well as providing those moments of nostalgia.&lt;br /&gt;
&lt;br /&gt;
Did the script undergo many changes? Was it ever considered to use the same voice track from the original Tomb Raider to keep the hardcore fans happy?&lt;br /&gt;
&lt;br /&gt;
The script was to run along the same lines as the original but again things have progressed over the years and I think we would have had something a bit more cinematic....all done using the in game engine. The original videos were to be included as a bonus unlockable.&lt;br /&gt;
&lt;br /&gt;
It was said quite some time back that the level design for TRAE was built upon the original level structures of Tomb Raider 1. Could you tell us more about this? &lt;br /&gt;
&lt;br /&gt;
We did have all 15 original maps, exported from the original game, to use as templates for the new levels. This would provide us with the feeling of familiarity within the level design but advances in graphics and code allowed us to ' open ' up a lot of these area's bringing a much grander scope and feel to many of them.&lt;br /&gt;
&lt;br /&gt;
Shortly after the leak of the TRAE trailer it was stated that the version used was that of the PS2 build. Is it true that Core were planning on releasing the game for the PS2 and PC as well as the PSP stated on the trailer?&lt;br /&gt;
&lt;br /&gt;
The trailer was actually running on the PSP, though many people still seem unable to believe it,so the team was quite chuffed when everyone thought it was running on the PS2. We were developing a PS2 version at the same time which was looking sweet and I'm sure a PC version was on the cards.&lt;br /&gt;
&lt;br /&gt;
It was noted by quite a lot of fans that the Lara Croft model for this game is strikingly similar to the Tomb Raider Legend model. Could you fill us in on some of the design decisions on the look and feel?&lt;br /&gt;
&lt;br /&gt;
The model was created in house from scratch by Jamie Gibson but we were asked by EIDOS to adapt some of the clothing /accessories to closer resemble the Legend model.&lt;br /&gt;
&lt;br /&gt;
We have seen animation of a bear performing a surprise attack on Lara. What other elements of improved AI would we have been treated to?&lt;br /&gt;
&lt;br /&gt;
The one thing we hated about the original game was the fact that you could stand on any block and blast the hell out of the enemies. That just wouldn't cut it these days. So we designed as many of the enemies as possible to be able to climb and jump etc, so that they could pursue you relentlessly across the map. Any that couldn't would hide and take cover until you were vulnerable again. We also wanted you to have to lure some of them into traps, for instance the T-Rex. On the lost valley level you had to construct a trap during periods when the Rex was stunned and the lure him into it.&lt;br /&gt;
&lt;br /&gt;
What excited you most about the game? What new features? &lt;br /&gt;
&lt;br /&gt;
Knowing that fans of the series would come away with a big grin after playing it. From seeing how we took an old map and made it look spectacular to catching them out with some very clever new takes on the old puzzles....oh yeah and we were going to have a co-operative multiplayer version using a new character, Melissa Croft, which involved 2 player takes on many of the puzzles.&lt;br /&gt;
&lt;br /&gt;
What are your future plans? Are you working on any exciting projects now that you can tell us about?&lt;br /&gt;
&lt;br /&gt;
Yes but for a new company (working with many of the TR TAE team) so I can't reveal anything yet.&lt;br /&gt;
&lt;br /&gt;
===Richard Morton, Lead Level Designer===&lt;br /&gt;
&lt;br /&gt;
First posted at Planet Lara, 24th July 2007&lt;br /&gt;
&lt;br /&gt;
First of all we would like to congratulate you on Lara receiving the converted ‘blue plaque’ award. Will it be sad to see the Derby offices go or do you focus on the positive of Lara being acknowledged with such an honour? &lt;br /&gt;
&lt;br /&gt;
Richard: It’s great that Lara has received the Blue Plaque, regardless of where her current home resides.&lt;br /&gt;
&lt;br /&gt;
How did the Anniversary Edition come about? Did Eidos request a remake specifically for the 10th anniversary or was the game concept left to Core Design’s imagination?&lt;br /&gt;
&lt;br /&gt;
Richard: Core developed the idea, myself and a few others came up with the idea and suggested making it. We knew we wanted to remake the original for the new generation and celebrate the 10th Anniversary of the first game.&lt;br /&gt;
&lt;br /&gt;
The timeline of events has been subject to much speculation among the fans. When did work first begin on Tomb Raider Anniversary Edition?&lt;br /&gt;
&lt;br /&gt;
Richard: Work first began in late 2005, we had a year to finish it which would have meant the game would have been released in time for xmas 2006, the 10th Anniversary year.&lt;br /&gt;
&lt;br /&gt;
At the time you were making this game was Toby Gard already working with Crystal Dynamics on Tomb Raider: Legend? Was it ever a possibility that he’d be working with your team?&lt;br /&gt;
&lt;br /&gt;
Richard: Yes, Toby was working on Legend at the same time as we were working on 10th Anniversary. There was never any talk of Toby working with us though.&lt;br /&gt;
&lt;br /&gt;
A lot of fans are confused as to why the project was actually cancelled, it seemed as though it was almost complete. Was the cancellation because of the series changing developers? If so, why was the game commissioned in the first place?&lt;br /&gt;
&lt;br /&gt;
Richard: It was a strange time really, we’d just finished Free Running for PSP/PS2 and had developed a really good control system and camera, we started messing about with a Lara model on the PSP in the Free Running engine and the idea of 10th Anniversary was born. We suggested it to Eidos who allowed us to develop it, but when Core was sold to Rebellion it seemed like they didn’t want the franchise to go ‘out-of-house’ hence the cancellation of our project.&lt;br /&gt;
&lt;br /&gt;
Other than the graphics, how does the Anniversary Edition differ from the original Tomb Raider game? Was it a priority for Core to stay as true to the original as possible?&lt;br /&gt;
&lt;br /&gt;
Richard: We wanted to stay true to the original in terms of story and level flow, but we also wanted to offer the player something new in terms of moves and puzzles, so many of the big puzzles were twisted around to be different but still familiar to the player. We wanted to make the good bits even better and re-imagine the bad bits into something spectacular, we even planned an new extended ending level.&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Eric_Lindstrom&amp;diff=28571</id>
		<title>Eric Lindstrom</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Eric_Lindstrom&amp;diff=28571"/>
				<updated>2010-02-13T09:11:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Eric_lindstrom.jpg|thumb|right|Eric Lindstrom]]&lt;br /&gt;
'''Eric Lindstrom''' was one of the writers for Tomb Raider [[Legend]] and was the Creative Director for [[Tomb Raider Underworld]]. He was fired by [[Eidos]] from [[Crystal Dynamics]] in January 2009. &amp;lt;br&amp;gt;&lt;br /&gt;
He had previously worked for EA (Electronic Arts).&amp;lt;br&amp;gt;&lt;br /&gt;
Eric was one of the judges for the 4th Village Of Tokakeriby Tomb Raider Story Competition in 2009 [http://www.geocities.com/ostercy/VOT4.html], [http://wikiraider.com/index.php/TR_fan_fiction_chronology_2009].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[The “Eric Lindström” posts]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* Eric's entry at MobyGames[http://www.mobygames.com/developer/sheet/view/developerId,29698/]&lt;br /&gt;
* Eric's entry at IMDB[http://www.imdb.com/name/nm0512452/]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=IgJqTrTZKWA Tomb Raider: Underworld - Beneath the Surface Part 1 (YouTube)]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=361koU4VCDw Tomb Raider: Underworld - Beneath the Surface Part 2]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=_wfstJ-Gx58 Tomb Raider: Underworld - Beneath the Surface Part 3]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=J0Vl7YvgmJI Tomb Raider: Underworld - Beneath the Surface Part 4]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=5ObZVemp5Vk Tomb Raider: Underworld - Beneath the Surface Part 5]&lt;br /&gt;
* Eric's novel &amp;quot;[http://posting.triggerstreet.com/gyrobase/Submission?oid=oid%3A10434 A Family Affair]&amp;quot;&lt;br /&gt;
* &amp;quot;Post-mortem&amp;quot; by Eric on what went right and what went wrong during game production, at [http://www.gamasutra.com/view/feature/4122/postmortem_crystal_dynamics_tomb_.php?page=4 GameSutra ].&lt;br /&gt;
* Eric's blog about Lara Croft's character [http://www.next-gen.biz/blogs/who-the-real-lara-croft]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider writers]]&lt;br /&gt;
[[Category:Tomb Raider fans]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Eric_Lindstrom&amp;diff=27155</id>
		<title>Eric Lindstrom</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Eric_Lindstrom&amp;diff=27155"/>
				<updated>2009-09-05T16:01:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Eric_lindstrom.jpg|thumb|right|Eric Lindstrom]]&lt;br /&gt;
'''Eric Lindstrom''' was one of the writers for Tomb Raider [[Legend]] and was the Creative Director for [[Tomb Raider Underworld]]. He was fired by [[Eidos]] from [[Crystal Dynamics]] in January 2009. &amp;lt;br&amp;gt;&lt;br /&gt;
He had previously worked for EA (Electronic Arts).&amp;lt;br&amp;gt;&lt;br /&gt;
Eric was one of the judges for the 4th Village Of Tokakeriby Tomb Raider Story Competition in 2009 [http://www.geocities.com/ostercy/VOT4.html], [http://wikiraider.com/index.php/TR_fan_fiction_chronology_2009].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[The “Eric Lindström” posts]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* Eric's entry at MobyGames[http://www.mobygames.com/developer/sheet/view/developerId,29698/]&lt;br /&gt;
* Eric's entry at IMDB[http://www.imdb.com/name/nm0512452/]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=IgJqTrTZKWA Tomb Raider: Underworld - Beneath the Surface Part 1 (YouTube)]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=361koU4VCDw Tomb Raider: Underworld - Beneath the Surface Part 2]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=_wfstJ-Gx58 Tomb Raider: Underworld - Beneath the Surface Part 3]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=J0Vl7YvgmJI Tomb Raider: Underworld - Beneath the Surface Part 4]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=5ObZVemp5Vk Tomb Raider: Underworld - Beneath the Surface Part 5]&lt;br /&gt;
* Eric's novel &amp;quot;[http://posting.triggerstreet.com/gyrobase/Submission?oid=oid%3A10434 A Family Affair]&amp;quot;&lt;br /&gt;
* &amp;quot;Post-mortem&amp;quot; by Eric on what went right and what went wrong during game production, at [http://www.gamasutra.com/view/feature/4122/postmortem_crystal_dynamics_tomb_.php?page=4 GameSutra ].&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider writers]]&lt;br /&gt;
[[Category:Tomb Raider fans]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Eric_Lindstrom&amp;diff=27129</id>
		<title>Eric Lindstrom</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Eric_Lindstrom&amp;diff=27129"/>
				<updated>2009-09-05T07:30:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Eric_lindstrom.jpg|thumb|right|Eric Lindstrom]]&lt;br /&gt;
'''Eric Lindstrom''' was one of the writers for Tomb Raider [[Legend]] and was the Creative Director for [[Tomb Raider Underworld]]. He was fired by [[Eidos]] from [[Crystal Dynamics]] in January 2009. &amp;lt;br&amp;gt;&lt;br /&gt;
He had previously worked for EA (Electronic Arts).&amp;lt;br&amp;gt;&lt;br /&gt;
Eric was one of the judges for the 4th Village Of Tokakeriby Tomb Raider Story Competition in 2009 [http://www.geocities.com/ostercy/VOT4.html], [http://wikiraider.com/index.php/TR_fan_fiction_chronology_2009].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[The “Eric Lindström” posts]]&lt;br /&gt;
* &amp;quot;Post-mortem&amp;quot; by Eric on what went right and what went wrong during game production, at [http://www.gamasutra.com/view/feature/4122/postmortem_crystal_dynamics_tomb_.php?page=4 GameSutra ].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* Eric's entry at MobyGames[http://www.mobygames.com/developer/sheet/view/developerId,29698/]&lt;br /&gt;
* Eric's entry at IMDB[http://www.imdb.com/name/nm0512452/]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=IgJqTrTZKWA Tomb Raider: Underworld - Beneath the Surface Part 1 (YouTube)]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=361koU4VCDw Tomb Raider: Underworld - Beneath the Surface Part 2]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=_wfstJ-Gx58 Tomb Raider: Underworld - Beneath the Surface Part 3]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=J0Vl7YvgmJI Tomb Raider: Underworld - Beneath the Surface Part 4]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=5ObZVemp5Vk Tomb Raider: Underworld - Beneath the Surface Part 5]&lt;br /&gt;
* Eric's novel &amp;quot;[http://posting.triggerstreet.com/gyrobase/Submission?oid=oid%3A10434 A Family Affair]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider writers]]&lt;br /&gt;
[[Category:Tomb Raider fans]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Eric_Lindstrom&amp;diff=27128</id>
		<title>Eric Lindstrom</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Eric_Lindstrom&amp;diff=27128"/>
				<updated>2009-09-05T07:26:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Eric_lindstrom.jpg|thumb|right|Eric Lindstrom]]&lt;br /&gt;
'''Eric Lindstrom''' was one of the writers for Tomb Raider [[Legend]] and was the Creative Director for [[Tomb Raider Underworld]]. He was fired by [[Eidos]] from [[Crystal Dynamics]] in January 2009. &amp;lt;br&amp;gt;&lt;br /&gt;
He had previously worked for EA (Electronic Arts).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[The “Eric Lindström” posts]]&lt;br /&gt;
* &amp;quot;Post-mortem&amp;quot; by Eric on what went right and what went wrong during game production, at [http://www.gamasutra.com/view/feature/4122/postmortem_crystal_dynamics_tomb_.php?page=4 GameSutra ].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* Eric's entry at MobyGames[http://www.mobygames.com/developer/sheet/view/developerId,29698/]&lt;br /&gt;
* Eric's entry at IMDB[http://www.imdb.com/name/nm0512452/]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=IgJqTrTZKWA Tomb Raider: Underworld - Beneath the Surface Part 1 (YouTube)]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=361koU4VCDw Tomb Raider: Underworld - Beneath the Surface Part 2]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=_wfstJ-Gx58 Tomb Raider: Underworld - Beneath the Surface Part 3]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=J0Vl7YvgmJI Tomb Raider: Underworld - Beneath the Surface Part 4]&lt;br /&gt;
* [http://uk.youtube.com/watch?v=5ObZVemp5Vk Tomb Raider: Underworld - Beneath the Surface Part 5]&lt;br /&gt;
* Eric's novel &amp;quot;[http://posting.triggerstreet.com/gyrobase/Submission?oid=oid%3A10434 A Family Affair]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider writers]]&lt;br /&gt;
[[Category:Tomb Raider fans]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=27127</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=27127"/>
				<updated>2009-09-05T07:25:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = Eight total, including Prologue&lt;br /&gt;
| Secrets     = &lt;br /&gt;
* Treasures: 179 &lt;br /&gt;
* Relics: 6&lt;br /&gt;
| Gametime    = 57 minutes and 49 seconds&lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' continues the story of [[Tomb Raider Legend]]. Tomb Raider Underworld sees Lara descending to the depths of a  Norse-themed underworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Release Dates}}&lt;br /&gt;
Tomb Raider Underworld has been released on November 18th (North America) or 21st (Europe) 2008 for [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]] and [[Nintendo DS]], with the [[PS2]] version following in January 2009.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue&lt;br /&gt;
:* [[No Illusions]]&lt;br /&gt;
* Mediterranean&lt;br /&gt;
:* [[The Path to Avalon]]&lt;br /&gt;
:* [[Niflheim]]&lt;br /&gt;
:* [[The Norse Connection]]&lt;br /&gt;
:* [[God of Thunder]]&lt;br /&gt;
:* [[Realm of the Dead]]&lt;br /&gt;
* Coastal Thailand&lt;br /&gt;
:* [[Remnants]]&lt;br /&gt;
:* [[Bhogavati]]&lt;br /&gt;
:* [[The Ancient World]]&lt;br /&gt;
:* [[Puppet No Longer]]&lt;br /&gt;
* Croft Manor&lt;br /&gt;
:* [[Protected by the Dead]]&lt;br /&gt;
* Southern Mexico&lt;br /&gt;
:* [[The Unnamed Days]]&lt;br /&gt;
:* [[Xibalba]]&lt;br /&gt;
:* [[The Midgard Serpent]]&lt;br /&gt;
:* [[Land of the Dead]]&lt;br /&gt;
* Jan Mayen Island&lt;br /&gt;
:* [[Gate of the Dead]]&lt;br /&gt;
:* [[Valhalla]]&lt;br /&gt;
* Andaman Sea&lt;br /&gt;
:* [[Rituals Old]]&lt;br /&gt;
* Arctic Sea&lt;br /&gt;
:* [[Helheim]]&lt;br /&gt;
:* [[Yggdrasil]]&lt;br /&gt;
:* [[Out of Time]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara now has tons of new moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Can throw heavy objects&lt;br /&gt;
* Can react to heat from flames and steam from pipes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Wii Features==&lt;br /&gt;
* Built specifically for the Wii: Level design and environmental challenges are designed to take advantage of the unique capabilities of the Wii Remote and Nunchuck.&lt;br /&gt;
* Exclusive Multi-Tool: Excavate hidden secrets with this modernized and expanded tool kit that includes:&lt;br /&gt;
* Compressed Air Gun: A high-powered instrument used to clear away dirt or silt.&lt;br /&gt;
* Acetylene Torch: An advanced, multi-purpose torch used to weld metal objects, set fire to objects, and melt ice.&lt;br /&gt;
* Chisel: Pry apart objects or chip away sediment in order to discover hidden secrets.&lt;br /&gt;
* Pliers: Extract elements from ancient devices.&lt;br /&gt;
* Exclusive Active Aim Combat System: The combat system has been enhanced for more fluid character control and more precise aiming with the Wii Remote and Nunchuk.&lt;br /&gt;
* Expanded Camera Control: Take more control of the camera using the Wii Remote. If the Wii Remote is not pointed at the screen, the camera will follow Lara automatically. If it is pointed at the screen, the game will enter a “free look” mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. The demo contains the first half of the [[Thailand]] section; the full [[Remnants]] level as well as parts of [[Bhogavati]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
