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		<updated>2026-07-21T12:51:50Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wikiraider.com/index.php?title=Amelia_Croft&amp;diff=20801</id>
		<title>Amelia Croft</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Amelia_Croft&amp;diff=20801"/>
				<updated>2008-09-02T01:33:54Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;td&amp;gt;[[Image:Ameliacroft.JPG|thumb|125px|right|Amelia Croft]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Parents.JPG|thumb|125px|right|Lord and Lady Croft portrait]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lady Amelia Croft''', the Countess of Abbingdon, was the wife of [[Lord Henshingly Croft]], and the mother of [[Lara Croft]].&lt;br /&gt;
&lt;br /&gt;
Until [[Tomb Raider Legend]], Amelia was presumed deceased but was in fact the victim of a tragic incident involving her daughter and a sword similar to [[Excalibur]], where she appeared to have been imprisioned in Avalon.&lt;br /&gt;
&lt;br /&gt;
She is likely to appear in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lady Amelia Croft]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Richard_James_Croft&amp;diff=20800</id>
		<title>Richard James Croft</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Richard_James_Croft&amp;diff=20800"/>
				<updated>2008-09-02T01:32:24Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parents.JPG|thumb|125px|right|Lord and Lady Croft portrait]]&lt;br /&gt;
Lord '''Richard Henshingly Croft''' is Lara's father.&lt;br /&gt;
&lt;br /&gt;
In the original storyline he was still alive and disowned his daughter Lara. Since the first movie however, where he also got his first name Richard, it is said that he was an archaeologist and died under mysterious circumstances while on a dig in Cambodia.&lt;br /&gt;
&lt;br /&gt;
He is/was married to [[Lady Amelia Croft]], Lara's mother.&lt;br /&gt;
&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Lara_Croft&amp;diff=20799</id>
		<title>Lara Croft</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Lara_Croft&amp;diff=20799"/>
				<updated>2008-09-02T01:28:12Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lara.jpg|right]]&lt;br /&gt;
'''Lara Croft''' is the 11th Countess of Abbingdon. The Croft family was granted the title and rights to Abbingdon, Surrey by King Edward VI in [[1547]]. Lara was born on [[February 14th]], [[1968]] to [[Lady Amelia Croft]], Countess of Abbingdon and to the notorious archaeologist [[Lord Richard Henshingly Croft]], 10th Earl of Abbingdon.&lt;br /&gt;
&lt;br /&gt;
Reputably an accredited genius and Olympic-standard gymnast, Lady Croft was the focus of wild speculation and intense debate in both the scientific and political communities in addition to the popular press. Lara's methods are frequently called into question by government officials and other practising archaeologists. She has been described variously as anything from cavalier to downright irresponsible. Some scholars suggest that her notorious lack of documentation and brute force methodology had contaminated countless sites and done more harm than good. There have even been allegations that Lara actually took items from these sites before informing the international community of their locations, and that she is &amp;quot;nothing more than a glorified treasure hunter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
[[Image:Laraprofile.jpg|right]]&lt;br /&gt;
'''Name:''' Lara Croft&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Title:''' Countess of Abbingdon&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Nationality:''' British&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Date of Birth:'''  February 14th 1968&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Place of Birth:''' [[Wimbledon]], [[London]] (original version) / Surrey's Parkside hospital (revised version)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Current Residence:''' Croft Manor, Surrey, England&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Marital Status:''' Single (once engaged to the, now deceased, Earl of Farringdon)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Family:''' Richard Croft, 10th Earl of Abbingdon (father); Amelia Croft, Countess of Abbingdon (mother)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Blood Type:''' AB-&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Height:''' 5ft 9inch / 1.75 m&amp;lt;br /&amp;gt; &lt;br /&gt;