Underworld continues where [[Tomb Raider Legend]] left off. Lara searches various locations around the world, initially to find the Celtic paradise of Avalon, but soon finds a deeper thread of monomyth theory running through the ruins she explores, starting with a ruin covered in proto-Norse ruins underneath the [[Mediterranean Sea]].&lt;br /&gt;
&lt;br /&gt;
She soon meets [[Jacqueline Natla]], the Atlantean God-Queen who was the antagonist in both the original Tomb Raider and Tomb Raider Anniversary. She is the prisoner of [[Amanda Evert]], the main antagonist of Tomb Raider Legend. Natla tells Lara that Avalon is in fact Helheim, the Norse underworld, and that this is where her mother went to after the events in Nepal when Lara was a young girl. She directs her next to a coastal temple in Thailand.&lt;br /&gt;
&lt;br /&gt;
In due course, Lara learns that her father was actually employed by Natla, but became wary of the artifacts that she was trying to locate. He removed evidence of the location of Megingjörd, Thor's Belt,and kept the artefacts recovered from Thailand in the crypts and cellars of [[Croft Manor]].&lt;br /&gt;
&lt;br /&gt;
Lara explores the passages underneath her home and discovers the location of the belt, but a [[Atlantean Lara Copy|Lara's doppelgänger]], similar to that seen in the original Tomb Raider and [[Tomb Raider Anniversary]], destroys her home and attacks her companions. Lara then goes to Mexico to [[Xibalba]], the Mayan underworld, where she recovers the belt and also finds out about a mysterious substance closely linked to the Norse ruins and the legend of Thor called Eitr.&lt;br /&gt;
&lt;br /&gt;
Travelling next to Jan Mayen Island, Lara finally recovers Mjolnir, [[Thor's Hammer]]. She goes next to the Andaman Sea in order to question Natla more closely about the location of Helheim, and ends up freeing her, as they agree to meet at a location in the Arctic Sea.&lt;br /&gt;
&lt;br /&gt;
Underneath the sea ice lies a large ruin similar in design to the Atlantean ones in Tomb Raider Anniversary. Here Lara discovers Natla's true intentions, the real meaning of the 'Seventh Age' and saves the world once again, all the while questioning what became of her mother, [[Amelia Croft]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alternate/Extended Ending==&lt;br /&gt;
&lt;br /&gt;
A video which surfaced online in January 2009, allegedly extracted from the Playstation 2 game files, revealed an alternative extended ending to Tomb Raider Underworld. &lt;br /&gt;
&lt;br /&gt;
In it, Amanda Evert attempts to attack Lara with a boulder after they have left the Nepalese temple. Lara turns and shoots Amanda in the leg, before walking away, leaving her helpless and immobile.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Jan Mayen Island]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] Circle &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse, causing Lara to fall if she does not manoeuvre quickly around them.&lt;br /&gt;
* Fire - blazing hot to touch.&lt;br /&gt;
* Jormungandr's Pool of Poison - full of Eitr, a blue, deadly liquid that the Midgard Serpent &amp;quot;spews into the air&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
* [[Camera|Field Camera]]&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
* [[Personal Light Source|Utility Light]]&lt;br /&gt;
* [[Thor's Gauntlets]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Uzis|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Sticky Grenade]]&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal. Below is a list of all outfits in-game, plus the unlockable bathing suit outfit and Xbox 360 downloadable content.&lt;br /&gt;
&lt;br /&gt;
===In-Game Outfits===&lt;br /&gt;
&lt;br /&gt;
* [[Croft Manor Outfit|Casual]]&lt;br /&gt;
* [[Bathing Suit]] (unlockable)&lt;br /&gt;
* [[Drysuit]]&lt;br /&gt;
* [[Jungle Heavy]]&lt;br /&gt;
* [[Jungle Shorts]] &lt;br /&gt;
* [[Jungle Pants]]&lt;br /&gt;
* [[Snow Heavy]]&lt;br /&gt;
* [[Snow Light Outfit|Snow Light]]&lt;br /&gt;
* [[Underworld Wetsuit|Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Exclusive Xbox 360 Outfits===&lt;br /&gt;
Several exclusive outfits are available for download via Xbox Live Marketplace.&lt;br /&gt;
* [[Classic Outfit|Classic Lara]]&lt;br /&gt;
* [[Standard Expedition Gear|Legend Lara]]&lt;br /&gt;
* [[Red Drysuit]]&lt;br /&gt;
* [[Blue Wetsuit]]&lt;br /&gt;
* [[Marie Saint Pierre]] (Festival Arcadia outfit)&lt;br /&gt;
* [[Tavan Mitto]] (Festival Arcadia outfit)&lt;br /&gt;
* [[Travis Taddeo]] (Festival Arcadia outfit)&lt;br /&gt;
&lt;br /&gt;
Six more outfits were released with [[Beneath the Ashes]]:&lt;br /&gt;
* [[Blue Bikini]]&lt;br /&gt;
* [[Black and White Bikini]]&lt;br /&gt;
* [[Camo Bikini]]&lt;br /&gt;
* [[Casual Explorer]]&lt;br /&gt;
* [[Gold Bikini]]&lt;br /&gt;
* [[Grey Jungle Shorts]]&lt;br /&gt;
&lt;br /&gt;
In [[Lara's Shadow]] one could play Lara's Doppelgänger in her outfit:&lt;br /&gt;
* [[Lara's Doppelgänger]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced&lt;br /&gt;
* [[Thor]] - referenced&lt;br /&gt;
* [[Professor Eddington]] - referenced&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelgänger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Jaguars]]&lt;br /&gt;
:* [[Bats]]&lt;br /&gt;
:* [[Spiders]]&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Jellyfish]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Thralls]] ([[Tiger Thralls]], [[Jaguar Thralls]], [[Mayan Thralls]], [[Viking Thralls]], [[Yeti Thrall]])&lt;br /&gt;
&lt;br /&gt;
* Humans&lt;br /&gt;
:* [[Poachers]] &lt;br /&gt;
:* [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Treasure Hunt Mode&lt;br /&gt;
* Unlockable Bathing Suit (only available in the latter mode)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content for the Xbox 360==&lt;br /&gt;
&lt;br /&gt;
There are two levels associated with Tomb Raider Underworld available for the Xbox; [[Beneath the Ashes]] and [[Lara's Shadow]].&amp;lt;br&amp;gt; &lt;br /&gt;
(These levels were probably rejected in their original versions and as a result omitted from the main game[http://wikiraider.com/index.php/The_%E2%80%9CEric_Lindstr%C3%B6m%E2%80%9D_posts])&lt;br /&gt;
&lt;br /&gt;
* [[Beneath the Ashes]]&lt;br /&gt;
: Lara finds a document from her father revealing another artifact lying under her manor. Travelling back to Croft Manor, Lara digs beneath the ashes that remain and find torture rooms, crypts, and catacombs that she never would have guessed could be there. Gamers can choose from six new outfits for Lara, available in Underworld's main story once downloaded. Beneath the Ashes became available on the Xbox Live Marketplace on Tuesday, February 24, 2009. &lt;br /&gt;
&lt;br /&gt;
* [[Lara's Shadow]]&lt;br /&gt;
: Taking on the role of Lara's deadly [[Atlantean Lara Copy|Lara's Doppelgänger]], players get to experience all new gameplay in the Tomb Raider universe. With new abilities, the Doppelgänger must fulfil her ultimate assignment; to put an end to the Croft lineage once and for all. Lara's Shadow became available on the Xbox Live Marketplace on Tuesday, March 10, 2009.&lt;br /&gt;
&lt;br /&gt;
* New [[Outfit]]s for Lara&lt;br /&gt;
: Now available at the Xbox 360 Live Marketplace.&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 4th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
&lt;br /&gt;
EB Games in Australia is selling their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 4th 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Art of Tomb Raider Underworld Bonus Item===&lt;br /&gt;
[[Image:Artoftombraiderunderworld.jpg|200px|thumb|right|Art of TR Underworld]]&lt;br /&gt;
GameStop (previously known as EB Games) in the United States of America is giving an exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=68944&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Featuring a foreword by the creative director, [[Eric Lindstrom]] titled 'Where is Lara Going Next' whets your appetite for the future that is Tomb Raider and Lara Croft. The book also includes the Evolution of Lara Croft, showing a render of Lara from every game in the past and present, concept art of Lara and the outfits of the game, renders of the latter, concepts of friends and foes, renders of the latter, a coupon for $5 off the official strategy guide, and a preview of 'The Complete Art of Tomb Raider' which is set to release in Spring 2009 that features every significant piece of Tomb Raider art collected and presented in over hundreds of beautiful pages. You get to see the first sketches of Lara Croft, unreleased concept art, storyboards, and promotional art while gaining fascinating insights into the design and visualizations of the games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Walkthroughs===&lt;br /&gt;
* [http://tombraidergirl.com/tr8/ tombraidergirl's Walkthough]]&lt;br /&gt;
* [http://www.tombraiders.net/stella/underworld.html Stella's Walkthrough]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[The “Eric Lindström” posts]]&lt;br /&gt;
* &amp;quot;Post-mortem&amp;quot; by [[Eric Lindstrom]] on what went right and what went wrong during game production, at [http://www.gamasutra.com/view/feature/4122/postmortem_crystal_dynamics_tomb_.php?page=4 GameSutra ].&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=27126</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=27126"/>
				<updated>2009-09-05T07:25:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = Eight total, including Prologue&lt;br /&gt;
| Secrets     = &lt;br /&gt;
* Treasures: 179 &lt;br /&gt;
* Relics: 6&lt;br /&gt;
| Gametime    = 57 minutes and 49 seconds&lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' continues the story of [[Tomb Raider Legend]]. Tomb Raider Underworld sees Lara descending to the depths of a  Norse-themed underworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Release Dates}}&lt;br /&gt;
Tomb Raider Underworld has been released on November 18th (North America) or 21st (Europe) 2008 for [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]] and [[Nintendo DS]], with the [[PS2]] version following in January 2009.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue&lt;br /&gt;
:* [[No Illusions]]&lt;br /&gt;
* Mediterranean&lt;br /&gt;
:* [[The Path to Avalon]]&lt;br /&gt;
:* [[Niflheim]]&lt;br /&gt;
:* [[The Norse Connection]]&lt;br /&gt;
:* [[God of Thunder]]&lt;br /&gt;
:* [[Realm of the Dead]]&lt;br /&gt;
* Coastal Thailand&lt;br /&gt;
:* [[Remnants]]&lt;br /&gt;
:* [[Bhogavati]]&lt;br /&gt;
:* [[The Ancient World]]&lt;br /&gt;
:* [[Puppet No Longer]]&lt;br /&gt;
* Croft Manor&lt;br /&gt;
:* [[Protected by the Dead]]&lt;br /&gt;
* Southern Mexico&lt;br /&gt;
:* [[The Unnamed Days]]&lt;br /&gt;
:* [[Xibalba]]&lt;br /&gt;
:* [[The Midgard Serpent]]&lt;br /&gt;
:* [[Land of the Dead]]&lt;br /&gt;
* Jan Mayen Island&lt;br /&gt;
:* [[Gate of the Dead]]&lt;br /&gt;
:* [[Valhalla]]&lt;br /&gt;
* Andaman Sea&lt;br /&gt;
:* [[Rituals Old]]&lt;br /&gt;
* Arctic Sea&lt;br /&gt;
:* [[Helheim]]&lt;br /&gt;
:* [[Yggdrasil]]&lt;br /&gt;
:* [[Out of Time]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara now has tons of new moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Can throw heavy objects&lt;br /&gt;
* Can react to heat from flames and steam from pipes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Wii Features==&lt;br /&gt;
* Built specifically for the Wii: Level design and environmental challenges are designed to take advantage of the unique capabilities of the Wii Remote and Nunchuck.&lt;br /&gt;
* Exclusive Multi-Tool: Excavate hidden secrets with this modernized and expanded tool kit that includes:&lt;br /&gt;
* Compressed Air Gun: A high-powered instrument used to clear away dirt or silt.&lt;br /&gt;
* Acetylene Torch: An advanced, multi-purpose torch used to weld metal objects, set fire to objects, and melt ice.&lt;br /&gt;
* Chisel: Pry apart objects or chip away sediment in order to discover hidden secrets.&lt;br /&gt;
* Pliers: Extract elements from ancient devices.&lt;br /&gt;
* Exclusive Active Aim Combat System: The combat system has been enhanced for more fluid character control and more precise aiming with the Wii Remote and Nunchuk.&lt;br /&gt;
* Expanded Camera Control: Take more control of the camera using the Wii Remote. If the Wii Remote is not pointed at the screen, the camera will follow Lara automatically. If it is pointed at the screen, the game will enter a “free look” mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. The demo contains the first half of the [[Thailand]] section; the full [[Remnants]] level as well as parts of [[Bhogavati]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
Underworld continues where [[Tomb Raider Legend]] left off. Lara searches various locations around the world, initially to find the Celtic paradise of Avalon, but soon finds a deeper thread of monomyth theory running through the ruins she explores, starting with a ruin covered in proto-Norse ruins underneath the [[Mediterranean Sea]].&lt;br /&gt;
&lt;br /&gt;
She soon meets [[Jacqueline Natla]], the Atlantean God-Queen who was the antagonist in both the original Tomb Raider and Tomb Raider Anniversary. She is the prisoner of [[Amanda Evert]], the main antagonist of Tomb Raider Legend. Natla tells Lara that Avalon is in fact Helheim, the Norse underworld, and that this is where her mother went to after the events in Nepal when Lara was a young girl. She directs her next to a coastal temple in Thailand.&lt;br /&gt;
&lt;br /&gt;
In due course, Lara learns that her father was actually employed by Natla, but became wary of the artifacts that she was trying to locate. He removed evidence of the location of Megingjörd, Thor's Belt,and kept the artefacts recovered from Thailand in the crypts and cellars of [[Croft Manor]].&lt;br /&gt;
&lt;br /&gt;
Lara explores the passages underneath her home and discovers the location of the belt, but a [[Atlantean Lara Copy|Lara's doppelgänger]], similar to that seen in the original Tomb Raider and [[Tomb Raider Anniversary]], destroys her home and attacks her companions. Lara then goes to Mexico to [[Xibalba]], the Mayan underworld, where she recovers the belt and also finds out about a mysterious substance closely linked to the Norse ruins and the legend of Thor called Eitr.&lt;br /&gt;
&lt;br /&gt;
Travelling next to Jan Mayen Island, Lara finally recovers Mjolnir, [[Thor's Hammer]]. She goes next to the Andaman Sea in order to question Natla more closely about the location of Helheim, and ends up freeing her, as they agree to meet at a location in the Arctic Sea.&lt;br /&gt;
&lt;br /&gt;
Underneath the sea ice lies a large ruin similar in design to the Atlantean ones in Tomb Raider Anniversary. Here Lara discovers Natla's true intentions, the real meaning of the 'Seventh Age' and saves the world once again, all the while questioning what became of her mother, [[Amelia Croft]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alternate/Extended Ending==&lt;br /&gt;
&lt;br /&gt;
A video which surfaced online in January 2009, allegedly extracted from the Playstation 2 game files, revealed an alternative extended ending to Tomb Raider Underworld. &lt;br /&gt;
&lt;br /&gt;
In it, Amanda Evert attempts to attack Lara with a boulder after they have left the Nepalese temple. Lara turns and shoots Amanda in the leg, before walking away, leaving her helpless and immobile.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Jan Mayen Island]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] Circle &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse, causing Lara to fall if she does not manoeuvre quickly around them.&lt;br /&gt;
* Fire - blazing hot to touch.&lt;br /&gt;
* Jormungandr's Pool of Poison - full of Eitr, a blue, deadly liquid that the Midgard Serpent &amp;quot;spews into the air&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
* [[Camera|Field Camera]]&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
* [[Personal Light Source|Utility Light]]&lt;br /&gt;
* [[Thor's Gauntlets]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Uzis|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Sticky Grenade]]&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal. Below is a list of all outfits in-game, plus the unlockable bathing suit outfit and Xbox 360 downloadable content.&lt;br /&gt;
&lt;br /&gt;
===In-Game Outfits===&lt;br /&gt;
&lt;br /&gt;
* [[Croft Manor Outfit|Casual]]&lt;br /&gt;
* [[Bathing Suit]] (unlockable)&lt;br /&gt;
* [[Drysuit]]&lt;br /&gt;
* [[Jungle Heavy]]&lt;br /&gt;
* [[Jungle Shorts]] &lt;br /&gt;
* [[Jungle Pants]]&lt;br /&gt;
* [[Snow Heavy]]&lt;br /&gt;
* [[Snow Light Outfit|Snow Light]]&lt;br /&gt;
* [[Underworld Wetsuit|Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Exclusive Xbox 360 Outfits===&lt;br /&gt;
Several exclusive outfits are available for download via Xbox Live Marketplace.&lt;br /&gt;
* [[Classic Outfit|Classic Lara]]&lt;br /&gt;
* [[Standard Expedition Gear|Legend Lara]]&lt;br /&gt;
* [[Red Drysuit]]&lt;br /&gt;
* [[Blue Wetsuit]]&lt;br /&gt;
* [[Marie Saint Pierre]] (Festival Arcadia outfit)&lt;br /&gt;
* [[Tavan Mitto]] (Festival Arcadia outfit)&lt;br /&gt;
* [[Travis Taddeo]] (Festival Arcadia outfit)&lt;br /&gt;
&lt;br /&gt;
Six more outfits were released with [[Beneath the Ashes]]:&lt;br /&gt;
* [[Blue Bikini]]&lt;br /&gt;
* [[Black and White Bikini]]&lt;br /&gt;
* [[Camo Bikini]]&lt;br /&gt;
* [[Casual Explorer]]&lt;br /&gt;
* [[Gold Bikini]]&lt;br /&gt;
* [[Grey Jungle Shorts]]&lt;br /&gt;
&lt;br /&gt;
In [[Lara's Shadow]] one could play Lara's Doppelgänger in her outfit:&lt;br /&gt;
* [[Lara's Doppelgänger]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced&lt;br /&gt;
* [[Thor]] - referenced&lt;br /&gt;
* [[Professor Eddington]] - referenced&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelgänger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Jaguars]]&lt;br /&gt;
:* [[Bats]]&lt;br /&gt;
:* [[Spiders]]&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Jellyfish]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Thralls]] ([[Tiger Thralls]], [[Jaguar Thralls]], [[Mayan Thralls]], [[Viking Thralls]], [[Yeti Thrall]])&lt;br /&gt;
&lt;br /&gt;
* Humans&lt;br /&gt;
:* [[Poachers]] &lt;br /&gt;
:* [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Treasure Hunt Mode&lt;br /&gt;