'''Weight:''' 9st. 4lb / 59 kilo&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Vital Stats:''' 34D-24-35 / 86-60-89&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Dress Size:''' 8&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hair Colour:''' Brunette/Auburn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Eye Colour:''' Brown &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Favourite Weapon:''' 9-mm Twin Colt 45s&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Favourite Movies:''' Deliverance, Aguirre, Wrath of God&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Favourite Music:''' classical, [[U2]], Nine Inch Nails&amp;lt;br /&amp;gt;&lt;br /&gt;
''' Favourite Food:''' Beans on toast&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Favourite Transport:''' [[Norton Streetfighter]] [[Motorbike]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Distinguishing Features:''' Dual 9 mm pistols/ .357 Desert Eagles/ .45 Heckler &amp;amp; Koch USPs (Match Variant)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Sports:''' Freeclimbing, Shooting, Riding, Canoeing&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Education:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Private Tutoring (Age 3-11)&amp;lt;br /&amp;gt;&lt;br /&gt;
Wimbledon High School for Girls (Age 11-16)&amp;lt;br /&amp;gt;&lt;br /&gt;
Gordonstoun Boarding School (Age 16-18)&amp;lt;br /&amp;gt;&lt;br /&gt;
Swiss Finishing School (Age 18-21)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Discoveries==&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [[Bestiary]] (1984), (Tomb Raider: Chronicles; in Black Isle - Ireland, after the discovered the Iris in Cambodia)&lt;br /&gt;
* Ark of the Covenant (1993), (before the events of Tomb Raider I)&lt;br /&gt;
* Bigfoot (1995), (before the events of Tomb Raider I) &lt;br /&gt;
* [[Philosopher's Stone]] (1995), (Tomb Raider Chronicles; in Rome - Italy) &lt;br /&gt;
* [[Scion|Atlantean Scion]] (1996), (Tomb Raider I; in Peru, Greece and Egypt) &lt;br /&gt;
* [[Dagger of Xian]] (1997), (Tomb Raider II; in The Great Wall - China) &lt;br /&gt;
* The Golden [[Mask of Tornarsuk]] (1997), (Tomb Raider II: The Golden Mask; in Alaska) &lt;br /&gt;
* The [[Iris]] (1984, 1997), (Tomb Raider: The Last Revelation/Tomb Raider Chronicles; first discovered in Cambodia in 1984, recovered from Von Croy's V.C.I. Headquarters around 1997) &lt;br /&gt;
* The Meteorite Idols ([[Infada Stone]], [[Element 115]], [[Ora Dagger]], [[Eye of Isis]] and [[Hand of Rathmore]]) (1998), (Tomb Raider III; in India, Area 51, South Pacific Islands, London and France respectively) &lt;br /&gt;
* The [[Spear Of Destiny]] (1998), (Tomb Raider: Chronicles; in Russia) &lt;br /&gt;
* The [[Armour of Horus]] and [[Amulet of Horus]] (1999), (Tomb Raider: The Last Revelation; in The Valley of the Kings - Egypt) &lt;br /&gt;
* The [[Obscura Paintings]], [[Sanglyph]] and [[Periapt Shards]] (2003), (Tomb Raider: The Angel of Darkness; in Paris and Prague) &lt;br /&gt;
* [[Excalibur]], [[Lancelot's Shield]] and [[Ghalali Key]] (2006), (Tomb Raider: Legend; in [[Japan]], [[Ghana]], [[Kazakhstan]], [[England]] and [[Nepal]])&lt;br /&gt;
* The King Arthur's tomb (2006), (Tomb Raider: Legend; in England)&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
&lt;br /&gt;
* The All-Seeing Eye, (Lara Croft: Tomb Raider; in her home)&lt;br /&gt;
* Triangle of Light, (Lara Croft: Tomb Raider; in Cambodia and Iceland)&lt;br /&gt;
* Alexander, The Great's Orb (Tomb Raider: The Cradle of Life; in Santorini, Greece)&lt;br /&gt;
* [[Pandora's Box]], (Tomb Raider: Cradle of Life; in Africa)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artefacts collected by Lara==&lt;br /&gt;
&lt;br /&gt;
* Bestiary&lt;br /&gt;
* Philosopher's Stone&lt;br /&gt;
* Dagger of Xian&lt;br /&gt;
* Mask of Tornarsuk&lt;br /&gt;
* Iris&lt;br /&gt;
* Meteorite Artefacts: Infada Stone, Element 115, Ora Dagger, Eye of Isis, and Hand of Rathmore&lt;br /&gt;
* Excalibur and Ghalali Key&lt;br /&gt;
* The Obscura paintings &lt;br /&gt;
* Spear of destiny&lt;br /&gt;
&lt;br /&gt;
==from [[Tomb Raider]]==&lt;br /&gt;
[[Image:Lara31.jpg|thumb|125px|right|Lara on her motorbike]]&lt;br /&gt;
She is the daughter of [[Lord Henshingly Croft]] and was raised to be an aristocrat from birth. After attending finishing school at the age of 21, Lara's marriage into wealth has seem assured, but on her way home from a skiing trip her chartered plane had crashed deep in the heart of the [[Himalayas]]. The only survivor, Lara learned how to depend on her wits to stay alive in hostile conditions a world away from her sheltered upbringing. 2 weeks later, when she walked into the village of [[Tokakeriby]] her experience had had a profound effect on her. Unable to stand the claustrophobic suffocating atmosphere of upper-class British society, she realised that she was only truly alive when she was travelling alone. Over the 8 following years she acquired an intimate knowledge of ancient civilisations across the globe. Her family disowned their prodigal daughter, and she turned to writing to fund her trips. Famed for discovering several ancient sites of profound archaeological interest she made a name for herself by publishing travel books and detailed journals of her exploits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==from [[The Last Revelation]]==&lt;br /&gt;
[[Image:Littlelara.jpg|right]]&lt;br /&gt;
The daughter of Lord Henshingly Croft, Lara was brought up in the secure world of aristocracy - wanting for nothing she was surrounded by servants, social events and high society.&lt;br /&gt;
&lt;br /&gt;
Having attended Wimbledon High School for Girls from the age of 11 years, Lara's parents decided that now she was 16, she should broaden her education by studying for her A'levels at one of England's most prominent boarding schools. An adventurous soul, Lara found the idea of being sent away from home an exciting prospect. By chance one day Lara came across a copy of National Geographic on the hall table. The front cover featured a familiar name - Professor [[Werner Von Croy]]. A respected archaeologist, Von Croy had once lectured at Lara's school to pupils and parents alike. The experience had a profound effect on Lara, triggering a desire to travel to remote locations in search of adventure. In some ways Von Croy had become an inspirational figure for Lara.&lt;br /&gt;
&lt;br /&gt;
As Lara read further, she learned that Von Croy was currently preparing for an archaeological tour across Asia, culminating in a potential new discovery to be made in Cambodia. Unable to contain herself, Lara burst into the room, thrust the article in front of her parents and without hesitation demanded she accompany Von Croy on his expedition. Lord Croft could hardly disagree that travel was an education in itself. As Lara argued the case further, he found himself walking over to the desk and penning a letter to Von Croy, introducing himself as an influential society figure and offering financial assistance in exchange for his daughter's place on the expedition.&lt;br /&gt;
&lt;br /&gt;
Von Croy's reply assured the Henshingly Crofts that the territories were friendly and that he had ample experience to look after both his and Lara's well being. Lara's company as an assistant would be welcome, as was the offer of such a generous cheque. He remembered Lara from his lecture - her incessant yet insightful questions had made quite an impression upon him.&lt;br /&gt;
&lt;br /&gt;
And so it was agreed by all that Lara would accompany Von Croy for the duration of the tour...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==from [[Tomb Raider Legend]] (official site)==&lt;br /&gt;
[[Image:Parents.JPG|thumb|120px|right|Portrait of Lara's Parents]]&lt;br /&gt;
At the age of nine, Lara survived a plane crash in the [[Himalaya]]n mountains that resulted in the death of her mother. After miraculously surviving a ten-day solo trek from the crash site to [[Katmandu]], she spent the rest of her childhood under the close tutage of her Archaeologist father - the late Earl of Abbingdon, [[Richard Croft]]. &lt;br /&gt;
&lt;br /&gt;
At the age of eighteen, after the death of her father, Lara inherited the Croft estates and became Countess of Abbingdon. Since then she has been credited with the discovery of some sixteen archaeological sites of international significance. &lt;br /&gt;
&lt;br /&gt;
She has been hailed both as an Archaeological Wunderkind and a glorified Treasure Hunter, depending on whom you listen to. There are thousands of rumours surrounding Lady Croft's exploits, invariably involving the unexplained or outright unbelievable. Lady Croft herself is, unfortunately, never available for comment, which further adds to the veil of mystery that surrounds her life and work.&lt;br /&gt;
&lt;br /&gt;
Consequently, Lady Croft continues to be the focus of wild speculations and intense debate. Idealized and vilified in equal measure, she is perhaps one of the most fascinating and enigmatic figures of our times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==from Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