* Unlockable Bathing Suit (only available in the latter mode)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content for the Xbox 360==&lt;br /&gt;
&lt;br /&gt;
There are two levels associated with Tomb Raider Underworld available for the Xbox; [[Beneath the Ashes]] and [[Lara's Shadow]].&amp;lt;br&amp;gt; &lt;br /&gt;
(These levels were probably rejected in their original versions and as a result omitted from the main game[http://wikiraider.com/index.php/The_%E2%80%9CEric_Lindstr%C3%B6m%E2%80%9D_posts])&lt;br /&gt;
&lt;br /&gt;
* [[Beneath the Ashes]]&lt;br /&gt;
: Lara finds a document from her father revealing another artifact lying under her manor. Travelling back to Croft Manor, Lara digs beneath the ashes that remain and find torture rooms, crypts, and catacombs that she never would have guessed could be there. Gamers can choose from six new outfits for Lara, available in Underworld's main story once downloaded. Beneath the Ashes became available on the Xbox Live Marketplace on Tuesday, February 24, 2009. &lt;br /&gt;
&lt;br /&gt;
* [[Lara's Shadow]]&lt;br /&gt;
: Taking on the role of Lara's deadly [[Atlantean Lara Copy|Lara's Doppelgänger]], players get to experience all new gameplay in the Tomb Raider universe. With new abilities, the Doppelgänger must fulfil her ultimate assignment; to put an end to the Croft lineage once and for all. Lara's Shadow became available on the Xbox Live Marketplace on Tuesday, March 10, 2009.&lt;br /&gt;
&lt;br /&gt;
* New [[Outfit]]s for Lara&lt;br /&gt;
: Now available at the Xbox 360 Live Marketplace.&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 4th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
&lt;br /&gt;
EB Games in Australia is selling their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 4th 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Art of Tomb Raider Underworld Bonus Item===&lt;br /&gt;
[[Image:Artoftombraiderunderworld.jpg|200px|thumb|right|Art of TR Underworld]]&lt;br /&gt;
GameStop (previously known as EB Games) in the United States of America is giving an exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=68944&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Featuring a foreword by the creative director, [[Eric Lindstrom]] titled 'Where is Lara Going Next' whets your appetite for the future that is Tomb Raider and Lara Croft. The book also includes the Evolution of Lara Croft, showing a render of Lara from every game in the past and present, concept art of Lara and the outfits of the game, renders of the latter, concepts of friends and foes, renders of the latter, a coupon for $5 off the official strategy guide, and a preview of 'The Complete Art of Tomb Raider' which is set to release in Spring 2009 that features every significant piece of Tomb Raider art collected and presented in over hundreds of beautiful pages. You get to see the first sketches of Lara Croft, unreleased concept art, storyboards, and promotional art while gaining fascinating insights into the design and visualizations of the games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Walkthroughs===&lt;br /&gt;
* [http://tombraidergirl.com/tr8/ tombraidergirl's Walkthough]]&lt;br /&gt;
* [http://www.tombraiders.net/stella/underworld.html Stella's Walkthrough]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[The “Eric Lindström” posts]]&lt;br /&gt;
* &amp;quot;Post-mortem&amp;quot; by [[Eric Lindström]] on what went right and what went wrong during game production, at [http://www.gamasutra.com/view/feature/4122/postmortem_crystal_dynamics_tomb_.php?page=4 GameSutra ].&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=27125</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=27125"/>
				<updated>2009-09-05T07:17:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = Eight total, including Prologue&lt;br /&gt;
| Secrets     = &lt;br /&gt;
* Treasures: 179 &lt;br /&gt;
* Relics: 6&lt;br /&gt;
| Gametime    = 57 minutes and 49 seconds&lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' continues the story of [[Tomb Raider Legend]]. Tomb Raider Underworld sees Lara descending to the depths of a  Norse-themed underworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Release Dates}}&lt;br /&gt;
Tomb Raider Underworld has been released on November 18th (North America) or 21st (Europe) 2008 for [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]] and [[Nintendo DS]], with the [[PS2]] version following in January 2009.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue&lt;br /&gt;
:* [[No Illusions]]&lt;br /&gt;
* Mediterranean&lt;br /&gt;
:* [[The Path to Avalon]]&lt;br /&gt;
:* [[Niflheim]]&lt;br /&gt;
:* [[The Norse Connection]]&lt;br /&gt;
:* [[God of Thunder]]&lt;br /&gt;
:* [[Realm of the Dead]]&lt;br /&gt;
* Coastal Thailand&lt;br /&gt;
:* [[Remnants]]&lt;br /&gt;
:* [[Bhogavati]]&lt;br /&gt;
:* [[The Ancient World]]&lt;br /&gt;
:* [[Puppet No Longer]]&lt;br /&gt;
* Croft Manor&lt;br /&gt;
:* [[Protected by the Dead]]&lt;br /&gt;
* Southern Mexico&lt;br /&gt;
:* [[The Unnamed Days]]&lt;br /&gt;
:* [[Xibalba]]&lt;br /&gt;
:* [[The Midgard Serpent]]&lt;br /&gt;
:* [[Land of the Dead]]&lt;br /&gt;
* Jan Mayen Island&lt;br /&gt;
:* [[Gate of the Dead]]&lt;br /&gt;
:* [[Valhalla]]&lt;br /&gt;
* Andaman Sea&lt;br /&gt;
:* [[Rituals Old]]&lt;br /&gt;
* Arctic Sea&lt;br /&gt;
:* [[Helheim]]&lt;br /&gt;
:* [[Yggdrasil]]&lt;br /&gt;
:* [[Out of Time]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara now has tons of new moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Can throw heavy objects&lt;br /&gt;
* Can react to heat from flames and steam from pipes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Wii Features==&lt;br /&gt;
* Built specifically for the Wii: Level design and environmental challenges are designed to take advantage of the unique capabilities of the Wii Remote and Nunchuck.&lt;br /&gt;
* Exclusive Multi-Tool: Excavate hidden secrets with this modernized and expanded tool kit that includes:&lt;br /&gt;
* Compressed Air Gun: A high-powered instrument used to clear away dirt or silt.&lt;br /&gt;
* Acetylene Torch: An advanced, multi-purpose torch used to weld metal objects, set fire to objects, and melt ice.&lt;br /&gt;
* Chisel: Pry apart objects or chip away sediment in order to discover hidden secrets.&lt;br /&gt;
* Pliers: Extract elements from ancient devices.&lt;br /&gt;
* Exclusive Active Aim Combat System: The combat system has been enhanced for more fluid character control and more precise aiming with the Wii Remote and Nunchuk.&lt;br /&gt;
* Expanded Camera Control: Take more control of the camera using the Wii Remote. If the Wii Remote is not pointed at the screen, the camera will follow Lara automatically. If it is pointed at the screen, the game will enter a “free look” mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. The demo contains the first half of the [[Thailand]] section; the full [[Remnants]] level as well as parts of [[Bhogavati]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
Underworld continues where [[Tomb Raider Legend]] left off. Lara searches various locations around the world, initially to find the Celtic paradise of Avalon, but soon finds a deeper thread of monomyth theory running through the ruins she explores, starting with a ruin covered in proto-Norse ruins underneath the [[Mediterranean Sea]].&lt;br /&gt;
&lt;br /&gt;
She soon meets [[Jacqueline Natla]], the Atlantean God-Queen who was the antagonist in both the original Tomb Raider and Tomb Raider Anniversary. She is the prisoner of [[Amanda Evert]], the main antagonist of Tomb Raider Legend. Natla tells Lara that Avalon is in fact Helheim, the Norse underworld, and that this is where her mother went to after the events in Nepal when Lara was a young girl. She directs her next to a coastal temple in Thailand.&lt;br /&gt;
&lt;br /&gt;
In due course, Lara learns that her father was actually employed by Natla, but became wary of the artifacts that she was trying to locate. He removed evidence of the location of Megingjörd, Thor's Belt,and kept the artefacts recovered from Thailand in the crypts and cellars of [[Croft Manor]].&lt;br /&gt;
&lt;br /&gt;
Lara explores the passages underneath her home and discovers the location of the belt, but a [[Atlantean Lara Copy|Lara's doppelgänger]], similar to that seen in the original Tomb Raider and [[Tomb Raider Anniversary]], destroys her home and attacks her companions. Lara then goes to Mexico to [[Xibalba]], the Mayan underworld, where she recovers the belt and also finds out about a mysterious substance closely linked to the Norse ruins and the legend of Thor called Eitr.&lt;br /&gt;
&lt;br /&gt;
Travelling next to Jan Mayen Island, Lara finally recovers Mjolnir, [[Thor's Hammer]]. She goes next to the Andaman Sea in order to question Natla more closely about the location of Helheim, and ends up freeing her, as they agree to meet at a location in the Arctic Sea.&lt;br /&gt;
&lt;br /&gt;
Underneath the sea ice lies a large ruin similar in design to the Atlantean ones in Tomb Raider Anniversary. Here Lara discovers Natla's true intentions, the real meaning of the 'Seventh Age' and saves the world once again, all the while questioning what became of her mother, [[Amelia Croft]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alternate/Extended Ending==&lt;br /&gt;
&lt;br /&gt;
A video which surfaced online in January 2009, allegedly extracted from the Playstation 2 game files, revealed an alternative extended ending to Tomb Raider Underworld. &lt;br /&gt;
&lt;br /&gt;
In it, Amanda Evert attempts to attack Lara with a boulder after they have left the Nepalese temple. Lara turns and shoots Amanda in the leg, before walking away, leaving her helpless and immobile.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Jan Mayen Island]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] Circle &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse, causing Lara to fall if she does not manoeuvre quickly around them.&lt;br /&gt;
* Fire - blazing hot to touch.&lt;br /&gt;
* Jormungandr's Pool of Poison - full of Eitr, a blue, deadly liquid that the Midgard Serpent &amp;quot;spews into the air&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
* [[Camera|Field Camera]]&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
* [[Personal Light Source|Utility Light]]&lt;br /&gt;
* [[Thor's Gauntlets]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Uzis|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Sticky Grenade]]&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal. Below is a list of all outfits in-game, plus the unlockable bathing suit outfit and Xbox 360 downloadable content.&lt;br /&gt;
&lt;br /&gt;
===In-Game Outfits===&lt;br /&gt;
&lt;br /&gt;
* [[Croft Manor Outfit|Casual]]&lt;br /&gt;
* [[Bathing Suit]] (unlockable)&lt;br /&gt;
* [[Drysuit]]&lt;br /&gt;
* [[Jungle Heavy]]&lt;br /&gt;
* [[Jungle Shorts]] &lt;br /&gt;
* [[Jungle Pants]]&lt;br /&gt;
* [[Snow Heavy]]&lt;br /&gt;
* [[Snow Light Outfit|Snow Light]]&lt;br /&gt;
* [[Underworld Wetsuit|Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Exclusive Xbox 360 Outfits===&lt;br /&gt;
Several exclusive outfits are available for download via Xbox Live Marketplace.&lt;br /&gt;
* [[Classic Outfit|Classic Lara]]&lt;br /&gt;
* [[Standard Expedition Gear|Legend Lara]]&lt;br /&gt;
* [[Red Drysuit]]&lt;br /&gt;
* [[Blue Wetsuit]]&lt;br /&gt;
* [[Marie Saint Pierre]] (Festival Arcadia outfit)&lt;br /&gt;
* [[Tavan Mitto]] (Festival Arcadia outfit)&lt;br /&gt;
* [[Travis Taddeo]] (Festival Arcadia outfit)&lt;br /&gt;
&lt;br /&gt;
Six more outfits were released with [[Beneath the Ashes]]:&lt;br /&gt;
* [[Blue Bikini]]&lt;br /&gt;
* [[Black and White Bikini]]&lt;br /&gt;
* [[Camo Bikini]]&lt;br /&gt;
* [[Casual Explorer]]&lt;br /&gt;
* [[Gold Bikini]]&lt;br /&gt;
* [[Grey Jungle Shorts]]&lt;br /&gt;
&lt;br /&gt;
In [[Lara's Shadow]] one could play Lara's Doppelgänger in her outfit:&lt;br /&gt;
* [[Lara's Doppelgänger]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced&lt;br /&gt;
* [[Thor]] - referenced&lt;br /&gt;
* [[Professor Eddington]] - referenced&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelgänger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Jaguars]]&lt;br /&gt;
:* [[Bats]]&lt;br /&gt;
:* [[Spiders]]&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Jellyfish]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Thralls]] ([[Tiger Thralls]], [[Jaguar Thralls]], [[Mayan Thralls]], [[Viking Thralls]], [[Yeti Thrall]])&lt;br /&gt;
&lt;br /&gt;
* Humans&lt;br /&gt;
:* [[Poachers]] &lt;br /&gt;
:* [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Treasure Hunt Mode&lt;br /&gt;
* Unlockable Bathing Suit (only available in the latter mode)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content for the Xbox 360==&lt;br /&gt;
&lt;br /&gt;
There are two levels associated with Tomb Raider Underworld available for the Xbox; [[Beneath the Ashes]] and [[Lara's Shadow]].&amp;lt;br&amp;gt; &lt;br /&gt;
(These levels were probably rejected in their original versions and as a result omitted from the main game[http://wikiraider.com/index.php/The_%E2%80%9CEric_Lindstr%C3%B6m%E2%80%9D_posts])&lt;br /&gt;
&lt;br /&gt;
* [[Beneath the Ashes]]&lt;br /&gt;
: Lara finds a document from her father revealing another artifact lying under her manor. Travelling back to Croft Manor, Lara digs beneath the ashes that remain and find torture rooms, crypts, and catacombs that she never would have guessed could be there. Gamers can choose from six new outfits for Lara, available in Underworld's main story once downloaded. Beneath the Ashes became available on the Xbox Live Marketplace on Tuesday, February 24, 2009. &lt;br /&gt;
&lt;br /&gt;
* [[Lara's Shadow]]&lt;br /&gt;
: Taking on the role of Lara's deadly [[Atlantean Lara Copy|Lara's Doppelgänger]], players get to experience all new gameplay in the Tomb Raider universe. With new abilities, the Doppelgänger must fulfil her ultimate assignment; to put an end to the Croft lineage once and for all. Lara's Shadow became available on the Xbox Live Marketplace on Tuesday, March 10, 2009.&lt;br /&gt;
&lt;br /&gt;
* New [[Outfit]]s for Lara&lt;br /&gt;
: Now available at the Xbox 360 Live Marketplace.&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 4th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
&lt;br /&gt;
EB Games in Australia is selling their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 4th 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Art of Tomb Raider Underworld Bonus Item===&lt;br /&gt;
[[Image:Artoftombraiderunderworld.jpg|200px|thumb|right|Art of TR Underworld]]&lt;br /&gt;
GameStop (previously known as EB Games) in the United States of America is giving an exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=68944&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Featuring a foreword by the creative director, [[Eric Lindstrom]] titled 'Where is Lara Going Next' whets your appetite for the future that is Tomb Raider and Lara Croft. The book also includes the Evolution of Lara Croft, showing a render of Lara from every game in the past and present, concept art of Lara and the outfits of the game, renders of the latter, concepts of friends and foes, renders of the latter, a coupon for $5 off the official strategy guide, and a preview of 'The Complete Art of Tomb Raider' which is set to release in Spring 2009 that features every significant piece of Tomb Raider art collected and presented in over hundreds of beautiful pages. You get to see the first sketches of Lara Croft, unreleased concept art, storyboards, and promotional art while gaining fascinating insights into the design and visualizations of the games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Walkthroughs===&lt;br /&gt;
* [http://tombraidergirl.com/tr8/ tombraidergirl's Walkthough]]&lt;br /&gt;
* [http://www.tombraiders.net/stella/underworld.html Stella's Walkthrough]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[The “Eric Lindström” posts]]&lt;br /&gt;
* &amp;quot;Post-mortem&amp;quot; on what went right and what went wrong during game production, at [http://www.gamasutra.com/view/feature/4122/postmortem_crystal_dynamics_tomb_.php?page=4 GameSutra ].&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=26692</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=26692"/>
				<updated>2009-08-31T14:04:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|250px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the ruling structure that Atlantis was governed by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
She is an unlockable character in Tomb Raider Anniversary.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. The boxes were thought to be an Easter egg. However, in  [[Tomb Raider Underworld]] it is revealed that Amanda has a corporal relationship with Natla.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cu.jpg|thumb|219px|right|Natla's appearance in [[Underworld]], considerably taller and prettier than in [[Anniversary]], which was made by a different design team [http://wikiraider.com/index.php/The_%E2%80%9CEric_Lindstr%C3%B6m%E2%80%9D_posts].]]&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla returns in [[Tomb Raider Underworld]], held prisoner on [[Amanda]]'s boat in a stasis capsule. Early in the game she tells Lara about [[Helheim]] and [[Avalon]] being one and the same and informs Lara that she needs Thor's relics to gain access. After visiting [[Jan Mayen Island]] to retrieve [[Thor's Hammer]], she sets off to the Andaman Sea on the coast of [[Thailand]] to find Amanda's ship again. Lara confronts and threatens to kill Natla, but is stopped when Natla explains that a ritual is also needed to open the gates of Helheim; a ritual that only Natla knows. Realising she has no choice if she wants to enter Helheim/Avalon, Lara then smashes the capsule open, allowing Natla to escape. After arriving at Avalon, Natla reveals that she was manipulating Lara to reach an ancient device called the [[Jörmungandr Mechanism|Midgard Serpent]] to bring about the '[[The “Eric Lindström” posts |Seventh Age]].' She also claims that she killed [[Richard Croft|Lara's father]] in [[Thailand]] after he betrayed her. Lara manages to destroy the [[Jörmungandr Mechanism]], and then knocks Natla into the [[Eitr]] surrounding the device by throwing Thor's Hammer at her.&lt;br /&gt;
&lt;br /&gt;
==Beneath the Ashes &amp;amp; Lara's Shadow==&lt;br /&gt;
{{mainarticle|Beneath the Ashes Story|Lara's Shadow Story}}&lt;br /&gt;