Lara Croft is an adventurer, world traveler, and archaeologist who seeks out tombs and relics, fuelled by an obsession to uncover the secrets of the great, ancient civilizations. She is a superb athlete, fluent in a dozen languages, and will stop at nothing to get what she wants.&lt;br /&gt;
&lt;br /&gt;
==Images of the Game Lara==&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:tr1lara.jpg|thumb|112px|Lara in Tomb Raider]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:tr2lara.jpg|thumb|112px|right|Lara in Tomb Raider II]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:tr3lara.jpg|thumb|112px|right|Lara in Tomb Raider III]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:tr4lara.jpg|thumb|112px|right|Lara in The Last Revelation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:tr5lara.jpg|thumb|112px|right|Lara in Tomb Raider Chronicles]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Lara3.jpg|thumb|112px|Teenage Lara in TR IV and TR V]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:aodlara.jpg|thumb|112px|right|Lara in The Angel of Darkness]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:legendlara.jpg|thumb|112px|right|Lara in Tomb Raider Legend]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:Anniversarylara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:Lara_underworld_front.jpg|thumb|112px|right|Lara in Tomb Raider Underworld]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== More Bios: ==&lt;br /&gt;
[[Lara Croft (Comics)|Lara from the Comic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lara Croft (Movie)|Lara from the Movie]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lara Croft]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lara Croft]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=20798</id>
		<title>Motorcycle</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=20798"/>
				<updated>2008-09-02T01:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: /* Ingame-Tours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Remark|the|Motorcycle|in general|detailed|about the in-game vehicles|Motorcycle with Sidecar| (The Last Revelation) and [[Ducati Motorcycle]] (Tomb Raider Legend)}}&lt;br /&gt;
From time to time, Lara likes to drive a '''Motorcycle'''. We saw her doing so in the first [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In [[The Last Revelation]] she even drives it in-game for the first time. She spots the [[Motorcycle with Sidecar]] in [[Alexandria]] for the first time, however she cannot reach it. Not until the level [[City of the Dead]]. &lt;br /&gt;
&lt;br /&gt;
In [[Tomb Raider Legend]] Lara spends a lot of time on her own or on stolen [[Ducati]]s, even in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the [[Movies]] Lara will also drive a Motorbike. In the [[Lara Croft: Tomb Raider|first]] she takes her own across the [[Tower Bridge]] and through her [[Lara's Garage|garage]]. In the [[The Cradle of Life|second movie]] Lara drives a borrowed motorbike cross country through [[China]], and even across the [[Chinese Wall]].&lt;br /&gt;
&lt;br /&gt;
The bike she drives in [[Lara Croft: Tomb Raider]] is supposed to be a custom made [[Norton Streetfighter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kurtis Trent]], a character from [[The Angel of Darkness]], also likes motorcycles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
* [[Norton Streetfighter]] (Tomb Raider, Tomb Raider Anniversary, Movie)&lt;br /&gt;
* [[Ducati]] ([[Tomb Raider Legend]])&lt;br /&gt;
* [[Kawasaki]] ([[The Lost Cult]])&lt;br /&gt;
* [[Triumph Speed Triple]] (Lara's Bio)&lt;br /&gt;
* [[Harley|Harley V-Rod]] (Lara's Bio)&lt;br /&gt;
&lt;br /&gt;
==Ingame-Tours==&lt;br /&gt;
The first time Lara has to drive a motorbike ingame is in [[The Last Revelation]], where she finds a [[Motorcyle with Sidecar]].&lt;br /&gt;
&lt;br /&gt;
The next time Lara does so is in [[Tomb Raider Legend]]. There are two longer tours through [[Peru]] and [[Kazakhstan]] where Lara has to chase after the [[baddies]] with a [[Ducati Motorcycle]].  She also drives a bike is on the roofs of [[Tokyo]] where she finds a [[Ducati Superbike 999]].&lt;br /&gt;
&lt;br /&gt;
===Motorcycles in the Game===&lt;br /&gt;
* [[Motorcycle with Sidecar]]&lt;br /&gt;
* [[Ducati Motorcycle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[de:Motorrad]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20797</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20797"/>
				<updated>2008-09-02T01:11:24Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: /* Confirmed Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kicks/ Wall kicks on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Split targets, even on perch&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Uses &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Sprint jump - allows lara to reach twice as far ledges.&lt;br /&gt;
* Melee combat inc. punches, knees, kicks, grapple pulls&lt;br /&gt;
* Adrineline shot&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cuscenes, but will be useable as an ingame tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo, these photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short, plus jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* Croft Manor outfit (as seen in the trailer when Lara faces zip)&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* Lizards (quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20796</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20796"/>
				<updated>2008-09-02T01:10:30Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: /* Confirmed Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kicks/ Wall kicks on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Split targets, even on perch&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Uses &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Sprint jump - allows lara to reach twice as far ledges.&lt;br /&gt;
* Melee combat inc. punches, knees, kicks, grapple pulls&lt;br /&gt;
* Adrineline shot&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cuscenes, but will be useable as an ingame tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo, these photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short, plus jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* Croft Manor outfit (as seen in the trailer when Lara faces zip)&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* Lizards(quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Enemies&amp;diff=20693</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Enemies&amp;diff=20693"/>
				<updated>2008-08-30T20:30:28Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In each Tomb Raider you will encounter a number of different '''Enemies''' (also called '''Baddies''' or '''Opponents'''). Some of them will help you or leave you alone if you do the same, others are hostile. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider==&lt;br /&gt;
{{tr1baddies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider II==&lt;br /&gt;
{{tr2baddies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider III==&lt;br /&gt;
{{tr3baddies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Last Revelation==&lt;br /&gt;
{{tr4baddies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Chronicles==&lt;br /&gt;
{{tr5baddies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider The Angel of Darkness==&lt;br /&gt;
{{tr6baddies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
{{tr7baddies}}&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Anniversary==&lt;br /&gt;
{{trabaddies}}&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies| ]]&lt;br /&gt;
[[de:Gegner]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20692</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20692"/>
				<updated>2008-08-30T20:27:15Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: /* Confirmed Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds. For generations, stories have been told of the fearsome weapon of the Norse god, Thor.  Legend has it that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth... until now.  In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As Lara attempts to unravel the secrets behind these myths, her perilous journey leads to a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kicks/ Wall kicks on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Split targets, even on perch&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Uses &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
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		<title>Poachers</title>
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				<updated>2008-08-30T20:24:26Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: &lt;/p&gt;
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&lt;div&gt;[[Image:TRU_Poachers_nm.jpg]]&lt;br /&gt;
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In [[Tomb Raider Underworld]], Lara will face new enemies including poachers in the Mexico level.&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