&lt;br /&gt;
Natla is not a character in [[Beneath the Ashes]]; however, it is suggested that she is still alive. In the final scene of [[Beneath the Ashes]], Lara has learned to control both the [[Thralls]] and the [[Doppelganger]]&amp;lt;ref&amp;gt;Tomb Raider Underworld, Beneath the Ashes for Xbox 360&amp;lt;/ref&amp;gt;. After Lara establishes that the Doppelganger has to obey her, the camera shifts and it is not possible to hear what mission or instructions Lara gives the Doppelganger. However when the camera returns Lara is saying &amp;quot;Make sure Natla suffers&amp;quot;. As the Doppelganger leaves the room [[Zip]] says &amp;quot;You're letting her go? She killed [[Alister]]!&amp;quot;, and Lara replies &amp;quot;And now, she is an instrument of his vengeance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the second cutscene of [[Lara's Shadow]], the [[Doppelganger]] comes across Natla in [[Helheim]]; Natla has suffered severe injuries, presumably from [[Thor's Hammer]] and from immersion in the [[Eitr]]. Using the words &amp;quot;Ohk Ehsivar&amp;quot; Natla orders the Doppelganger to help her back to the pod device that the Doppelganger was created in. Natla then instructs her to reactivate the pod and waits slumped inside, presumably waiting for some regeneration process to begin. She gives the Doppelganger some final orders, namely to kill Lara and then to commit suicide, the latter appearing to disconcert the Doppelganger somewhat. Four days later beneath the Croft Manor (see [[Beneath the Ashes]]) Lara somehow frees the Doppelganger from the control of the magic words &amp;quot;Ohk Ehsivar&amp;quot; and suggests that the newly independent Doppelganger should &amp;quot;make Natla suffer&amp;quot;. The Doppelganger returns to Helheim and turns Natla's pod device off. Natla falls to the ground, gets crushed underneath some rocks and finally is left lying in a pool of Eitr. When the Doppelganger approaches, Natla again orders her to help. However the Doppelganger thinks back to what Lara has told her - &amp;quot;You are no longer a slave&amp;quot; (we see a flashback) - and does not obey. Natla realizes she is in trouble and calls for the [[Thralls]] to save her, but they don't show up. Natla screams and presumably dies. We see a close-up of the Doppelganger's face: she smiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]]).&lt;br /&gt;
* Thought to be either [[Vicky Arnold]] or [[Susie Hamilton]] in [[Tomb Raider]] [reference to be added].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;''&lt;br /&gt;
* Jacqueline Natla of Natla Technologies seems to be an early example of a character type popular in recent science fiction, a sinister female CEO of a sinister research multinational. Other examples include Catherine Weaver, the co-founder and current CEO of ZeiraCorp in ''Terminator: The Sarah Connor Chronicles'' [http://en.wikipedia.org/wiki/Catherine_Weaver#Television] and Nina Sharp, the shady co-owner of Massive Dynamic, a science and technology research organisation, in ''Fringe'' [http://en.wikipedia.org/wiki/Fringe_(TV_Series)].&lt;br /&gt;
* Even if not intended, there are similarities between the [[Anniversary]] version of [[Natla]] and the Egyptian god [[Seth]] from the game [[The Last Revelation]]. Both of them have wings (which both of them are able to hide, as shown when Natla is wearing a business suit and when Seth is imprisoned), are able to cast fireballs, are immortal and have power over the dead.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[The “Eric Lindström” posts]]&lt;br /&gt;
* [[Introducing Natla]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natla's hat.jpg&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:Natlasvaulthead.jpg|Header for the first fan site devoted to Natla, ''Natla's Vault'' (no longer active), with artwork by Agnes Heyer.&lt;br /&gt;
Image:natlasinks.jpg|Natla's final appearance in a cutscene from [[Lara's Shadow]]. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://k.1asphost.com/natlaspyramid/ Natla's Pyramid] fan site, founded 2000.&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Introducing_Natla&amp;diff=26691</id>
		<title>Introducing Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Introducing_Natla&amp;diff=26691"/>
				<updated>2009-08-31T14:03:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Calcutta.jpg|thumb|225px|right|Imperial Hotel]]&lt;br /&gt;
'''Introducing Natla''' is a [[Cinematics|Cinematic]] in [[Tomb Raider Anniversary]].&lt;br /&gt;
&lt;br /&gt;
This movie clip shows [[Lara Croft]] in [[1996]], sitting in the lobby of the [[Imperial Hotel]] in [[Calcutta]], [[India]] reading her fathers diary. [[Larson Conway]] enters and places a magazine on the table. The headline reads ''Croft bags... Bigfoot?''.&lt;br /&gt;
&lt;br /&gt;
* Larson: What's a man got to do to get that sort of attention from you?&lt;br /&gt;
* Lara: If that's the sort of attention you want, Larson, you're well on your way.&lt;br /&gt;
* Larson: Sounds like fun, but I'm only here to make an introduction.&lt;br /&gt;
Larson places a large hand-held device on the table on which a blonde woman appears.&lt;br /&gt;
* Larson: Lara Croft, meet Jacqueline Natla, of Natla Technologies.&lt;br /&gt;
* [[Natla]]: Good afternoon, Miss Croft. My research department has recently turned its focus to the study of ancient artifacts. And I'm led to believe that, with the right incentive, you're just the woman to find them for me.&lt;br /&gt;
* Lara: I'm afraid you've been misled. I only play for sport.&lt;br /&gt;
* Natla: Which is precisely why I've come to you, Miss Croft. This is a game you've played before; with your Father. You both spent years searching for the Scion of Atlantis. All you needed was the location of Qualopec's Tomb.&lt;br /&gt;
* Lara: You've found [[Vilcabamba]]?&lt;br /&gt;
* Natla: How quickly can you get to [[Peru]]?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:IntroducingNatla01.jpg|Larson approaching&lt;br /&gt;
Image:IntroducingNatla02.jpg|Larson with Magazine&lt;br /&gt;
Image:Croftbagsbigfoot.jpg|Magazine&lt;br /&gt;
Image:IntroducingNatla03.jpg|Jacqueline Natla&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
[[Category:Cinematics]]&lt;br /&gt;
[[de:Natla wird vorgestellt]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=TR_fan_fiction_chronology_2009&amp;diff=26636</id>
		<title>TR fan fiction chronology 2009</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=TR_fan_fiction_chronology_2009&amp;diff=26636"/>
				<updated>2009-08-31T09:00:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* 2009 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==2009==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Fan_fiction}}&lt;br /&gt;
{{mainarticle|TR_fan_fiction_chronology}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;TABLE border=1 margin=10 width=70%&amp;gt;&lt;br /&gt;
&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;'''Title'''&amp;lt;/center&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;'''Author'''&amp;lt;/center&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;center&amp;gt;'''Synopsis'''&amp;lt;/center&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;'''Date first published on Net'''&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;'''Date published at ff.net'''&amp;lt;/TD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Tomb Raider: The Quest for PEPPERMINT&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; DarkPhoenix-24/krazyninja224 &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;A Tomb Raider and James Bond crossover.&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;1-1-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Motel Madness&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  Ri S World &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Lara is facing some dangerous competition as she races to be the first to make a great discovery, but her desire to discover places her friends in danger as they are forced to run from the manor.... &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  1-5-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;My Beautiful Traitor&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  LaraFletcher43&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Tomb Raider Underworld:What would happen If Lara found out that Alister never really died.&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  1-7-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Tomb Raider: Dark Oblivion&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; Vermone&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;When a mysterious book found in the grave of Iblis is sent to Lara Croft in a bid to acquire her services, she becomes embroiled in a deadly plot that will take her through Greek mythology, and into the realms of mankinds one true enemy; Satan himself. &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; 1-9-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Tomb Raider: Reloaded&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; TheElementalMaster &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;For those of you Lara fans out there like me who hated the terrible ending of Tomb Raider: Underworld, I have created my own story line with added bits and answered questions that were left unanswered in the games. Follows TRL, TRA &amp;amp; TRU only.&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; 1-11-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;The Bridge to the Underworld&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; LaraxCroft &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;After the events of Tomb Raider Legend, Lara travels to Cambridge University to meet with Professor Eddington to find out what her father had learned about her mother's disappearance. The story's intention is to fill the gap between Legend and Underworld. &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; 1-19-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;New Beginnings&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; Princess Lear&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;A new adventure begins for Lara, her husband and daughter... Wait! What? Since when did Lara have a baby and get married? &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  2-2-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;My Story &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; bad-boy-kurtis&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;This is a story about Kurtis and Lara, from when they were younger and through them growing up together. &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; 2-5-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Tomb Raider: Quest of Dogma Angel of Darkness &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; DarkestMaiden &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; This is my continuation from Angel of Darkness.&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  2-5-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Fallen Angel &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; LaraxCroft&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;After the events of Underworld, Lara uncovers a device capable of destroying the world, all while being pursued by her own dark shadow. &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; 2-16-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Finding Lost Souls &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;SUPRNTRAL LVR &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; After Alister's death, Lara is devestated. In a final act of desperation, she appeals to Norse mythology one more time... set after Tomb Raider: Underworld. &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  2-19-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Tomb Raider Family is Everything &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  Marah Veto&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; Lara finds out she's a big sister, what's her little sister going to be like? &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; 3-9-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Tomb Raider: The Darkness&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  Roxas Kennedy 00&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Lara gets an order to find three swords that belonged to the Legendary Dark Knight, Sparda. Familiar? An crossover between Tomb Raider and Devil May Cry.&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; 3-11-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Mine Fall&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  Ginger Ninja&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; The Queen herself has asked Lara to seek out a Royal heirloom buried in the depths of a Welsh mine. But what if Lara's not alone in the search for the Key to the Kingdom? &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  3-14-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;The Fountain of Youth &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; babystina&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; When an unexpected guest arrives at Lara's doorstep, and the priceless Chirugai she's held onto since Kurtis's disappearance is stolen, she is forced into a new adventure of old enemies, new allies, and stirred emotions. After Legend, before Underworld! &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; 3-24-09&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;b&amp;gt;DIY&amp;lt;/b&amp;gt; &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Harmoniad&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Winner of the 4th Village of Tokakeriby Tomb Raider Story Competition&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; 22-6-09&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;b&amp;gt;The Road To Angkor&amp;lt;/b&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; Jenni Milward&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Second place in the 4th Village of Tokakeriby Tomb Raider Story Competition&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;22-6-09 &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;b&amp;gt;Into The Eitr&amp;lt;/b&amp;gt;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; Tisa Rahman&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Third place in the 4th Village of Tokakeriby Tomb Raider Story Competition&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;22-6-09 &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Fait Accompli &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Mason Sylvia&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Entry in the 4th Village of Tokakeriby Tomb Raider Story Competition&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; 22-6-09&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Hunger &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  AKKON&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Entry in the 4th Village of Tokakeriby Tomb Raider Story Competition&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;22-6-09 &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  &amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;The Diary Of A Research Assistant&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Beth Hamilton&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Entry in the 4th Village of Tokakeriby Tomb Raider Story Competition&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;22-6-09 &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;The Quest For Skirnir's Sword &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Natasha Harmse&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Entry in the 4th Village of Tokakeriby Tomb Raider Story Competition&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;22-6-09 &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Trail Of A Dead Man &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Tom and Susan Malloy&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Entry in the 4th Village of Tokakeriby Tomb Raider Story Competition&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; 22-6-09&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Treachery &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; Rachel Perkins&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Entry in the 4th Village of Tokakeriby Tomb Raider Story Competition&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; 22-6-09&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;Truth or Dare &amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Neil Burns&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Entry in the 4th Village of Tokakeriby Tomb Raider Story Competition&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt; 22-6-09&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;  &amp;lt;/TR&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=26635</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=26635"/>
				<updated>2009-08-31T08:36:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* Tomb Raider Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|250px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the ruling structure that Atlantis was governed by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
She is an unlockable character in Tomb Raider Anniversary.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. The boxes were thought to be an Easter egg. However, in  [[Tomb Raider Underworld]] it is revealed that Amanda has a corporal relationship with Natla.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cu.jpg|thumb|219px|right|Natla's appearance in [[Underworld]], considerably taller and prettier than in [[Anniversary]], which was made by a different design team [http://wikiraider.com/index.php/The_%E2%80%9CEric_Lindstr%C3%B6m%E2%80%9D_posts].]]&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla returns in [[Tomb Raider Underworld]], held prisoner on [[Amanda]]'s boat in a stasis capsule. Early in the game she tells Lara about [[Helheim]] and [[Avalon]] being one and the same and informs Lara that she needs Thor's relics to gain access. After visiting [[Jan Mayen Island]] to retrieve [[Thor's Hammer]], she sets off to the Andaman Sea on the coast of [[Thailand]] to find Amanda's ship again. Lara confronts and threatens to kill Natla, but is stopped when Natla explains that a ritual is also needed to open the gates of Helheim; a ritual that only Natla knows. Realising she has no choice if she wants to enter Helheim/Avalon, Lara then smashes the capsule open, allowing Natla to escape. After arriving at Avalon, Natla reveals that she was manipulating Lara to reach an ancient device called the [[Jörmungandr Mechanism|Midgard Serpent]] to bring about the '[[The “Eric Lindström” posts |Seventh Age]].' She also claims that she killed [[Richard Croft|Lara's father]] in [[Thailand]] after he betrayed her. Lara manages to destroy the [[Jörmungandr Mechanism]], and then knocks Natla into the [[Eitr]] surrounding the device by throwing Thor's Hammer at her.&lt;br /&gt;
&lt;br /&gt;
==Beneath the Ashes &amp;amp; Lara's Shadow==&lt;br /&gt;
{{mainarticle|Beneath the Ashes Story|Lara's Shadow Story}}&lt;br /&gt;
&lt;br /&gt;
Natla is not a character in [[Beneath the Ashes]]; however, it is suggested that she is still alive. In the final scene of [[Beneath the Ashes]], Lara has learned to control both the [[Thralls]] and the [[Doppelganger]]&amp;lt;ref&amp;gt;Tomb Raider Underworld, Beneath the Ashes for Xbox 360&amp;lt;/ref&amp;gt;. After Lara establishes that the Doppelganger has to obey her, the camera shifts and it is not possible to hear what mission or instructions Lara gives the Doppelganger. However when the camera returns Lara is saying &amp;quot;Make sure Natla suffers&amp;quot;. As the Doppelganger leaves the room [[Zip]] says &amp;quot;You're letting her go? She killed [[Alister]]!&amp;quot;, and Lara replies &amp;quot;And now, she is an instrument of his vengeance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the second cutscene of [[Lara's Shadow]], the [[Doppelganger]] comes across Natla in [[Helheim]]; Natla has suffered severe injuries, presumably from [[Thor's Hammer]] and from immersion in the [[Eitr]]. Using the words &amp;quot;Ohk Ehsivar&amp;quot; Natla orders the Doppelganger to help her back to the pod device that the Doppelganger was created in. Natla then instructs her to reactivate the pod and waits slumped inside, presumably waiting for some regeneration process to begin. She gives the Doppelganger some final orders, namely to kill Lara and then to commit suicide, the latter appearing to disconcert the Doppelganger somewhat. Four days later beneath the Croft Manor (see [[Beneath the Ashes]]) Lara somehow frees the Doppelganger from the control of the magic words &amp;quot;Ohk Ehsivar&amp;quot; and suggests that the newly independent Doppelganger should &amp;quot;make Natla suffer&amp;quot;. The Doppelganger returns to Helheim and turns Natla's pod device off. Natla falls to the ground, gets crushed underneath some rocks and finally is left lying in a pool of Eitr. When the Doppelganger approaches, Natla again orders her to help. However the Doppelganger thinks back to what Lara has told her - &amp;quot;You are no longer a slave&amp;quot; (we see a flashback) - and does not obey. Natla realizes she is in trouble and calls for the [[Thralls]] to save her, but they don't show up. Natla screams and presumably dies. We see a close-up of the Doppelganger's face: she smiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]]).&lt;br /&gt;
* Thought to be either [[Vicky Arnold]] or [[Susie Hamilton]] in [[Tomb Raider]] [reference to be added].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;''&lt;br /&gt;
* Jacqueline Natla of Natla Technologies seems to be an early example of a character type popular in recent science fiction, a sinister female CEO of a sinister research multinational. Other examples include Catherine Weaver, the co-founder and current CEO of ZeiraCorp in ''Terminator: The Sarah Connor Chronicles'' [http://en.wikipedia.org/wiki/Catherine_Weaver#Television] and Nina Sharp, the shady co-owner of Massive Dynamic, a science and technology research organisation, in ''Fringe'' [http://en.wikipedia.org/wiki/Fringe_(TV_Series)].&lt;br /&gt;
* Even if not intended, there are similarities between the [[Anniversary]] version of [[Natla]] and the Egyptian god [[Seth]] from the game [[The Last Revelation]]. Both of them have wings (which both of them are able to hide, as shown when Natla is wearing a business suit and when Seth is imprisoned), are able to cast fireballs, are immortal and have power over the dead.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[The “Eric Lindström” posts]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natla's hat.jpg&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:Natlasvaulthead.jpg|Header for the first fan site devoted to Natla, ''Natla's Vault'' (no longer active), with artwork by Agnes Heyer.&lt;br /&gt;
Image:natlasinks.jpg|Natla's final appearance in a cutscene from [[Lara's Shadow]]. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://k.1asphost.com/natlaspyramid/ Natla's Pyramid] fan site, founded 2000.&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=26634</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=26634"/>
				<updated>2009-08-31T08:34:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* Miscellaneous facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|250px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the ruling structure that Atlantis was governed by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
She is an unlockable character in Tomb Raider Anniversary.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. The boxes were thought to be an Easter egg. However, in  [[Tomb Raider Underworld]] it is revealed that Amanda has a corporal relationship with Natla.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cu.jpg|thumb|219px|right|Natla's appearance in [[Underworld]], considerably taller and prettier than in [[Anniversary]], which was made by a different design team [http://wikiraider.com/index.php/The_%E2%80%9CEric_Lindstr%C3%B6m%E2%80%9D_posts].]]&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla returns in [[Tomb Raider Underworld]], held prisoner on [[Amanda]]'s boat in a stasis capsule. Early in the game she tells Lara about [[Helheim]] and [[Avalon]] being one and the same and informs Lara that she needs Thor's relics to gain access. After visiting [[Jan Mayen Island]] to retrieve [[Thor's Hammer]], she sets off to the Andaman Sea on the coast of [[Thailand]] to find Amanda's ship again. Lara confronts and threatens to kill Natla, but is stopped when Natla explains that a ritual is also needed to open the gates of Helheim; a ritual that only Natla knows. Realising she has no choice if she wants to enter Helheim/Avalon, Lara then smashes the capsule open, allowing Natla to escape. After arriving at Avalon, Natla reveals that she was manipulating Lara to reach an ancient device called the [[Jörmungandr Mechanism|Midgard Serpent]] to bring about the '[[The “Eric Lindström” posts |Seventh Age]].' She also claims that she killed [[Richard Croft|Lara's father]] in [[Thailand]] after he betrayed her. Lara manages to destroy the Jörmungandr Mechanism, and then knocks Natla into the [[Eitr]] surrounding the device by throwing Thor's Hammer at her.&lt;br /&gt;
&lt;br /&gt;
==Beneath the Ashes &amp;amp; Lara's Shadow==&lt;br /&gt;
{{mainarticle|Beneath the Ashes Story|Lara's Shadow Story}}&lt;br /&gt;
&lt;br /&gt;
Natla is not a character in [[Beneath the Ashes]]; however, it is suggested that she is still alive. In the final scene of [[Beneath the Ashes]], Lara has learned to control both the [[Thralls]] and the [[Doppelganger]]&amp;lt;ref&amp;gt;Tomb Raider Underworld, Beneath the Ashes for Xbox 360&amp;lt;/ref&amp;gt;. After Lara establishes that the Doppelganger has to obey her, the camera shifts and it is not possible to hear what mission or instructions Lara gives the Doppelganger. However when the camera returns Lara is saying &amp;quot;Make sure Natla suffers&amp;quot;. As the Doppelganger leaves the room [[Zip]] says &amp;quot;You're letting her go? She killed [[Alister]]!&amp;quot;, and Lara replies &amp;quot;And now, she is an instrument of his vengeance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the second cutscene of [[Lara's Shadow]], the [[Doppelganger]] comes across Natla in [[Helheim]]; Natla has suffered severe injuries, presumably from [[Thor's Hammer]] and from immersion in the [[Eitr]]. Using the words &amp;quot;Ohk Ehsivar&amp;quot; Natla orders the Doppelganger to help her back to the pod device that the Doppelganger was created in. Natla then instructs her to reactivate the pod and waits slumped inside, presumably waiting for some regeneration process to begin. She gives the Doppelganger some final orders, namely to kill Lara and then to commit suicide, the latter appearing to disconcert the Doppelganger somewhat. Four days later beneath the Croft Manor (see [[Beneath the Ashes]]) Lara somehow frees the Doppelganger from the control of the magic words &amp;quot;Ohk Ehsivar&amp;quot; and suggests that the newly independent Doppelganger should &amp;quot;make Natla suffer&amp;quot;. The Doppelganger returns to Helheim and turns Natla's pod device off. Natla falls to the ground, gets crushed underneath some rocks and finally is left lying in a pool of Eitr. When the Doppelganger approaches, Natla again orders her to help. However the Doppelganger thinks back to what Lara has told her - &amp;quot;You are no longer a slave&amp;quot; (we see a flashback) - and does not obey. Natla realizes she is in trouble and calls for the [[Thralls]] to save her, but they don't show up. Natla screams and presumably dies. We see a close-up of the Doppelganger's face: she smiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]]).&lt;br /&gt;
* Thought to be either [[Vicky Arnold]] or [[Susie Hamilton]] in [[Tomb Raider]] [reference to be added].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;''&lt;br /&gt;
* Jacqueline Natla of Natla Technologies seems to be an early example of a character type popular in recent science fiction, a sinister female CEO of a sinister research multinational. Other examples include Catherine Weaver, the co-founder and current CEO of ZeiraCorp in ''Terminator: The Sarah Connor Chronicles'' [http://en.wikipedia.org/wiki/Catherine_Weaver#Television] and Nina Sharp, the shady co-owner of Massive Dynamic, a science and technology research organisation, in ''Fringe'' [http://en.wikipedia.org/wiki/Fringe_(TV_Series)].&lt;br /&gt;
* Even if not intended, there are similarities between the [[Anniversary]] version of [[Natla]] and the Egyptian god [[Seth]] from the game [[The Last Revelation]]. Both of them have wings (which both of them are able to hide, as shown when Natla is wearing a business suit and when Seth is imprisoned), are able to cast fireballs, are immortal and have power over the dead.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[The “Eric Lindström” posts]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natla's hat.jpg&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:Natlasvaulthead.jpg|Header for the first fan site devoted to Natla, ''Natla's Vault'' (no longer active), with artwork by Agnes Heyer.&lt;br /&gt;
Image:natlasinks.jpg|Natla's final appearance in a cutscene from [[Lara's Shadow]]. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://k.1asphost.com/natlaspyramid/ Natla's Pyramid] fan site, founded 2000.&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User:Ostercy&amp;diff=26195</id>
		<title>User:Ostercy</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User:Ostercy&amp;diff=26195"/>
				<updated>2009-04-18T09:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* Stories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userinfobox &lt;br /&gt;
| Name            = Ostercy&lt;br /&gt;
| Avatar          = Marvin_the_martian.jpg|100px&lt;br /&gt;
| Rank            = Lead Editor&lt;br /&gt;
| JoinDate        = September 2007 (?)&lt;br /&gt;
| Languages       = English, some French, some Spanish&lt;br /&gt;
| Contact         = ostercy2003@hotmail.com&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ostercy''' is a member of the fan fiction community and has been involved in fandom since [[1996]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Timeline=&lt;br /&gt;
Below is a partial timeline of this author's involvement in fandom.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1999 - First Tomb Raider story written&amp;lt;br&amp;gt;&lt;br /&gt;
1999 - Fan fiction page &amp;quot;Ostercy's TR Fables&amp;quot;, featuring artwork by Agnes Heyer, founded&amp;lt;br&amp;gt;&lt;br /&gt;
2000 - Foundation of Dark Cafe (www.darkcafe.com)&amp;lt;br&amp;gt;&lt;br /&gt;
2001 - Organises first official fan fiction writing competition (The First Village of Tokakeriby TR Story Competition)&amp;lt;br&amp;gt;&lt;br /&gt;
2002 - The Second Village of Tokakeriby TR Story Competition&amp;lt;br&amp;gt;&lt;br /&gt;
2003 - Administrator for a short time at the Village of Tokakeriby fan forum&amp;lt;br&amp;gt;&lt;br /&gt;
2007 (June) - The Third Village of Tokakeriby TR Story Competition&amp;lt;br&amp;gt;&lt;br /&gt;
2007 (July) - Begins a debate about the content of the GameTap TR Webcasts and about the administration of tombraiderforums.com&amp;lt;br&amp;gt; &lt;br /&gt;
2007 (July) - Writes &amp;quot;Audience&amp;quot; to celebrate 10 years of Tomb Raider&amp;lt;br&amp;gt;&lt;br /&gt;
2008 Wrote an &amp;quot;autobiography&amp;quot; of Natla of Atlantis, 'The Atlantean Way&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Fandoms=&lt;br /&gt;
* [[Tomb Raider]]&lt;br /&gt;
&lt;br /&gt;
=Membership=&lt;br /&gt;
Below is a partial list of communities, sites and mailing lists this person belonged to at some point.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Croft Times&amp;lt;br&amp;gt;&lt;br /&gt;
Kurtis Trent Estrogen Brigade&amp;lt;br&amp;gt;&lt;br /&gt;
The K-Files&amp;lt;br&amp;gt;&lt;br /&gt;
Planet Lara&amp;lt;br&amp;gt;&lt;br /&gt;
The Village of Tokakeriby&amp;lt;br&amp;gt;&lt;br /&gt;
Offical Eidos Tomb Raider Forum&amp;lt;br&amp;gt;&lt;br /&gt;
Tomb Raider Movie Ring&amp;lt;br&amp;gt;&lt;br /&gt;
Lara's Tomb&amp;lt;br&amp;gt;&lt;br /&gt;
Wikiraider.com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
fanfiction.net&amp;lt;br&amp;gt;&lt;br /&gt;
The Croft Codex&amp;lt;br&amp;gt;&lt;br /&gt;
Tales of Power and Beauty&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tomb Raider Fables&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Tomb in the Earth;&amp;lt;br&amp;gt;&lt;br /&gt;
 1. Olympus Mons (1999)&amp;lt;br&amp;gt;&lt;br /&gt;
 2. Byzantium (2000)&amp;lt;br&amp;gt;&lt;br /&gt;
 3. GM (2000)&amp;lt;br&amp;gt;&lt;br /&gt;
 4. England, my England (2001)&amp;lt;br&amp;gt;&lt;br /&gt;
 5. An Icon of the Prophet (2001)&amp;lt;br&amp;gt;&lt;br /&gt;
 6. The Dead (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crossovers with Tim Radley;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crocodile tears (Lara and Angel) (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
Plastic fantastic (Lara and Barbie) (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scripts;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Streets Are Not Enough (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
Audience (2007)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Atlantean Way (2008/9) (Final chapter order yet to be determined);&amp;lt;br&amp;gt;&lt;br /&gt;
 Footsteps On The Ocean Bed &amp;lt;br&amp;gt;&lt;br /&gt;
 He Gives Birth To Swimming Horses&amp;lt;br&amp;gt;&lt;br /&gt;
 Dragged And Washed With Eager Hands&amp;lt;br&amp;gt;&lt;br /&gt;
 Angels Come To Kill Your Sons&amp;lt;br&amp;gt;&lt;br /&gt;
 A Glass Hand Cuts Through The Water&amp;lt;br&amp;gt;&lt;br /&gt;
 Those Lips Conspire In Treachery&amp;lt;br&amp;gt;&lt;br /&gt;
 Clouds Are Far Behind Me (set in 1945)&amp;lt;br&amp;gt;&lt;br /&gt;
 Munchkinland (1950's)&amp;lt;br&amp;gt;&lt;br /&gt;
 Dark Up The Skyway (1960's)&amp;lt;br&amp;gt;&lt;br /&gt;
 Lions And Tigers And Bears, Oh My! (set in 1979)&amp;lt;br&amp;gt;&lt;br /&gt;
 The Ocean's Near The Shore (set in 1986)&amp;lt;br&amp;gt;&lt;br /&gt;
 Gone Where The Goblins Go (set in 1993)&amp;lt;br&amp;gt;&lt;br /&gt;
 The Wicked Witch Of The West (set in 1995)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [http://www.ostercy.com/  Ostercy's home page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Tomb Raider fans]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User:Ostercy&amp;diff=26194</id>
		<title>User:Ostercy</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User:Ostercy&amp;diff=26194"/>
				<updated>2009-04-18T09:50:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* Stories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userinfobox &lt;br /&gt;
| Name            = Ostercy&lt;br /&gt;
| Avatar          = Marvin_the_martian.jpg|100px&lt;br /&gt;
| Rank            = Lead Editor&lt;br /&gt;
| JoinDate        = September 2007 (?)&lt;br /&gt;
| Languages       = English, some French, some Spanish&lt;br /&gt;
| Contact         = ostercy2003@hotmail.com&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ostercy''' is a member of the fan fiction community and has been involved in fandom since [[1996]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Timeline=&lt;br /&gt;
Below is a partial timeline of this author's involvement in fandom.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1999 - First Tomb Raider story written&amp;lt;br&amp;gt;&lt;br /&gt;
1999 - Fan fiction page &amp;quot;Ostercy's TR Fables&amp;quot;, featuring artwork by Agnes Heyer, founded&amp;lt;br&amp;gt;&lt;br /&gt;
2000 - Foundation of Dark Cafe (www.darkcafe.com)&amp;lt;br&amp;gt;&lt;br /&gt;
2001 - Organises first official fan fiction writing competition (The First Village of Tokakeriby TR Story Competition)&amp;lt;br&amp;gt;&lt;br /&gt;
2002 - The Second Village of Tokakeriby TR Story Competition&amp;lt;br&amp;gt;&lt;br /&gt;
2003 - Administrator for a short time at the Village of Tokakeriby fan forum&amp;lt;br&amp;gt;&lt;br /&gt;
2007 (June) - The Third Village of Tokakeriby TR Story Competition&amp;lt;br&amp;gt;&lt;br /&gt;
2007 (July) - Begins a debate about the content of the GameTap TR Webcasts and about the administration of tombraiderforums.com&amp;lt;br&amp;gt; &lt;br /&gt;
2007 (July) - Writes &amp;quot;Audience&amp;quot; to celebrate 10 years of Tomb Raider&amp;lt;br&amp;gt;&lt;br /&gt;
2008 Wrote an &amp;quot;autobiography&amp;quot; of Natla of Atlantis, 'The Atlantean Way&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Fandoms=&lt;br /&gt;
* [[Tomb Raider]]&lt;br /&gt;
&lt;br /&gt;
=Membership=&lt;br /&gt;