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				<updated>2008-08-30T20:23:12Z</updated>
		
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		<title>Poachers</title>
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				<updated>2008-08-30T20:20:07Z</updated>
		
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&lt;div&gt;[[Image:Image-Screen009_nm.jpg]]&lt;br /&gt;
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In [[Tomb Raider Underworld]], Lara will face new enemies including poachers in the Mexico level.&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

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				<updated>2008-08-30T20:18:42Z</updated>
		
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		<title>Poachers</title>
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				<updated>2008-08-30T20:15:29Z</updated>
		
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&lt;div&gt;[[Image:Image:Screen009 nm.jpg]]&lt;br /&gt;
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In [[Tomb Raider Underworld]], Lara will face new enemies including poachers in the Mexico level.&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

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		<title>Poachers</title>
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				<updated>2008-08-30T20:07:38Z</updated>
		
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In [[Tomb Raider Underworld]], Lara will face new enemies including poachers in the Mexico level.&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

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		<title>Poachers</title>
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				<updated>2008-08-30T20:04:54Z</updated>
		
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In [[Tomb Raider Underworld]], Lara will face new enemies including poachers in the Mexico level.&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

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				<updated>2008-08-30T20:02:02Z</updated>
		
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				<updated>2008-08-30T19:58:17Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: New page: Image:http://www.tombraiderchronicles.com/images/tombraiderunderworld_preview_screenshots_01/screen009_nm.jpg  In Tomb Raider Underworld, Lara will face new enemies including poach...&lt;/p&gt;
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In [[Tomb Raider Underworld]], Lara will face new enemies including poachers in the Mexico level.&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20682</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20682"/>
				<updated>2008-08-30T19:52:57Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: /* Confirmed Enemies */&lt;/p&gt;
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&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds. For generations, stories have been told of the fearsome weapon of the Norse god, Thor.  Legend has it that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth... until now.  In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As Lara attempts to unravel the secrets behind these myths, her perilous journey leads to a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kicks/ Wall kicks on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Split targets, even on perch&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Uses &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*Poachers&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20681</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20681"/>
				<updated>2008-08-30T19:51:18Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: /* Confirmed Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds. For generations, stories have been told of the fearsome weapon of the Norse god, Thor.  Legend has it that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth... until now.  In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As Lara attempts to unravel the secrets behind these myths, her perilous journey leads to a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kicks/ Wall kicks on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Split targets, even on perch&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Uses &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*Poachers&lt;br /&gt;
:*Mercenaries&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20680</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20680"/>
				<updated>2008-08-30T19:48:31Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: /* Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds. For generations, stories have been told of the fearsome weapon of the Norse god, Thor.  Legend has it that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth... until now.  In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As Lara attempts to unravel the secrets behind these myths, her perilous journey leads to a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kicks/ Wall kicks on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Split targets, even on perch&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Uses &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* Human Enemies (Poachers, Mercenaries etc.)&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20679</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20679"/>
				<updated>2008-08-30T19:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds. For generations, stories have been told of the fearsome weapon of the Norse god, Thor.  Legend has it that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth... until now.  In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As Lara attempts to unravel the secrets behind these myths, her perilous journey leads to a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kicks/ Wall kicks on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Split targets, even on perch&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Uses &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* Human Enemies (Poachers, Mercenaries etc.)&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20678</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20678"/>
				<updated>2008-08-30T19:40:11Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds. For generations, stories have been told of the fearsome weapon of the Norse god, Thor.  Legend has it that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth... until now.  In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As Lara attempts to unravel the secrets behind these myths, her perilous journey leads to a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, which will include the ability to: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* front flip on narrow beams&lt;br /&gt;
* shoot while doing a backhand spring&lt;br /&gt;
* can fronthand spring off small objects.&lt;br /&gt;
* ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* Human Enemies (Poachers, Mercenaries etc.)&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20677</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20677"/>
				<updated>2008-08-30T19:39:17Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds. For generations, stories have been told of the fearsome weapon of the Norse god, Thor.  Legend has it that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth... until now.  In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As Lara attempts to unravel the secrets behind these myths, her perilous journey leads to a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* front flip on narrow beams&lt;br /&gt;
* shoot while doing a backhand spring&lt;br /&gt;
* can fronthand spring off small objects.&lt;br /&gt;
* ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* Human Enemies (Poachers, Mercenaries etc.)&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20676</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20676"/>
				<updated>2008-08-30T19:37:48Z</updated>
		
		<summary type="html">&lt;p&gt;M gunselman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds. For generations, stories have been told of the fearsome weapon of the Norse god, Thor.  Legend has it that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth... until now.  In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As Lara attempts to unravel the secrets behind these myths, her perilous journey leads to a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* front flip on narrow beams&lt;br /&gt;
* shoot while doing a backhand spring&lt;br /&gt;
* can fronthand spring off small objects.&lt;br /&gt;
* ledge hop - Lara can hop from one part to the next, in a zig zag form. &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* Human Enemies (Poachers, Mercenaries etc.)&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>M gunselman</name></author>	</entry>

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