Below is a partial list of communities, sites and mailing lists this person belonged to at some point.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Croft Times&amp;lt;br&amp;gt;&lt;br /&gt;
Kurtis Trent Estrogen Brigade&amp;lt;br&amp;gt;&lt;br /&gt;
The K-Files&amp;lt;br&amp;gt;&lt;br /&gt;
Planet Lara&amp;lt;br&amp;gt;&lt;br /&gt;
The Village of Tokakeriby&amp;lt;br&amp;gt;&lt;br /&gt;
Offical Eidos Tomb Raider Forum&amp;lt;br&amp;gt;&lt;br /&gt;
Tomb Raider Movie Ring&amp;lt;br&amp;gt;&lt;br /&gt;
Lara's Tomb&amp;lt;br&amp;gt;&lt;br /&gt;
Wikiraider.com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
fanfiction.net&amp;lt;br&amp;gt;&lt;br /&gt;
The Croft Codex&amp;lt;br&amp;gt;&lt;br /&gt;
Tales of Power and Beauty&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tomb Raider Fables&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Tomb in the Earth;&amp;lt;br&amp;gt;&lt;br /&gt;
 1. Olympus Mons (1999)&amp;lt;br&amp;gt;&lt;br /&gt;
 2. Byzantium (2000)&amp;lt;br&amp;gt;&lt;br /&gt;
 3. GM (2000)&amp;lt;br&amp;gt;&lt;br /&gt;
 4. England, my England (2001)&amp;lt;br&amp;gt;&lt;br /&gt;
 5. An Icon of the Prophet (2001)&amp;lt;br&amp;gt;&lt;br /&gt;
 6. The Dead (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crossovers with Tim Radley;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crocodile tears (Lara and Angel) (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
Plastic fantastic (Lara and Barbie) (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scripts;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Streets Are Not Enough (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
Audience (2007)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Atlantean Way (2008/9) (Final chapter order yet to be determined);&amp;lt;br&amp;gt;&lt;br /&gt;
 Footsteps On The Ocean Bed &amp;lt;br&amp;gt;&lt;br /&gt;
 He Gives Birth To Swimming Horses&amp;lt;br&amp;gt;&lt;br /&gt;
 Dragged And Washed With Eager Hands&amp;lt;br&amp;gt;&lt;br /&gt;
 Angels Come To Kill Your Sons&amp;lt;br&amp;gt;&lt;br /&gt;
 A Glass Hand Cuts Through The Water&amp;lt;br&amp;gt;&lt;br /&gt;
 Those Lips Conspire In Treachery&amp;lt;br&amp;gt;&lt;br /&gt;
 Clouds Are Far Behind Me (set in 1945)&amp;lt;br&amp;gt;&lt;br /&gt;
 Munchkinland (1950's)&lt;br /&gt;
 Dark Up The Skyway (1960's)&lt;br /&gt;
 Lions And Tigers And Bears, Oh My! (set in 1979)&amp;lt;br&amp;gt;&lt;br /&gt;
 The Ocean's Near The Shore (set in 1986)&amp;lt;br&amp;gt;&lt;br /&gt;
 Gone Where The Goblins Go (set in 1993)&amp;lt;br&amp;gt;&lt;br /&gt;
 The Wicked Witch Of The West (set in 1995)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [http://www.ostercy.com/  Ostercy's home page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Tomb Raider fans]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User:Ostercy&amp;diff=26193</id>
		<title>User:Ostercy</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User:Ostercy&amp;diff=26193"/>
				<updated>2009-04-18T09:46:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userinfobox &lt;br /&gt;
| Name            = Ostercy&lt;br /&gt;
| Avatar          = Marvin_the_martian.jpg|100px&lt;br /&gt;
| Rank            = Lead Editor&lt;br /&gt;
| JoinDate        = September 2007 (?)&lt;br /&gt;
| Languages       = English, some French, some Spanish&lt;br /&gt;
| Contact         = ostercy2003@hotmail.com&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ostercy''' is a member of the fan fiction community and has been involved in fandom since [[1996]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Timeline=&lt;br /&gt;
Below is a partial timeline of this author's involvement in fandom.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1999 - First Tomb Raider story written&amp;lt;br&amp;gt;&lt;br /&gt;
1999 - Fan fiction page &amp;quot;Ostercy's TR Fables&amp;quot;, featuring artwork by Agnes Heyer, founded&amp;lt;br&amp;gt;&lt;br /&gt;
2000 - Foundation of Dark Cafe (www.darkcafe.com)&amp;lt;br&amp;gt;&lt;br /&gt;
2001 - Organises first official fan fiction writing competition (The First Village of Tokakeriby TR Story Competition)&amp;lt;br&amp;gt;&lt;br /&gt;
2002 - The Second Village of Tokakeriby TR Story Competition&amp;lt;br&amp;gt;&lt;br /&gt;
2003 - Administrator for a short time at the Village of Tokakeriby fan forum&amp;lt;br&amp;gt;&lt;br /&gt;
2007 (June) - The Third Village of Tokakeriby TR Story Competition&amp;lt;br&amp;gt;&lt;br /&gt;
2007 (July) - Begins a debate about the content of the GameTap TR Webcasts and about the administration of tombraiderforums.com&amp;lt;br&amp;gt; &lt;br /&gt;
2007 (July) - Writes &amp;quot;Audience&amp;quot; to celebrate 10 years of Tomb Raider&amp;lt;br&amp;gt;&lt;br /&gt;
2008 Wrote an &amp;quot;autobiography&amp;quot; of Natla of Atlantis, 'The Atlantean Way&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Fandoms=&lt;br /&gt;
* [[Tomb Raider]]&lt;br /&gt;
&lt;br /&gt;
=Membership=&lt;br /&gt;
Below is a partial list of communities, sites and mailing lists this person belonged to at some point.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Croft Times&amp;lt;br&amp;gt;&lt;br /&gt;
Kurtis Trent Estrogen Brigade&amp;lt;br&amp;gt;&lt;br /&gt;
The K-Files&amp;lt;br&amp;gt;&lt;br /&gt;
Planet Lara&amp;lt;br&amp;gt;&lt;br /&gt;
The Village of Tokakeriby&amp;lt;br&amp;gt;&lt;br /&gt;
Offical Eidos Tomb Raider Forum&amp;lt;br&amp;gt;&lt;br /&gt;
Tomb Raider Movie Ring&amp;lt;br&amp;gt;&lt;br /&gt;
Lara's Tomb&amp;lt;br&amp;gt;&lt;br /&gt;
Wikiraider.com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
fanfiction.net&amp;lt;br&amp;gt;&lt;br /&gt;
The Croft Codex&amp;lt;br&amp;gt;&lt;br /&gt;
Tales of Power and Beauty&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stories=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tomb Raider Fables&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Tomb in the Earth;&amp;lt;br&amp;gt;&lt;br /&gt;
 1. Olympus Mons (1999)&amp;lt;br&amp;gt;&lt;br /&gt;
 2. Byzantium (2000)&amp;lt;br&amp;gt;&lt;br /&gt;
 3. GM (2000)&amp;lt;br&amp;gt;&lt;br /&gt;
 4. England, my England (2001)&amp;lt;br&amp;gt;&lt;br /&gt;
 5. An Icon of the Prophet (2001)&amp;lt;br&amp;gt;&lt;br /&gt;
 6. The Dead (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crossovers with Tim Radley;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crocodile tears (Lara and Angel) (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
Plastic fantastic (Lara and Barbie) (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scripts;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Streets Are Not Enough (2002)&amp;lt;br&amp;gt;&lt;br /&gt;
Audience (2007)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Atlantean Way (2008) (Final chapter order yet to be determined);&amp;lt;br&amp;gt;&lt;br /&gt;
 Footsteps On The Ocean Bed &amp;lt;br&amp;gt;&lt;br /&gt;
 He Gives Birth To Swimming Horses&amp;lt;br&amp;gt;&lt;br /&gt;
 Dragged And Washed With Eager Hands&amp;lt;br&amp;gt;&lt;br /&gt;
 Angels Come To Kill Your Sons&amp;lt;br&amp;gt;&lt;br /&gt;
 A Glass Hand Cuts Through The Water&amp;lt;br&amp;gt;&lt;br /&gt;
 Those Lips Conspire In Treachery&amp;lt;br&amp;gt;&lt;br /&gt;
 Clouds Are Far Behind Me (set in 1945)&amp;lt;br&amp;gt;&lt;br /&gt;
 Lions And Tigers And Bears, Oh My! (set in 1979)&amp;lt;br&amp;gt;&lt;br /&gt;
 The Ocean's Near The Shore (set in 1986)&amp;lt;br&amp;gt;&lt;br /&gt;
 Gone Where The Goblins Go (set in 1993)&amp;lt;br&amp;gt;&lt;br /&gt;
 The Wicked Witch Of The West (set in 1995)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [http://www.ostercy.com/  Ostercy's home page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Tomb Raider fans]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Lara%27s_Outfits&amp;diff=26191</id>
		<title>Lara's Outfits</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Lara%27s_Outfits&amp;diff=26191"/>
				<updated>2009-04-13T10:28:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: Undo revision 26188 by Aj navarro2008 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Outfits.jpg|thumb|150px|right|Laras Outfits]]&lt;br /&gt;
'''Lara's Outfits''' are numerous throughout the different games and other instalments. &lt;br /&gt;
&lt;br /&gt;
In the original [[Tomb Raider]] Lara started off wearing her green top trademark outfit during the adventure and a [[Home Outfit (TR)|Home Outfit]] in the [[Lara's Home (TR1)|Lara's Home]] level. The trademark outfit made its return in [[Tomb Raider II]]. In addition to it Lara had a new [[Home Outfit (TRII)|Home Outfit]], a [[Sola Diving Suit]], the [[Tibet Outfit]] - basically her standard outfit with a jacket and a [[Nightgown]]. [[Tomb Raider III]] again brought us a couple of new outfits for Lara. In [[The Last Revelation]], the fourth instalment of the series Lara wore her basic outfit only, with the exception of a flashback where she wore another outfit as 16-year-old. [[Tomb Raider Chronicles]] brought us a few new outfits again, still including her basic outfit.&lt;br /&gt;
&lt;br /&gt;
[[The Angel of Darkness]] was the first game not to include Lara's green-top outfit. Here she got a brand new adventure outfit (in long and short version) and was also seen in a Jeans and new diving suit outfit.&lt;br /&gt;
&lt;br /&gt;
[[Tomb Raider Legend]] presented yet another outfit for Lara, the green top being shown in flashbacks however. In Tokyo Lara switched her regular outfit for an evening dress and in Kasachstan, as well as Nepal, Lara opted for a cold weather outfit. For the first time a number of additional outfits could be unlocked and worn in-game.&lt;br /&gt;
&lt;br /&gt;
[[Tomb Raider Anniversary]] saw the return of Lara's green top. Again the game also offered a variety of alternative outfits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the movies Lara's outfits were also very different from the games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider==&lt;br /&gt;
* [[Standard Outfit]]&lt;br /&gt;
* [[Home Outfit (TR)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Homeoutfittr.jpg|thumb|113px|left|TR Home Outfit]]&lt;br /&gt;
[[Image:Basictr.jpg|thumb|113px|left|Standard]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider II==&lt;br /&gt;
* [[Standard Outfit]]&lt;br /&gt;
* [[Home Outfit (TRII)]]&lt;br /&gt;
* [[Sola Diving Suit]]&lt;br /&gt;
* [[Tibet Outfit]]&lt;br /&gt;
* [[Nightgown]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tr2homeoutfit.jpg|thumb|113px|left|TR2 Home Outfit]]&lt;br /&gt;
[[Image:Basictr2.jpg|thumb|113px|left|Standard (TR2)]] [[Image:Divingsuit.jpg|thumb|113px|left|Diving Suit]]&lt;br /&gt;
[[Image:Tibetoutfit.jpg|thumb|113px|left|Tibet Outfit]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider III==&lt;br /&gt;
* [[Standard Outfit]]&lt;br /&gt;
* [[Home Outfit (TR III)]]&lt;br /&gt;
* [[Nevada Outfit]]&lt;br /&gt;
* [[London Outfit]]&lt;br /&gt;
* [[South Pacific Outfit]]&lt;br /&gt;
* [[Antarctica Outfit]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tr3home.jpg|thumb|113px|left|TR3 Home Outfit]]&lt;br /&gt;
[[Image:Nevadaoutfit.jpg|thumb|113px|left|Nevada Outfit]]&lt;br /&gt;
[[Image:Londonoutfit.jpg|thumb|113px|left|London Outfit]]&lt;br /&gt;
[[Image:Southpacificoutfit.jpg|thumb|113px|left|South Pacific Outfit]]&lt;br /&gt;
[[Image:Antarcticaoutfit.jpg|thumb|113px|left|Antarctica Outfit]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider IV - The Last Revelation==&lt;br /&gt;
* [[Angkor Wat Outfit]] ([[Young Lara]])&lt;br /&gt;
* [[Standard Outfit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Chronicles==&lt;br /&gt;
* [[Standard Outfit]]&lt;br /&gt;
* [[Russia Outfit]]&lt;br /&gt;
* [[Extreme Depth Suit]]&lt;br /&gt;
* [[Ireland Outfit]] ([[Young Lara]])&lt;br /&gt;
* [[VCI Catsuit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Angel of Darkness==&lt;br /&gt;
* [[Jeans Outfit]]&lt;br /&gt;
* [[AoD Long]]&lt;br /&gt;
* [[AoD Short]]&lt;br /&gt;
* [[Blue Diving Suit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
===Basics===&lt;br /&gt;
* [[Standard Expedition Gear]]&lt;br /&gt;
* [[Evening Dress]]&lt;br /&gt;
* [[Standard Outfit]]&lt;br /&gt;
* [[Cold Weather Gear]]&lt;br /&gt;
* [[Ducati Motorbike Outfit]]&lt;br /&gt;
* [[Blue Jumper]]&lt;br /&gt;
* [[Union Jack Top]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:legendbasic.jpg|thumb|113px|left|Standard (Legend)]]&lt;br /&gt;
[[Image:Basic_legend.jpg|thumb|113px|left|Classic(Legend)]]&lt;br /&gt;
[[Image:Eveningdress.jpg|thumb|113px|left|Evening Dress]]&lt;br /&gt;
[[Image:Bluejumper.jpg|thumb|113px|left|Winter]]&lt;br /&gt;
[[Image:ducati.jpg|thumb|113px|left|Ducati]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full List===&lt;br /&gt;
* [[Standard Expedition Gear|Legend]] ([[Standard Expedition Gear]])&lt;br /&gt;
* [[Legend, Union Jack]]&lt;br /&gt;
* [[Legend, Black]]&lt;br /&gt;
* [[Legend, Blue]]&lt;br /&gt;
* [[Legend, Pink]]&lt;br /&gt;
* [[Legend, Cameo top]] ([[PSP]] only)&lt;br /&gt;
* [[Legend, Cameo shorts]] ([[PSP]] only)&lt;br /&gt;
* [[Biker]] ([[Ducati Motorbike Outfit]])&lt;br /&gt;
* [[Biker, Red Jacket]]&lt;br /&gt;
* [[Biker, No Jacket]]&lt;br /&gt;
* [[Biker, Brown Jacket]] ([[PSP]] only)&lt;br /&gt;
* [[Evening Dress]]&lt;br /&gt;
* [[Evening, Ripped]]&lt;br /&gt;
* [[Evening, Red]]&lt;br /&gt;
* [[Standard Outfit|Classic]] ([[Standard Outfit]])&lt;br /&gt;
* [[Classic, Gray]]&lt;br /&gt;
* [[Cold Weather Gear]]&lt;br /&gt;
* [[Winter, No Coat]]&lt;br /&gt;
* [[Winter, Orange]]&lt;br /&gt;
* [[Winter, Orange No Coat]]&lt;br /&gt;
* [[Winter, Pink]]&lt;br /&gt;
* [[Winter, Pink No Coat]]&lt;br /&gt;
* [[Catsuit]]&lt;br /&gt;
* [[Snowsuit]]&lt;br /&gt;
* [[Suit]]&lt;br /&gt;
* [[Suit, Cream]]&lt;br /&gt;
* [[Special Forces]]&lt;br /&gt;
* [[Special Forces, Urban]]&lt;br /&gt;
* [[Goth]]&lt;br /&gt;
* [[Goth, Lace Shirt]]&lt;br /&gt;
* [[Sport]]&lt;br /&gt;
* [[Sport, Green]]&lt;br /&gt;
* [[Swimsuit]]&lt;br /&gt;
* [[Swimsuit, Black]]&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Anniversary==&lt;br /&gt;
* [[Classic Outfit|Anniversary]]&lt;br /&gt;
* [[Standard Expedition Gear|Legend]]&lt;br /&gt;
* [[Catsuit]]&lt;br /&gt;
* [[Classic]]&lt;br /&gt;
* [[Croft Manor Sport]]&lt;br /&gt;
* [[Antarctica outfit]] ([[PSP]] only)&lt;br /&gt;
* [[Golden]]&lt;br /&gt;
* [[Doppelganger]]&lt;br /&gt;
* [[Camouflage]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Scorched Natla]]&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Heavy Jungle Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Pleather top]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Lara's Outfits|Lara's Outfits]]&lt;br /&gt;
[[de:Laras Outfits]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Fan_Fiction&amp;diff=26175</id>
		<title>Fan Fiction</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Fan_Fiction&amp;diff=26175"/>
				<updated>2009-04-11T08:56:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fan Fiction''' refers to stories written by fans which usually feature copyrighted characters (such as, for example, [[Lara Croft]], [[Kurtis Trent]], [[Winston]], ''et cetera'').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Fan Fiction Authors==&lt;br /&gt;
Some of the authors writing fan fiction in this fandom include:&lt;br /&gt;
* [[Andrea Christoph]] [http://www.fanworksfinder.com/smartsearch.php?search=%20Tomb%20Raider&amp;amp;tag=fandom]&lt;br /&gt;
* angelina giovanni[http://www.fanworksfinder.com/smartsearch.php?search=%20Tomb%20Raider&amp;amp;tag=fandom]&lt;br /&gt;
* Annika [http://www.tombraidergirl.com/community/members.php?id=3]&lt;br /&gt;
* Arthur Green [http://www.iol.ie/~ajgreen/writing/]&lt;br /&gt;
* Bowen H. Greenwood&lt;br /&gt;
* C.Mage [http://www.fanfiction.net/u/42836/C_Mage]&lt;br /&gt;
* Donator [http://www.fanfiction.net/u/210761/Donator]&lt;br /&gt;
* Dr. Amazing [http://www.larasanctuary.com/fanfiction/index.html]&lt;br /&gt;
* EmEx [http://www.fanworksfinder.com/smartsearch.php?search=%20Tomb%20Raider&amp;amp;tag=fandom]&lt;br /&gt;
* EnglishRose1 [http://www.fanworksfinder.com/smartsearch.php?search=%20Tomb%20Raider&amp;amp;tag=fandom]&lt;br /&gt;
* Geremy Carnes [http://www.fanfiction.net/u/253872/Geremy_Carnes]&lt;br /&gt;
* [[Heidi Ahlmen]] [http://www.fanfiction.net/u/466323/Heidi_Ahlmen]&lt;br /&gt;
* janjan [http://www.tombraidergirl.com/community/members.php?id=2]&lt;br /&gt;
* John Abney [http://web.archive.org/web/19991022230204/network.ctimes.net/tales/abney/kailas/index.html]&lt;br /&gt;
* Jennifer Jolie [http://www.fanworksfinder.com/smartsearch.php?search=%20Tomb%20Raider&amp;amp;tag=fandom]&lt;br /&gt;
* [[Katie Fleming]] [http://www.tombraiders.net/katie/stories.html]&lt;br /&gt;
* Lara Croft Baby[http://www.fanworksfinder.com/smartsearch.php?search=%20Tomb%20Raider&amp;amp;tag=fandom]&lt;br /&gt;
* L.E.Croft&lt;br /&gt;
* Mr.Poke'Pimp [http://www.fanworksfinder.com/smartsearch.php?search=%20Tomb%20Raider&amp;amp;tag=fandom]&lt;br /&gt;
* Naids [http://www.tombraidergirl.com/community/members.php?id=607]&lt;br /&gt;
* Ocean-Sirius [http://www.tombraidergirl.com/community/members.php?id=13]&lt;br /&gt;
* [[User:Ostercy|Ostercy]] [http://www.ostercy.com]&lt;br /&gt;
* Ryan Foley [http://www.croftcodex.net/author_pages/ryan_foley/ryan_foley.html]&lt;br /&gt;
* [[Sarah Crisman]] [http://www.fanfiction.net/u/38590/Sarah_Crisman]&lt;br /&gt;
* [[Tim Radley]] [http://www.fanfiction.net/u/20306/Tim_Radley]&lt;br /&gt;
* tombraidergirl [http://www.fanworksfinder.com/smartsearch.php?search=%20Tomb%20Raider&amp;amp;tag=fandom][http://www.tombraidergirl.com/community/members.php?id=1]&lt;br /&gt;
* William Wilde [http://www.tombraidergirl.com/community/members.php?id=4]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Influential Stories and Authors==&lt;br /&gt;
Many of the more influential stories were archived at the Croft Codex (up until 2007) and at Tales Of Power And Beauty (up until circa 2005). A few of these stories are still available online at [http://www.fanfiction.net fanfiction.net].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Fan Opinion}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===From [[Sarah Crisman]]===&lt;br /&gt;
&lt;br /&gt;
From a recent (October 2008) email conversation, quoted with permission;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Influential authors...that's hard to say.  For myself, the author known as C. Mage got me wanting to write TR stories in the first place, as I read ''First Date'' and decided that if he could do it, so could I, and collaborating with him was a lot of fun; same with Dr. Amazing :)  And Bowen Greenwood, while he didn't inspire me to start writing, gave me tons of useful suggestions and feedback and became one of my beta readers, so he inspired me to keep going.  If I recall, SilverRope was inspired by Ryan Foley, though he was known more for his reviews at Tales of Power and Beauty than his single work of fiction.&lt;br /&gt;
&lt;br /&gt;
Melanie Pitt, Alan Wong and Darth Vader all at one time either borrowed a character from me or cited me as an inspiration in e-mail correspondence, though I don't have any of those e-mails any longer to back up that claim ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==A chronology of Tomb Raider Fiction==&lt;br /&gt;
{{mainarticle|TR_fan_fiction_chronology}}&lt;br /&gt;
{{mainarticle|TR fan fiction chronology 2006-2008}}&lt;br /&gt;
{{mainarticle|TR_fan_fiction_chronology_2009}}&lt;br /&gt;
For a time line for the writing of various Tomb Raider stories from 1996 to the present day, including some synopses of the various tales and details of which authors won awards, please go to [[TR fan fiction chronology|this page]].&lt;br /&gt;
&lt;br /&gt;
==The influence of fan fiction on franchise &amp;quot;reboots&amp;quot; in the media==&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:Fan Opinion}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From [[User:Ostercy|Ostercy]];&amp;lt;br&amp;gt;&lt;br /&gt;
Many of the television programmes and movies that have appeared over the last few years are so-called &amp;quot;reboots&amp;quot; of classic stories, using the characters and scenarios from earlier years. Examples include Battlestar Galactica, Terminator: The Sarah Connor Chronicles, Transformers, as well as the Batman and Superman franchises. Various big players in the media world - such as Joss Whedon (Buffy the Vampire Slayer) and J.J.Abrams (Lost) - are acknowledged fan fiction alumni, and it could be argued that the entire film career of Quentin Tarantino is nothing more than big budget fan fiction.&lt;br /&gt;
&lt;br /&gt;
Given this, it is possible that one day fan fiction - now a despised genre in the same way that pulp detective fiction and early science fiction used to be - will become more and more influential. It is highly possible that eventually individual writers will emerge from the thousands of fan fiction authors to take their place among the list of &amp;quot;proper&amp;quot; authors, recognised by the mainstream literati.&lt;br /&gt;
&lt;br /&gt;
Sadly - as yet - no Tomb Raider fan fiction has influenced the writing of either a Tomb Raider film, or the plot of a Tomb Raider game, but one day this situation may change.&lt;br /&gt;
&lt;br /&gt;
===Comment by [[Eric Lindstrom]], 12/01/09===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fan fiction has had no impact on the Tomb Raider stories at [[Crystal Dynamics|Crystal]]  because, in all honesty, I have never read a single piece of fan fiction. I love that people are inspired to write them, but I have never read any.&amp;quot; [http://www.tombraiderforums.com/showthread.php?t=144406&amp;amp;page=20]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Tomb Raider Novels]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* TR fanfiction at tombraidergirl.com [http://www.tombraidergirl.com/fanfiction/]&lt;br /&gt;
: Anyone who has registered at tombraidergirl.com and confirmed the rules for fan fictions can add his or her stories to the database. A review system is currently under development.&lt;br /&gt;
* The Croft Codex - A site devoted to archiving the best in Tomb Raider fanfiction, no longer operational[http://www.tombraiderforums.com/showthread.php?t=103157].&lt;br /&gt;
* Tales Of Power And Beauty - the original TR fanfiction site, no longer operational[http://web.archive.org/web/19990203021348/network.ctimes.net/tales/about.html].&lt;br /&gt;
* [http://www.kteb.net/strahov-archives/ The Strahov Archives] - Library of the KTEB.&lt;br /&gt;
* [http://www.tombraiders.net/katie/MyTombRaiderStories.html Katie Fleming's Tomb Raider Stories]&lt;br /&gt;
* [http://www.funkylydia.com/tombraider/fanfiction.php Fan fiction at Funky Lydia's]&lt;br /&gt;
* [http://www.larasanctuary.com/fanfiction/index.html Fan fiction section at Lara Sanctuary]&lt;br /&gt;
* [http://www.planetlara.com/fan_stories.asp Fan fiction section at Planet Lara]&lt;br /&gt;
* [http://tombofancients.webs.com/fanfiction.htm Fan fiction section at Tomb of Ancients]&lt;br /&gt;
* [http://www.tombraiderwiki.com/index.php/Fan_Fiction Fan fiction entry at Tomb Raider Wiki]&lt;br /&gt;
* [http://web.archive.org/web/19990302082319/trarchive.ctimes.net/fanfic.html The first TR fan fiction page at the Tomb Raider Archive]with most of the first ever TR stories (1996-1998).&lt;br /&gt;
* [http://web.archive.org/web/19991111173736/trarchive.ctimes.net/fanfic.html A TR fan fiction archive from 1999]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Tomb Raider writers]]&lt;br /&gt;
[[Category:Fanmade]]&lt;br /&gt;
[[de:Fanfiction]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=The_Great_Pyramid&amp;diff=26174</id>
		<title>The Great Pyramid</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=The_Great_Pyramid&amp;diff=26174"/>
				<updated>2009-04-08T15:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{leveltable}}&lt;br /&gt;
!{{levelline}}|''The Great Pyramid''&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Image:Greatpyramid_tr1.jpg|225px]]&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[Tomb Raider]]&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Level No&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|15&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Secrets&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Length&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|40 minutes&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|Level Chronology&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Atlantis]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[The Great Pyramid]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;''[[Return to Egypt]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{levelline}}|[[:trgcom:tr1/pyramid|Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
''This article describes the '''The Great Pyramid''' from [[Tomb Raider]]. If you are looking for the one in [[The Last Revelation]], look here: [[The Great Pyramid (TR4)]] or if you're looking for the same level in [[Tomb Raider Anniversary]], look here: [[Lost Island - The Great Pyramid]].''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Great Pyramid''' is the last level of the original [[Tomb Raider]] game, here you will have to defeat the [[Legless Mutant]] and destroy the [[Scion]].&lt;br /&gt;
&lt;br /&gt;
The first part of the level includes the fight with the Legless Mutant and the following return to the platform with the Scion (through several fleshy and stone corridors).&lt;br /&gt;
&lt;br /&gt;
The rest of the level is mostly a gauntlet-like experience, with Lara evading numerous different traps, such as spikes, dart shooters, boulders, spilling lava, swinging blades, etc.&lt;br /&gt;
&lt;br /&gt;
In the final huge chamber of the level, Lara confronts [[Natla]], who apparently survived the fall to the bottom of the pyramid. After the Atlantean queen is defeated, Lara can climb all the way to the top of the room and slide down the tunnel, which marks the end of the game.&lt;br /&gt;
&lt;br /&gt;
Lara is actually sliding down the same slope at the beginning of the [[Atlantean Stronghold]] level in [[Unfinished Business]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Legless Mutant]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Crawling Atlantean]]&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
===Traps===&lt;br /&gt;
* [[Clamping Metal Doors]]&lt;br /&gt;
* [[Lava]]&lt;br /&gt;
* [[Floor Spikes]]&lt;br /&gt;
* [[Swinging Axe]]&lt;br /&gt;
* [[Collapsible Floor]]&lt;br /&gt;
* [[Fire Traps]]&lt;br /&gt;
* [[Boulders]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Dart Shooters]]&lt;br /&gt;
&lt;br /&gt;
===Obstacles, Triggers, Riddles===&lt;br /&gt;
* [[movable crate]]&lt;br /&gt;
&lt;br /&gt;
==Finds==&lt;br /&gt;
&lt;br /&gt;
===Goodies===&lt;br /&gt;
* [[Uzi Ammo]]&lt;br /&gt;
* [[large medipack]]&lt;br /&gt;
* [[small medipack]]&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&lt;br /&gt;
* Defeat the [[Legless Mutant]]&lt;br /&gt;
* Destroy the [[Scion]]&lt;br /&gt;
* Start escaping the pyramid&lt;br /&gt;
* Kill [[Jacqueline Natla|Natla]]&lt;br /&gt;
* Make your final escape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[de:Die Große Pyramide]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=MediaWiki_talk:Spam-blacklist&amp;diff=26127</id>
		<title>MediaWiki talk:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=MediaWiki_talk:Spam-blacklist&amp;diff=26127"/>
				<updated>2009-04-05T11:40:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I wanted to add http://www.cone crushers.com [[User:Ostercy|Ostercy]]&lt;br /&gt;
&lt;br /&gt;
will be done immediately&lt;br /&gt;
--[[User:Tombraidergirl|tombraidergirl]] 00:54, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.crusher.vn/ [[User:Ostercy|Ostercy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
www.china-pulverizers.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.hammercrushers.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.crushing.com.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.jawcrusher.ca&amp;lt;br&amp;gt;&lt;br /&gt;
www.impact-crusher.com.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.chinajawcrusher.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.vibratingscreen.net&amp;lt;br&amp;gt;&lt;br /&gt;
www.cnzenith.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.net.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.jawcrushers.com.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.jawcrusher.net.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.jaw-crushers.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.raymondmill.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.stonecrusher.net.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.stonecrusher.co.in&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.com.my&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.com.pk&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.net.au&amp;lt;br&amp;gt;&lt;br /&gt;
www.mobilecrushingplant.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.mobilecrusher.org&amp;lt;br&amp;gt;&lt;br /&gt;
www.mobile-crusher.net&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ostercy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
www.cnzenith.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.net.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.portablecrusherplant.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.crushing.com.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher-cn.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.grinding-grinder.com&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ostercy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
www.jawcrusher.ca&amp;lt;br&amp;gt;&lt;br /&gt;
www.stonecrusher.net.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.stonecrusher.ca&amp;lt;br&amp;gt;&lt;br /&gt;
www.stonecrusher.co.in&amp;lt;br&amp;gt;&lt;br /&gt;
www.impact-crusher.com.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.hammercrushers.com&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ostercy]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=MediaWiki_talk:Spam-blacklist&amp;diff=26114</id>
		<title>MediaWiki talk:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=MediaWiki_talk:Spam-blacklist&amp;diff=26114"/>
				<updated>2009-04-05T09:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I wanted to add http://www.cone crushers.com [[User:Ostercy|Ostercy]]&lt;br /&gt;
&lt;br /&gt;
will be done immediately&lt;br /&gt;
--[[User:Tombraidergirl|tombraidergirl]] 00:54, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.crusher.vn/ [[User:Ostercy|Ostercy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
www.china-pulverizers.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.hammercrushers.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.crushing.com.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.jawcrusher.ca&amp;lt;br&amp;gt;&lt;br /&gt;
www.impact-crusher.com.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.chinajawcrusher.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.vibratingscreen.net&amp;lt;br&amp;gt;&lt;br /&gt;
www.cnzenith.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.net.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.jawcrushers.com.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.jawcrusher.net.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.jaw-crushers.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.raymondmill.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.stonecrusher.net.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.stonecrusher.co.in&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.com.my&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.com.pk&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.net.au&amp;lt;br&amp;gt;&lt;br /&gt;
www.mobilecrushingplant.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.mobilecrusher.org&amp;lt;br&amp;gt;&lt;br /&gt;
www.mobile-crusher.net&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ostercy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
www.cnzenith.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.net.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.portablecrusherplant.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.crushing.com.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher-cn.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.grinding-grinder.com&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ostercy]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Puna&amp;diff=26101</id>
		<title>Puna</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Puna&amp;diff=26101"/>
				<updated>2009-04-04T10:21:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:puna.jpg|thumb|150px|right|Puna]]&lt;br /&gt;
'''Puna''' is a location in the [[South Pacific]] region. Whether it is meant to be the island of Puna in Equador or a region in Peru is uncertain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In [[Tomb Raider III]] Lara comes to the [[Temple of Puna]], where she encounters the [[Puna Boss]]. &lt;br /&gt;
&lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
&lt;br /&gt;
In the mythology of the Tuamotu Archipelago, Puna is the king of Hiti-marama or of Vavau, depending on the story.[http://en.wikipedia.org/wiki/Puna_(mythology)]. The Tuamotus or the Tuamotu Archipelago are a chain of atolls in French Polynesia and the largest chain of atolls in the world, spanning an area of the Pacific Ocean roughly the size of Western Europe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Tomb Raider III]]&lt;br /&gt;
[[de:Puna]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=MediaWiki_talk:Spam-blacklist&amp;diff=26096</id>
		<title>MediaWiki talk:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=MediaWiki_talk:Spam-blacklist&amp;diff=26096"/>
				<updated>2009-04-01T15:51:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I wanted to add http://www.cone crushers.com [[User:Ostercy|Ostercy]]&lt;br /&gt;
&lt;br /&gt;
will be done immediately&lt;br /&gt;
--[[User:Tombraidergirl|tombraidergirl]] 00:54, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.crusher.vn/ [[User:Ostercy|Ostercy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
www.china-pulverizers.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.hammercrushers.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.crushing.com.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.jawcrusher.ca&amp;lt;br&amp;gt;&lt;br /&gt;
www.impact-crusher.com.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.chinajawcrusher.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.vibratingscreen.net&amp;lt;br&amp;gt;&lt;br /&gt;
www.cnzenith.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.net.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.jawcrushers.com.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.jawcrusher.net.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.jaw-crushers.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.raymondmill.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.stonecrusher.net.cn&amp;lt;br&amp;gt;&lt;br /&gt;
www.stonecrusher.co.in&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.com.my&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.com.pk&amp;lt;br&amp;gt;&lt;br /&gt;
www.crusher.net.au&amp;lt;br&amp;gt;&lt;br /&gt;
www.mobilecrushingplant.com&amp;lt;br&amp;gt;&lt;br /&gt;
www.mobilecrusher.org&amp;lt;br&amp;gt;&lt;br /&gt;
www.mobile-crusher.net&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ostercy]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=The_Lost_Library&amp;diff=26053</id>
		<title>The Lost Library</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=The_Lost_Library&amp;diff=26053"/>
				<updated>2009-04-01T09:02:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level &lt;br /&gt;
| Name        = The Lost Library&lt;br /&gt;
| Image       = Library.jpg&lt;br /&gt;
| Game        = The Last Revelation&lt;br /&gt;
| Section     = Alexandria&lt;br /&gt;
| Levelno     = 17&lt;br /&gt;
| Length      = &lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Timetrial   = &lt;br /&gt;
| Firsttime   = &lt;br /&gt;
| Secrets     = 3&lt;br /&gt;
| Special     =&lt;br /&gt;
| Location    = [[Egypt]], [[Alexandria]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Temple Of Poseidon&lt;br /&gt;
| Next        = Hall Of Demetrius&lt;br /&gt;
| Adjacent    = &lt;br /&gt;
| Wtlink      = tr4/library&lt;br /&gt;
}}&lt;br /&gt;
'''The Lost Library''' is the seventeenth level in [[The Last Revelation]] and brings Lara to the famous, long lost [[Library of Alexandria]].&lt;br /&gt;
 &lt;br /&gt;
The part of the Library that Lara visits is essentially a large hall with two stories of doors and balconies running round it. At the opposite side from where Lara enters are the doors of the [[Hall of Demetrius]] - this is your goal. The smaller doors lead to rooms where you can see some of the fantastical projects that the Library's inhabitants left unfinished. The Library of Alexandria might well have been much larger than the level in the game, and indeed does not appear to contain many books, focusing instead on mechanics, astronomy, mathematics, sorcery and music.&lt;br /&gt;
&lt;br /&gt;
There are 3 [[secrets]] hidden in the Library.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Mechanical Knight]] &lt;br /&gt;
* [[Fire Ghost]]&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Planet Riddle&lt;br /&gt;
* Fire Serpents Circle&lt;br /&gt;
&lt;br /&gt;
==Finds==&lt;br /&gt;
===Artefacts and Keys===&lt;br /&gt;
* [[Golden Star]]&lt;br /&gt;
* [[Horseman's Gem]]&lt;br /&gt;
* [[Pharos Pillar]]&lt;br /&gt;
* [[Fire Circle Scroll]]&lt;br /&gt;
* [[Torch]]&lt;br /&gt;
&lt;br /&gt;
===Supplies===&lt;br /&gt;
* [[Large Medipack]]&lt;br /&gt;
* [[Small Medipack]] &lt;br /&gt;
* [[Uzi Ammo]]&lt;br /&gt;
* [[Shotgun Normal Ammo]]&lt;br /&gt;
* [[Shotgun Wideshot Ammo]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Mechknight.jpg|thumb|left|170px|A [[Mechanical Knight]].]]&lt;br /&gt;
[[Image:Mechhorse.jpg|thumb|left|210px|The [[Mechanical Horseman]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:The Last Revelation]]&lt;br /&gt;
[[de:Die verschwundene Bibliothek]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=The_Great_Hypostyle_Hall&amp;diff=26052</id>
		<title>The Great Hypostyle Hall</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=The_Great_Hypostyle_Hall&amp;diff=26052"/>
				<updated>2009-04-01T08:58:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level &lt;br /&gt;
| Name        = The Great Hypostyle Hall&lt;br /&gt;
| Image       = Hypostyle.jpg&lt;br /&gt;
| Game        = The Last Revelation&lt;br /&gt;
| Section     = Temple of Karnak&lt;br /&gt;
| Levelno     = 8&lt;br /&gt;
| Length      = &lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Timetrial   = &lt;br /&gt;
| Firsttime   = &lt;br /&gt;
| Secrets     = 0&lt;br /&gt;
| Special     =&lt;br /&gt;
| Location    = [[Egypt]], [[Karnak]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Temple of Karnak&lt;br /&gt;
| Next        = Sacred Lake&lt;br /&gt;
| Adjacent    = &lt;br /&gt;
| Wtlink      = tr4/hypostylehall&lt;br /&gt;
}}&lt;br /&gt;
'''The Great Hypostyle Hall''' is a level in Temple of Karnak section of [[The Last Revelation]]. The Hypostle Hall at Karnak is a location within the temple complex. Despite the setting of the [[Last Revelation]] the Hypostle Hall has lost much of it's original roof. &lt;br /&gt;
As with the 'Temple of Karnak' the 'Great Hypostle Hall' can be visited as many times as the player likes. At first it is merely an area that is seen on the way to the [[Sacred Lake]], but the second time it is played [[Lara]] should find the [[Sun Disk]], which is vital in order to continue exploring the temple complex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Finds==&lt;br /&gt;
=== Artefacts ===&lt;br /&gt;
* [[Sun Disc]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Uzis]]&lt;br /&gt;
&lt;br /&gt;
===Supplies===&lt;br /&gt;
* [[Shotgun Normal Ammo]]&lt;br /&gt;
* [[Uzi Ammo]]&lt;br /&gt;
* [[Small Medipack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Black Scorpions]]&lt;br /&gt;
* [[Black-red Desert Warriors]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Hypostyle Key.jpg|thumb|left|300px|The [[Hypostyle Key]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:The Last Revelation]]&lt;br /&gt;
[[de:Die grosse Hypostyle Halle]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:Hypostyle_Key.jpg&amp;diff=26051</id>
		<title>File:Hypostyle Key.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:Hypostyle_Key.jpg&amp;diff=26051"/>
				<updated>2009-03-31T21:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: The Hypostyle Key from the Great Hypostyle Hall in The Last Revelation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Hypostyle Key from the [[Great Hypostyle Hall]] in [[The Last Revelation]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Temple_Of_Karnak&amp;diff=26050</id>
		<title>Temple Of Karnak</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Temple_Of_Karnak&amp;diff=26050"/>
				<updated>2009-03-31T21:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* Artefacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level &lt;br /&gt;
| Name        = Temple of Karnak&lt;br /&gt;
| Image       = Karnak.jpg&lt;br /&gt;
| Game        = The Last Revelation&lt;br /&gt;
| Section     = Temple of Karnak&lt;br /&gt;
| Levelno     = 7&lt;br /&gt;
| Length      = &lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Timetrial   = &lt;br /&gt;
| Firsttime   = &lt;br /&gt;
| Secrets     = 4&lt;br /&gt;
| Special     =&lt;br /&gt;
| Location    = [[Egypt]], [[Karnak]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = KV5&lt;br /&gt;
| Next        = The Great Hypostyle Hall&lt;br /&gt;
| Adjacent    = &lt;br /&gt;
| Wtlink      = tr4/karnak&lt;br /&gt;
}}&lt;br /&gt;
'''Temple of Karnak''' is a level in [[The Last Revelation]].&lt;br /&gt;
&lt;br /&gt;
The Temple Complex at Karnak is a large collection of temples and chapels near the Ancient Egyptian capital of Thebes. Together with Luxor, it is one of the major sites of Ancient Egyptian worship in the world. Today, it is doubtful whether [[Lara]] or her mercenary friends could explore the site in peace, as it is an open-air museum.&lt;br /&gt;
&lt;br /&gt;
The 'Temple of Karnak' is the first level to which Lara can return to, of which we see many in the 'Last Revelation' and also in 'Tomb Raider: Angel of Darkness'. The level is quite sedate the first time round, with interesting decoration in the side rooms, and only [[Black Scorpions]] to worry about. Later however, the introduction of the [[Blue-white Desert Warriors]] makes things a little more challenging. &lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
*[[Black Scorpions]]&lt;br /&gt;
*[[Blue-white Desert Warriors]]&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
*[[Canopic Jar]]&lt;br /&gt;
*[[Sun Goddess]]&lt;br /&gt;
*[[Hypostyle Key]]&lt;br /&gt;
&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:The Last Revelation]]&lt;br /&gt;
[[de:Der Tempel von Karnak]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:Mechknight.jpg&amp;diff=26049</id>
		<title>File:Mechknight.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:Mechknight.jpg&amp;diff=26049"/>
				<updated>2009-03-31T20:48:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: Mechanical Knight from The Last Revelation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mechanical Knight from [[The Last Revelation]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:Mechhorse.jpg&amp;diff=26048</id>
		<title>File:Mechhorse.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:Mechhorse.jpg&amp;diff=26048"/>
				<updated>2009-03-31T20:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: Mechanical Horseman from The Last Revelation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mechanical Horseman from [[The Last Revelation]].&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_The_Cradle_of_Life&amp;diff=26034</id>
		<title>Lara Croft Tomb Raider: The Cradle of Life</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_The_Cradle_of_Life&amp;diff=26034"/>
				<updated>2009-03-30T18:52:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: /* Logical Errors or Unexplained Story Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Wp03.jpg|thumb|300px|right|Lara Croft: Tomb Raider - The Cradle of Life]] &lt;br /&gt;
'''Lara Croft Tomb Raider: The Cradle of Life''' is the second [[Tomb Raider Movie]] and came to cinemas on July 25th [[2003]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jan de Bont]] was the director. The story was written by &lt;br /&gt;
Steven E. de Souza and James V. Hart. Dean Georgaris wrote the Screenplay.&lt;br /&gt;
&lt;br /&gt;
The movie has an approximate length of 1 hour and 52 minutes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Joliecroft2.jpg|left]] &lt;br /&gt;
This time, Lara is tasked with finding [[Pandora's Box]] by agents from MI6, the object from ancient legends which supposedly contains one of the deadliest plagues on Earth, before evil Nobel Prize-winning scientist [[Jonathan Reiss]] can get his hands on it.&lt;br /&gt;
&lt;br /&gt;
The key to finding the Box, which is hidden in the mysterious Cradle of Life, is a magical luminous orb that is supposed to be some type of a map. While exploring the submerged [[Luna Temple]] off [[Greece]], she comes across the orb. However, it is stolen by Reiss' henchmen and so she recruits an old friend, [[Terry Sheridan]], a former mercenary and Royal Marine who had spend his last couple of years in prison in [[Kazakhstan]], to help her.&lt;br /&gt;
&lt;br /&gt;
Lara and Terry embark together on an adventure that spans continents in an attempt to regain the orb. Their adventure takes them from the [[Great Wall of China]], to [[Shanghai]] and [[Hong Kong]] where Reiss is engaging in shady dealings with criminal lord [[Chen Lo]]. Among the white-knuckle action sequences that take place during this time are the duo's entry by spaceplane, an intense fight scene in suburban Shanghai and the dramatic leap off the then-under-construction International Finance Centre skyscraper in Hong Kong, landing on a ship out in the Kowloon Bay.&lt;br /&gt;
&lt;br /&gt;
Clues unveiled lead the pair on separate paths to the Kilimanjaro in [[Africa]] where they meet to continue the final lap of the journey. When Lara sends the info to [[Bryce]] and [[Hillary]], Jonathan Reiss and his men infiltrate the house and capture them. Rendezvousing in Africa with [[Kosa]], they obtain help from a local tribe for her journey only for most of them to be killed by a lot of Reiss' men upon his arrival. When Reiss reveals that he captured Bryce and Hillary, he threatens to kill them and Kosa if she doesn't lead them to the Cradle of Life. Soon they face perils such as a forest full of shadow monsters that kill immediately when they sense movement and black acid that can destroy anything. Terry eventually arrives, frees Reiss' captives, and catches up to Lara. At the end of the film, Jonathan Reiss is knocked into the black acid, Terry attempts to take Pandora's box as a prize for helping Lara find it. This results in Lara being forced to kill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Logical Errors or Unexplained Story Development==&lt;br /&gt;
* In the scene were Lara decodes the map hidden within the orb, she tells Bryce to contact Kosa to meet her, however by that time Bryce was already Reiss' hostage and could never relay the message, still Kosa showed up at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Facts==&lt;br /&gt;
&lt;br /&gt;
Lara's 5-barrel dart gun is a real weapon called the Heckler &amp;amp; Koch P11 Underwater Pistol and is manufactured for certain Special Forces units[http://en.wikipedia.org/wiki/Heckler_&amp;amp;_Koch_P11]. Apparently, this weapon has never been officially acknowledge by H&amp;amp;K and does not appear on any official website.&lt;br /&gt;
&lt;br /&gt;
== Cast ==&lt;br /&gt;
* [[Angelina Jolie]] ....  [[Lara Croft (Movie)]] &lt;br /&gt;
* [[Gerard Butler]] ....  [[Terry Sheridan]]&lt;br /&gt;
* [[Ciarán Hinds]] ....  [[Jonathan Reiss]] &lt;br /&gt;
* [[Noah Taylor]] ....  [[Bryce]]&lt;br /&gt;
* [[Chris Barrie]] ....  [[Hillary]]&lt;br /&gt;
* [[Djimon Hounsou]] ....  [[Kosa]] &lt;br /&gt;
* [[Til Schweiger]] ....  [[Sean]]&lt;br /&gt;
* [[Simon Yam]] ....  [[Chen Lo]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* [[Santorini]], [[Greece]]&lt;br /&gt;
* [[Croft Manor]]&lt;br /&gt;
* [[Kazakhstan]]&lt;br /&gt;
* [[China]] ([[Great Wall of China|Great Wall]], [[Shanghai]]&lt;br /&gt;
* [[Hong Kong]]&lt;br /&gt;
* [[Africa]], [[Kenya]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
&lt;br /&gt;
===Soundtrack===&lt;br /&gt;
The original soundtrack for The Cradle of Life consists of 16 songs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infotable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;#&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Title&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Artist&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Length&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Heart Go Faster''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Davey Brothers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3:31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''The Only Way (Is the Wrong Way)''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Filter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5:15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Bad Girl''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alexandra Slate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3:36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Satellite (Oakenfold remix)''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;P.O.D.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4:52&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''The Last High''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Dandy Warhols&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4:47&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Time''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saliva&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5:19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Leave You Far Behind''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lunatic Calm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3:14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Jam for the Ladies (Jason Nevins remix)''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Moby&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4:01&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Starting Over''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Crystal Method&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5:50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''You Can't Look Away''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sloth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3:48&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''I Hate This''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nadirah 'Nadz' Seid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3:35&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Reason Is Treason''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kasabian&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3:45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Into Hell Again''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3rd Strike&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3:12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Tears From the Moon (Carmen Rizzo Chillout mix)''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Conjure One&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6:06&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Flight to Freedom''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;David A. Stewart&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3:30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Pandora's Box''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alan Silvestri&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5:24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Not on this Album, but also a song in The Cradle of Life is [[Did My Time]] by [[Korn]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Score===&lt;br /&gt;
The score by [[Alan Silvestri]] consists of 15 tracks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infotable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;#&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Title&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Length&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Opening''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1:39&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''The Luna Temple''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7:43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Shark Attack''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3:18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''&amp;quot;I Need Terry Sheridan&amp;quot;''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5:41&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Arrival in China''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1:46&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Captured by the Shay Ling''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5:59&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Escape From Chen''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4:19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Flower Pagoda Battle''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5:45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Skydive Getaway''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2:11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Orb Transmission''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1:42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Journey to the Cradle of Life''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6:24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''The Cradle of Life''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6:33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Pandora's Box''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5:24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''&amp;quot;Not Meant to Be Found&amp;quot;''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0:45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;''Lara Croft: Tomb Raider''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0:51&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Movies]]&lt;br /&gt;
[[Category:The Cradle of Life|!]]&lt;br /&gt;
[[de:Die Wiege des Lebens]]&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Talk:Ahmet&amp;diff=25927</id>
		<title>Talk:Ahmet</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Talk:Ahmet&amp;diff=25927"/>
				<updated>2009-03-28T19:57:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ostercy: New page: Is someone going to write some new pages about Ma'at and the Scales Riddle? Ostercy 270309&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is someone going to write some new pages about Ma'at and the Scales Riddle? [[Ostercy]] 270309&lt;/div&gt;</summary>
		<author><name>Ostercy</name></author>	</entry>

	</feed>